what happened to 'broken drum machine'? More MP3s
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- KVRAF
- 1527 posts since 3 Apr, 2002 from desolation row
It hasn't been released yet, but it is coming.luxcyon wrote:wanted to try it out but it's not on the nusofting site. anyone know where i can dl it?
here's the link on kvr: http://www.kvraudio.com/get/2830.html
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- KVRer
- Topic Starter
- 3 posts since 9 Nov, 2007
oh ok. thankspw wrote:It hasn't been released yet, but it is coming.luxcyon wrote:wanted to try it out but it's not on the nusofting site. anyone know where i can dl it?
here's the link on kvr: http://www.kvraudio.com/get/2830.html
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- DASH Guy
- 7951 posts since 20 Sep, 2001
yes, and thanks for asking, Broken Drum Machine is currently in the production lab.
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- DASH Guy
- 7951 posts since 20 Sep, 2001
LOL, good one, you may break some presets later, <grin>ouroboros wrote:would you like some.....help
breaking things?
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- DASH Guy
- 7951 posts since 20 Sep, 2001
BTW now I'm building a perfectly working drum machine, and later I will really "but virtually" break it, should be fun, but hard too,
suggestions about what to break in it?
suggestions about what to break in it?
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- KVRAF
- 3046 posts since 30 Mar, 2002 from 51°53'N 02°15'W
How about everything but switchable like it had been circuit bent?liqih wrote:BTW now I'm building a perfectly working drum machine, and later I will really "but virtually" break it, should be fun, but hard too,
suggestions about what to break in it?
其余的是噪音
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- DASH Guy
- 7951 posts since 20 Sep, 2001
maybe my question should have been: How to break it?azrael wrote:How about everything but switchable like it had been circuit bent?liqih wrote:BTW now I'm building a perfectly working drum machine, and later I will really "but virtually" break it, should be fun, but hard too,
suggestions about what to break in it?
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- KVRian
- 776 posts since 6 Jan, 2006 from Premià
What about 2 modes?
- Analog mode:
This would emulate broken stuff as if the drum machine was hardware and phisically damaged i.e. bad contacts, burnt electronic components, circuit bents, that kind of stuff.
- Digital mode:
This would actually introduce errors in the code i.e. switching variables, resetting values at random intervals, "bad" code, etc
The second mode might be easier to implement but lots of fun to (mis)use
Just an idea...
- Analog mode:
This would emulate broken stuff as if the drum machine was hardware and phisically damaged i.e. bad contacts, burnt electronic components, circuit bents, that kind of stuff.
- Digital mode:
This would actually introduce errors in the code i.e. switching variables, resetting values at random intervals, "bad" code, etc
The second mode might be easier to implement but lots of fun to (mis)use
Just an idea...
The mind boggles.
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- DASH Guy
- 7951 posts since 20 Sep, 2001
yes Juanjo, actually so far I was thinking on the line of a mixed beaviour, both bad contacts and code errors,
thanks for the input
thanks for the input
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- KVRAF
- 3046 posts since 30 Mar, 2002 from 51°53'N 02°15'W
Sorry that was perhaps too broad an answerliqih wrote:maybe my question should have been: How to break it?azrael wrote:How about everything but switchable like it had been circuit bent?liqih wrote:BTW now I'm building a perfectly working drum machine, and later I will really "but virtually" break it, should be fun, but hard too,
suggestions about what to break in it?
Apart from Juanjo's excellent ideas and the random oscs you've previously mentioned, off the top of my head and again I don't know how workable these are:
Corruption of MIDI data, wrong notes etc
Truncated sounds
Pitch drift
Varying ADSR
Crackles
If there is a built in sequencer, have it skip steps or play in the wrong order where you set which step it can malfunction at.
Slow downs and speed ups that balance so pattern length is always the same
其余的是噪音
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- DASH Guy
- 7951 posts since 20 Sep, 2001
good, so I big question is:
should BDM have a sequencer or not??
making a nice sequencer is already some work, but making a "cleverly broken" one it's surely an hard task, <grin>
of course I have some ideas to run thru, but I'd love to hear your opinion
if BDM should be a pure generator or a beat box with patterns
thanks
should BDM have a sequencer or not??
making a nice sequencer is already some work, but making a "cleverly broken" one it's surely an hard task, <grin>
of course I have some ideas to run thru, but I'd love to hear your opinion
if BDM should be a pure generator or a beat box with patterns
thanks
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- KVRian
- 776 posts since 6 Jan, 2006 from Premià
More:
- UI errors i.e. gui controls (buttons, sliders) not always responding to mouse clicks and movements (as if they were loose), random midi/automation misfirings, etc.
This would add a layer of unpredictability to the actual handling of the instrument (of course it could be optional).
- UI errors i.e. gui controls (buttons, sliders) not always responding to mouse clicks and movements (as if they were loose), random midi/automation misfirings, etc.
This would add a layer of unpredictability to the actual handling of the instrument (of course it could be optional).
The mind boggles.