Sequencer Module/Prefabs for Synthedit ?

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Hi, i m looking for (good working) Stepsequencer-modules or prefabs
for Synthedit.
Wishlist: 1-16 steps, potis for tune, mute-buttons and up/down/randome direction

i have tested David Haupt modules and have seen CK-modules, but there is not
what i search for :(

Any suggestions ? Thanks in advantage ;)

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i've got some, with a video on youtube, but for the featureset you want it's still gonig to be an involved build.

suggestion: try the instructions on my sem page for using the sdk to compile your own? a lot of logic is easier to handle in code than as pulses..

eg. you can detect a clock pulse with something like this:

if (clockin >= 0.f && clockbuf <= 0.f) {
// do pulse stuff
}

clockbuf = clockin;
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Do you mean something like WOK CLOCKWorK?

It's made in SynthEdit so I guess the developer might have some useful info for you about what kind of modules to use :)

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recently on the official support forum someone have posted a seq prefab.
Image

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Nielzie wrote:Do you mean something like WOK CLOCKWorK?

It's made in SynthEdit so I guess the developer might have some useful info for you about what kind of modules to use :)
Yes !! Thanks that is the right one.
But i looking only for a lose wight one, that clockwork is a masterpiece :)
i was building a little synth and i try to put a little stepsequencer in it

thanks for your tips !

the xoxos modules seem to me something to elaborately ;)

any ideas furthermore ?

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Here's 17 different step-sequencer prefabs for SE. You might need some extra 3rd party(Non-Stock)modules for some of them though? But anyway here they are.8)
http://www.savefile.com/dl/85RJGUFV

Here's 12 more step-sequencer prefabs.
http://www.savefile.com/dl/5842JXUG
Image

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Well a CK clock to a CK counter index to a many to one is a sequencer, put the clock before a trigger to midi in mono and you have an arp midi effect.

I don't use seqs that play by themself, except for drum machines, which is also made of the above plus one more ck note seq thing.
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dan worrall did a module called 'seq control2' that runs in both directions,
with two back+forth modes. not random, though.

thanks for the prefab packs BFunku. woo-eee, lets see if anything
useful in there. still having problems with correct bpm clocking..

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this is my basic 8step seq it was ages ago,so i hope it's a working version.maybe it'll make some sense.though you'll need ck's manual clock module + some other 3rd party modules.. you could change it to have the se clock instead i guess.

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BFunKu wrote:Here's 17 different step-sequencer prefabs for SE. You might need some extra 3rd party(Non-Stock)modules for some of them though? But anyway here they are.8)
http://www.savefile.com/dl/85RJGUFV

Here's 12 more step-sequencer prefabs.
http://www.savefile.com/dl/5842JXUG
BFunku: are these rar files? no suffix, and couldn't open here.
dl'ing again>>>edit:my bad, didn't have 7zip installed> all ok>thanks.

my current quest is to get a reliable clock with bpmclock2; so far,
it is always 'late', and you can believe i've tried a few things.
my basic prefab is sound, with resets and starts happening reliably,
using 16 pins for a 16step seq, for example. but it is late, and if
i want to do pattern changes with a pattern sequencer, these get messed
up too, missing the first clock/step pattern change(but not always! so
it must be quite close.)
i'm told i need a (3rd party) clock that reads at sample level, rather
than block(as with bpmclock2); but i'd like to know if anyone has
succeeded with the native module, and how. i've seen various suggestions,
but none successful for me,-and i don't want to have to wait for a full
count before playback, since my seq can be key-triggered. i'm kinda stubborn
and would really like to get it to work with bpmclock2, if only on principle.

lol, maybe xoxos can tell us how to write our own sample-read clock
module... :D
Last edited by mztk on Thu Dec 15, 2011 9:00 pm, edited 1 time in total.

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if you have a look at mine,you'll see that the second step is the first,there's a note explaining too.
then it's tight.

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aaah..CK clock...don't have. shall try by substituting for
bpmclock2, but i think CK is a sample-level clock.
(i could even start using v1.1, since i did buy a key for
it..=bpmclock3)

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spacedad wrote:if you have a look at mine,you'll see that the second step is the first,there's a note explaining too.
then it's tight.
think i get it: the gate+clock AND is there to push the seq to step2, etc.
the main container is misleading, bcs the top trig>midi should be placed
at the bottom, right?
so this runs at midi note-on and holds while note is on. that AND is nice.
subtle. :lol:

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The ck clock pack is great, there's host synced or fine tuned manual modes.

Bpm clock 2's modes are like really far apart. There's 1,2,4,6 but no 2.45.

I like host synced drum machines as I play sometimes with a metronome, and I just then have to set the time signature(usually 4/4 or 4/6).
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Hi I am trying to do a simple four steps sequencer in SynthEdit, this is my code:

Test 1

Code: Select all

if (clock >= 0.2f){

			if (step == 1) result1 = input1; 
			
			if (step == 2) result1 = input2;
			
			if (step == 3) result1 = input3;
			
			if (step == 4){result1 = input4;step = stepReset;}
			step++;
		}
Test 1 seems to be near the solution, but seems to output the 'result1' too fast to hear something.

Test 2

Code: Select all

if (clock >= 0.2f){

			if (step == 1){
				for (int n = 0; n == noteLength; n++) 
                                result1 = input1; 
			}
			
			if (step == 2){
				for (int n = 0; n == noteLength; n++) 
                                result1 = input2;
			}
			
			if (step == 3){
				for (int n = 0; n == noteLength; n++) 
                                result1 = input3;
			}
			
			if (step == 4){
				for (int n = 0; n == noteLength; n++){ 
                                result1 = input4;step = stepReset;
                                }
			}
			step++;
		}
And here in test 2 I am using a for to slow down the loop.
But I have analyzed the output with a VU meter and it is always in 0 volts.
All that I need is to make to work this simple sequencer.

Regards

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