Sequencer Module/Prefabs for Synthedit ?
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- KVRer
- Topic Starter
- 15 posts since 23 Nov, 2009
Hi, i m looking for (good working) Stepsequencer-modules or prefabs
for Synthedit.
Wishlist: 1-16 steps, potis for tune, mute-buttons and up/down/randome direction
i have tested David Haupt modules and have seen CK-modules, but there is not
what i search for
Any suggestions ? Thanks in advantage
for Synthedit.
Wishlist: 1-16 steps, potis for tune, mute-buttons and up/down/randome direction
i have tested David Haupt modules and have seen CK-modules, but there is not
what i search for
Any suggestions ? Thanks in advantage
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- Banned
- 12368 posts since 30 Apr, 2002 from i might peeramid
i've got some, with a video on youtube, but for the featureset you want it's still gonig to be an involved build.
suggestion: try the instructions on my sem page for using the sdk to compile your own? a lot of logic is easier to handle in code than as pulses..
eg. you can detect a clock pulse with something like this:
if (clockin >= 0.f && clockbuf <= 0.f) {
// do pulse stuff
}
clockbuf = clockin;
suggestion: try the instructions on my sem page for using the sdk to compile your own? a lot of logic is easier to handle in code than as pulses..
eg. you can detect a clock pulse with something like this:
if (clockin >= 0.f && clockbuf <= 0.f) {
// do pulse stuff
}
clockbuf = clockin;
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.
- KVRAF
- 9077 posts since 28 May, 2005 from Netherneverlands
Do you mean something like WOK CLOCKWorK?
It's made in SynthEdit so I guess the developer might have some useful info for you about what kind of modules to use
It's made in SynthEdit so I guess the developer might have some useful info for you about what kind of modules to use
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- KVRAF
- 2041 posts since 22 Nov, 2003 from Mars, Solar System
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- KVRer
- Topic Starter
- 15 posts since 23 Nov, 2009
Yes !! Thanks that is the right one.Nielzie wrote:Do you mean something like WOK CLOCKWorK?
It's made in SynthEdit so I guess the developer might have some useful info for you about what kind of modules to use
But i looking only for a lose wight one, that clockwork is a masterpiece
i was building a little synth and i try to put a little stepsequencer in it
thanks for your tips !
the xoxos modules seem to me something to elaborately
any ideas furthermore ?
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- KVRAF
- 2812 posts since 30 Oct, 2006 from The City that Started House Music
Here's 17 different step-sequencer prefabs for SE. You might need some extra 3rd party(Non-Stock)modules for some of them though? But anyway here they are.
http://www.savefile.com/dl/85RJGUFV
Here's 12 more step-sequencer prefabs.
http://www.savefile.com/dl/5842JXUG
http://www.savefile.com/dl/85RJGUFV
Here's 12 more step-sequencer prefabs.
http://www.savefile.com/dl/5842JXUG
- KVRAF
- 8406 posts since 2 Aug, 2005 from Guitar Land, USA
Well a CK clock to a CK counter index to a many to one is a sequencer, put the clock before a trigger to midi in mono and you have an arp midi effect.
I don't use seqs that play by themself, except for drum machines, which is also made of the above plus one more ck note seq thing.
I don't use seqs that play by themself, except for drum machines, which is also made of the above plus one more ck note seq thing.
The only site for experimental amp sim freeware & MIDI FX: http://runbeerrun.blogspot.com
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams
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- KVRAF
- 3169 posts since 13 Jun, 2004
dan worrall did a module called 'seq control2' that runs in both directions,
with two back+forth modes. not random, though.
thanks for the prefab packs BFunku. woo-eee, lets see if anything
useful in there. still having problems with correct bpm clocking..
with two back+forth modes. not random, though.
thanks for the prefab packs BFunku. woo-eee, lets see if anything
useful in there. still having problems with correct bpm clocking..
- KVRAF
- 4760 posts since 26 Apr, 2002 from the bogely factory
this is my basic 8step seq it was ages ago,so i hope it's a working version.maybe it'll make some sense.though you'll need ck's manual clock module + some other 3rd party modules.. you could change it to have the se clock instead i guess.
