Need Help In Creating & Finalizing A Glitch FX in Reaktor

Modular Synth design and releases (Reaktor, SynthEdit, Tassman, etc.)
Post Reply New Topic
RELATED
PRODUCTS

Post

Hi all,

I followed this tutorial:
https://www.youtube.com/watch?v=spbsxC4ow5M

And then added a few things of my own, and ended up with:
http://s21.postimg.org/63y7qsax3/Untitled2.png

Basically it works quite well except:
1) The main issue: I have set a few midi notes to glitch at different rates like in the tutorial. The problem is that if I have adjacent notes which are right next to each other(legato) than the glitch rate would change but the bit of audio being glitched is the bit audio of the previous note.
So for example if I have(this supposed to be a timeline with 1/4 grid):

Code: Select all

Kick----------->Snare------------>Kick----------->Snare------------>
C(1/32 rate)--->C#(1/64 rate)---->C(1/32 rate)--->C#(1/64 rate)---->
When the C# is played the FX process the Glitched Kick instead of the Unglitched-Just-Yet Snare. so the way I see it is since the notes are played one right after the other the gate stays at "1"/On and is not retriggered and thus the FX doesn't sample the current audio being played.

I need to know how to make the gate retrigger even if the notes play one right after another

Maybe I can get the midi note length somehow and use it to turn the gate to zero just before it ends? is there a simpler way or some gate module with re-triggering capability that I missed?

Any suggestions?
Thx, ZBBZ.
CPU: i5 3470
RAM: 2X4GB DDR 3 1600
Hard Drives: WD 1TB Black, 500GB Green, 160GB
OS: Windows 7 Ultimate 64 Bit
Sonar X2, Native Instruments Komplete, VSTs...
Audio Interface: PreSonus FireBox
Mics: Shure SM57 & KSM27
Casio CD-120 Digital Piano

Post Reply

Return to “Modular Synthesis”