XSRDO Patchwork modular

Modular Synth design and releases (Reaktor, SynthEdit, Tassman, etc.)
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XSRDO Patchwork Modular System

uToob...
https://www.youtube.com/watch?v=E5qs0kwVYGc
Free download at
http://xsrdo.blogspot.co.uk/

Kirsty x
Last edited by kirsty roland on Sat May 20, 2017 6:59 pm, edited 1 time in total.

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Looks nice - pity it's Synthedit (so no Mac version)

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kirsty roland wrote:XSRDO Patchwork Modular

http://xsrdo.net16.net/

On the download page you will find a free demo version and also
the option to buy at only £15.00

uToob...
http://www.youtube.com/watch?v=Y9NsvEo98b0

Kirsty x
Just making it all clickable and stuff. ;)

Looks like a nice project, good luck with it! :)

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Great module/s Kirsty - please just make an anti-aliased GUI and I will purchase them suddenly, even at a higher price. It would worth it.
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
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Looks interesting, might have a try later. What modules did you code?
Nice to see it running in Orion.

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xhunaudio wrote:Great module/s Kirsty - please just make an anti-aliased GUI and I will purchase them suddenly, even at a higher price. It would worth it.
Thanks
I am working on anti-aliased cables as part of an update, probably with
interactive integrated GUI elements.

Kirsty

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Kriminal wrote:Looks interesting, might have a try later. What modules did you code?
Nice to see it running in Orion.
The Patchbay Matrix, LFO, Filter, Arpeggiator, Digital delay + Chorus
Clipper and Signal Mixer.

Kirsty

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kirsty roland wrote:
Kriminal wrote:Looks interesting, might have a try later. What modules did you code?
Nice to see it running in Orion.
The Patchbay Matrix, LFO, Filter, Arpeggiator, Digital delay + Chorus
Clipper and Signal Mixer.

Kirsty
Cool.

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Hi Kirsty,

any news about 'the anti-aliased GUI version' of XSRDO Patchwork Modular?
Can't wait to have fun with it...

Happy New Year :party:
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
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xhunaudio wrote:Hi Kirsty,

any news about 'the anti-aliased GUI version' of XSRDO Patchwork Modular?
Can't wait to have fun with it...

Happy New Year :party:
Yes I made anti-aliased and semi-transparent cables by loading the background
skin into the patchwork GUI module. But currently that only works for a
single GUI ie: no page panels. I am porting it all to 64bit using VC2010.

Kirsty

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Great :)

Nice to know your dev is on the go. But, when using a paged panels setup, does it crash or simply anti-aliasing/transparency is not effective?

PS: You could also insert into the XSRDO modules a pin input to set a 'color code ' (rgb or html) instead of loading the main background image to make the anti-aliased mode (or also a text link to load images from the skin folder). This approach maybe could be used for loading different 'backgrounds' dynamically...
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
Image

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xhunaudio wrote:Great :)

Nice to know your dev is on the go. But, when using a paged panels setup, does it crash or simply anti-aliasing/transparency is not effective?

PS: You could also insert into the XSRDO modules a pin input to set a 'color code ' (rgb or html) instead of loading the main background image to make the anti-aliased mode (or also a text link to load images from the skin folder). This approach maybe could be used for loading different 'backgrounds' dynamically...
In order to blend a pixel I need to know the RGB of the pixels around it.
Patch bay does this by loading the background image into a buffer and computing
the new RGB values for the cables.
When you switch page panels in SE the patch bay needs to know what panel is
selected and load up the appropriate background GUI's file name.
But it's not just the background. Don't forget the knobs, switches etc...
I haven't worked out how to do this yet. I am thinking about using OpenGL in
tandem with my own code to achieve this as I would like to introduce alpha
blended drop shadows for the cables to provide a 3d depth effect.
I would like to do all this dynamically in code because someone might put
a moving image 'behind' the cables on their GUI.

Cable colours can now be set RGB style from a text input pin. :)
Oh yeah, and I might also do rotational plug ends, just like real jack plugs. Don't hold your breath :hihi:

Kirsty

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kirsty roland wrote:
xhunaudio wrote:Great :)

Nice to know your dev is on the go. But, when using a paged panels setup, does it crash or simply anti-aliasing/transparency is not effective?

PS: You could also insert into the XSRDO modules a pin input to set a 'color code ' (rgb or html) instead of loading the main background image to make the anti-aliased mode (or also a text link to load images from the skin folder). This approach maybe could be used for loading different 'backgrounds' dynamically...
In order to blend a pixel I need to know the RGB of the pixels around it.
Patch bay does this by loading the background image into a buffer and computing
the new RGB values for the cables.
When you switch page panels in SE the patch bay needs to know what panel is
selected and load up the appropriate background GUI's file name.
But it's not just the background. Don't forget the knobs, switches etc...
I haven't worked out how to do this yet. I am thinking about using OpenGL in
tandem with my own code to achieve this as I would like to introduce alpha
blended drop shadows for the cables to provide a 3d depth effect.
I would like to do all this dynamically in code because someone might put
a moving image 'behind' the cables on their GUI.

Cable colours can now be set RGB style from a text input pin. :)
Oh yeah, and I might also do rotational plug ends, just like real jack plugs. Don't hold your breath :hihi:

Kirsty
:tu:

Great idea also to choose the cross-platform OpenGL. In this way it is ready for a future OSX porting when a SE version will be available (the long, long awaited one... :))

Have a great 2013, Kirsty, talk soon
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
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XSRDO Patchwork modular is now free. Made with Synthedit.

Have fun.
Kirsty

http://xsrdo.net16.net/

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Hi,

I'm getting an invalid zip on windows. FYI.

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