Bazille rev2435

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That DX7 tutorial at the bottom of the Bazille manual was really great Thanks Urs and co.
Going off that and some tweaking with 4x Oscillators I got some nice Altered beast Sega Megadrive sounds only better sound quality. The first time I really heard FM sound was when I got my Megadrive and first game for it Altered Beast. Was really blown away by that sound compared to the Nintendo NES. Loads of nostalga magic tonight and that Distortion module is fantastic great job, all the effects are as good as todays best or better. I can get some meat & potatoes out of bazille now, it's not just a crazy experiment synth.
Last edited by Kaboom75 on Tue Jul 01, 2014 12:50 pm, edited 2 times in total.

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Urs wrote:
  • UI scaling in steps of 10% (let us know what you think) Note: Scope not yet fixed for resize
That's great!!! Love it!!!
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are the filters still wrong at high sample rates? I think they sound different?

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Tom Drinkwater wrote:are the filters still wrong at high sample rates? I think they sound different?
Nope, filters should be perfectly in tune 44.1kH - 192kHz, HQ on or off :)

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Urs wrote:
Tom Drinkwater wrote:are the filters still wrong at high sample rates? I think they sound different?
Nope, filters should be perfectly in tune 44.1kH - 192kHz, HQ on or off :)
ok thanks, must be me. i'll listen some more and switch to working at my usual 88k

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The UI scaling is amazing, so crisp and clear. And I love the gearporn GUI.

In FL Studio the plugin container resizes too 100% on a preset change btw. So when resized and changing presets it looks like one of these below.

Switching to another preset when resized to 80%
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Switching to another preset when resized to 140%
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Yeah, we might have an issue with the wrong initial rectangle we report to the host. Jeremy Sagan made us aware of it, we'll try to fix it asap :-)

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Hi Urs,

Sorry if this has already been requested but is it possible to make an option for the the sequencer steps to be drawable like the mapping generators? If so, it would also be helpful if it had a similar right click menu for Selection, Shapes etc...

Thanks. Bazille is the shizzle...

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lachrimae wrote:Hi Urs,

Sorry if this has already been requested but is it possible to make an option for the the sequencer steps to be drawable like the mapping generators? If so, it would also be helpful if it had a similar right click menu for Selection, Shapes etc...

Thanks. Bazille is the shizzle...
The sequencer steps are also not automatable...

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pdxindy wrote:
lachrimae wrote:Hi Urs,

Sorry if this has already been requested but is it possible to make an option for the the sequencer steps to be drawable like the mapping generators? If so, it would also be helpful if it had a similar right click menu for Selection, Shapes etc...

Thanks. Bazille is the shizzle...
The sequencer steps are also not automatable...
Well, like in Filterscape the point of the snapshot dial is that you can automate the snapshot instead. Making 128 faders automatable is a bit over the top IMHO.

As for the drawing options, It is more complicated than it sounds. I don't think we really need all the functions that we have in the Mapping Generators, but I agree that a few bits would be great. Maybe in a future update.

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Urs wrote:
pdxindy wrote:
lachrimae wrote:Hi Urs,

Sorry if this has already been requested but is it possible to make an option for the the sequencer steps to be drawable like the mapping generators? If so, it would also be helpful if it had a similar right click menu for Selection, Shapes etc...

Thanks. Bazille is the shizzle...
The sequencer steps are also not automatable...
Well, like in Filterscape the point of the snapshot dial is that you can automate the snapshot instead. Making 128 faders automatable is a bit over the top IMHO.
Why is it over the top? I mean, why not have every parameter automatable?
I'd like to automate the 4 sequencer time dividers. I'd like to automate between saw, square and impulse. and so on...

Is there a performance reason to limit the # of automatable parameters?

What I do now is record to audio when I want to change parameters (mid performance) that cannot be automated... but it is hard/clumsy to use the mouse in realtime while playing and in good timing and of course one can only control 1 thing at a time. Automation via instrument racks and macros controlled by knobs sure seems preferable to the mouse.

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I've been playing with overtone mode on the oscillators.

I'd like to sweep through the overtones... I mean modulate the pitch by overtone number rather than in semitones -but the modulation is only in semitones even when osc is in overtone mode... could there be an overtone mode modulation setting?

is there another way of doing this? can't even do it with the mapping generators as they are integer only and overtones are impossible to express in integer multiples of semitones

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^ yeah, that would be great! :)

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Urs wrote:As for the drawing options, It is more complicated than it sounds. I don't think we really need all the functions that we have in the Mapping Generators, but I agree that a few bits would be great. Maybe in a future update.
Understood, I'm sure there's more to it than just waving the magic wand. Thanks for listening...

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Tom Drinkwater wrote:I've been playing with overtone mode on the oscillators.

I'd like to sweep through the overtones... I mean modulate the pitch by overtone number rather than in semitones -but the modulation is only in semitones even when osc is in overtone mode... could there be an overtone mode modulation setting?

is there another way of doing this? can't even do it with the mapping generators as they are integer only and overtones are impossible to express in integer multiples of semitones
Actually, the "rel coarse" FM mode does the trick. I don't have the right values in my hand, but with a bit of quantisation or Maps you can *multiply* the frequency by integer amounts. Those are overtones.

It is possible to do the same with the +/- 50 semitone option, but the Maps must have a logarithmic scale. Possible, but agreeably tedious to set up. (There are going to be Howie presets though that do stuff like that)

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