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- KVRAF
- 3169 posts since 13 Jun, 2004
BFunku: are these rar files? no suffix, and couldn't open here.BFunKu wrote:Here's 17 different step-sequencer prefabs for SE. You might need some extra 3rd party(Non-Stock)modules for some of them though? But anyway here they are.
http://www.savefile.com/dl/85RJGUFV
Here's 12 more step-sequencer prefabs.
http://www.savefile.com/dl/5842JXUG
dl'ing again>>>edit:my bad, didn't have 7zip installed> all ok>thanks.
my current quest is to get a reliable clock with bpmclock2; so far,
it is always 'late', and you can believe i've tried a few things.
my basic prefab is sound, with resets and starts happening reliably,
using 16 pins for a 16step seq, for example. but it is late, and if
i want to do pattern changes with a pattern sequencer, these get messed
up too, missing the first clock/step pattern change(but not always! so
it must be quite close.)
i'm told i need a (3rd party) clock that reads at sample level, rather
than block(as with bpmclock2); but i'd like to know if anyone has
succeeded with the native module, and how. i've seen various suggestions,
but none successful for me,-and i don't want to have to wait for a full
count before playback, since my seq can be key-triggered. i'm kinda stubborn
and would really like to get it to work with bpmclock2, if only on principle.
lol, maybe xoxos can tell us how to write our own sample-read clock
module...
Last edited by mztk on Thu Dec 15, 2011 9:00 pm, edited 1 time in total.
- KVRAF
- 4760 posts since 26 Apr, 2002 from the bogely factory
if you have a look at mine,you'll see that the second step is the first,there's a note explaining too.
then it's tight.
then it's tight.
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- KVRAF
- 3169 posts since 13 Jun, 2004
aaah..CK clock...don't have. shall try by substituting for
bpmclock2, but i think CK is a sample-level clock.
(i could even start using v1.1, since i did buy a key for
it..=bpmclock3)
bpmclock2, but i think CK is a sample-level clock.
(i could even start using v1.1, since i did buy a key for
it..=bpmclock3)
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- KVRAF
- 3169 posts since 13 Jun, 2004
think i get it: the gate+clock AND is there to push the seq to step2, etc.spacedad wrote:if you have a look at mine,you'll see that the second step is the first,there's a note explaining too.
then it's tight.
the main container is misleading, bcs the top trig>midi should be placed
at the bottom, right?
so this runs at midi note-on and holds while note is on. that AND is nice.
subtle.
- KVRAF
- 8406 posts since 2 Aug, 2005 from Guitar Land, USA
The ck clock pack is great, there's host synced or fine tuned manual modes.
Bpm clock 2's modes are like really far apart. There's 1,2,4,6 but no 2.45.
I like host synced drum machines as I play sometimes with a metronome, and I just then have to set the time signature(usually 4/4 or 4/6).
Bpm clock 2's modes are like really far apart. There's 1,2,4,6 but no 2.45.
I like host synced drum machines as I play sometimes with a metronome, and I just then have to set the time signature(usually 4/4 or 4/6).
The only site for experimental amp sim freeware & MIDI FX: http://runbeerrun.blogspot.com
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams
- KVRist
- 339 posts since 3 Feb, 2013
Hi I am trying to do a simple four steps sequencer in SynthEdit, this is my code:
Test 1
Test 1 seems to be near the solution, but seems to output the 'result1' too fast to hear something.
Test 2
And here in test 2 I am using a for to slow down the loop.
But I have analyzed the output with a VU meter and it is always in 0 volts.
All that I need is to make to work this simple sequencer.
Regards
Test 1
Code: Select all
if (clock >= 0.2f){
if (step == 1) result1 = input1;
if (step == 2) result1 = input2;
if (step == 3) result1 = input3;
if (step == 4){result1 = input4;step = stepReset;}
step++;
}
Test 2
Code: Select all
if (clock >= 0.2f){
if (step == 1){
for (int n = 0; n == noteLength; n++)
result1 = input1;
}
if (step == 2){
for (int n = 0; n == noteLength; n++)
result1 = input2;
}
if (step == 3){
for (int n = 0; n == noteLength; n++)
result1 = input3;
}
if (step == 4){
for (int n = 0; n == noteLength; n++){
result1 = input4;step = stepReset;
}
}
step++;
}
But I have analyzed the output with a VU meter and it is always in 0 volts.
All that I need is to make to work this simple sequencer.
Regards