Porting DestroyFX to 64bit on Windows and OSX

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Hi guys,
do you think would be very difficult to port DestroyFX stuff to 64bit?
Since the sources are available do you think would difficult to do the porting?
I have some little practice in C++...

thanks

a.

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It would be great if someone did that, Transverb is still one of my favourite fx.

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I'm working on it. Slowly though...

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YES!
Transverb and Geometer would be amazing!

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Its unbelievably great that DFX is still working on these great and unique plugins. Thank you:D!!!

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Still hoping...

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There is a working 64 bit Mac version of Transverb now

http://www.kvraudio.com/forum/viewtopic ... b#p6353455

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Great. Maybe we need a Kickstarter to get updated AU and even AAX versions.
I can dream at least.

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I'd be willing to take a stab at porting Transverb to 64-bit AU. Looking at the source it doesn't seem like it will be too difficult (knock on wood...)

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Amazing that Transverb is working!
Does anyone have any info on a working Geometer (64bit VST)?!
That would make my year.

B

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sophia wrote:I'm working on it. Slowly though...
Apologies for the super necro-bump but how's things going with the Buffer Override build - I saw a commit back in November ( https://sourceforge.net/p/destroyfx/code/1118/ ) but doesn't look like there's been a build of it yet

Damnit, if only I knew how to compile VSTs, took me like a month to work out how to get Visual Studio Code to compile a 5 line 'hello world' program !

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necromancy, but if you are an OSX user, there is a plugin wrapper called 32Lives which will allow you to use your old 32-bit SMEX plugins

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sophia wrote: Tue Jun 24, 2014 2:55 am I'm working on it. Slowly though...
Hi Sophia, any advancement on the x64 port (Win and OSx)?
thanks!

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lalo wrote: Sat Feb 01, 2020 11:45 am Hi Sophia, any advancement on the x64 port (Win and OSx)?
thanks!
At this point, I have finished everything except for one remaining step, however that is the biggest part, which is probably why I have saved it for last, since that is the hardest type of thing for me to find time to tackle.

I should also note, to set expectations, that no one is working on Windows or VST. I actually did just yesterday try to find and flag everything in the source code that lacks Windows or VST implementations with compile-time warnings or runtime assertions, to at least guide such possible work someday, but no promises that will happen.

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sophia wrote: Sun Feb 02, 2020 7:35 pm
lalo wrote: Sat Feb 01, 2020 11:45 am Hi Sophia, any advancement on the x64 port (Win and OSx)?
thanks!
At this point, I have finished everything except for one remaining step, however that is the biggest part, which is probably why I have saved it for last, since that is the hardest type of thing for me to find time to tackle.

I should also note, to set expectations, that no one is working on Windows or VST. I actually did just yesterday try to find and flag everything in the source code that lacks Windows or VST implementations with compile-time warnings or runtime assertions, to at least guide such possible work someday, but no promises that will happen.
Oh :-(
Thanks Sophia, so how did you managed to compile the old versions for Win32 VST?

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