Login / Register  0 items | $0.00 New#KVRDeals
g200kg
KVRist
 
485 posts since 22 May, 2004, from Yokohama, Japan

Postby g200kg; Wed Dec 14, 2011 7:02 am

hi,

new approach about KnobMan,
http://www.g200kg.com/en/webknobman/index.html

still just a test and has limitations.
dover666
KVRAF
 
3925 posts since 23 Oct, 2005, from vassalboro, maine

Postby dover666; Wed Dec 14, 2011 7:32 am

very functional all ready!
asseca
KVRAF
 
2646 posts since 29 Feb, 2004

Postby asseca; Wed Dec 14, 2011 8:32 am

Too many limitations, will stay with the "normal" knobman ;)
User avatar
thevinn
KVRian
 
775 posts since 30 Nov, 2008

Postby thevinn; Wed Dec 14, 2011 10:39 am

I have to ask...how is using "Knobman" preferable to simply drawing the controls using vector paths filled and stroked with transparent / opaque colors and blends, and a rotation matrix applied at draw time?
dover666
KVRAF
 
3925 posts since 23 Oct, 2005, from vassalboro, maine

Postby dover666; Wed Dec 14, 2011 10:47 am

@g200kg

I thought i might ask if you've thought about wavefront object (.obj) and material (.mtl) files?. Its an open human readable fileformat that works by sort of listing the vertices, and curved surfaces, etc, so the host program can then rebuild the 3d model. The material file works in a similar fashion, but applies to the textures and as they are referred to in beloved knobman, effects.
I'm not suggesting that knobman and skinman be able to IMPORT complex .objs and .mtls, that seems senseless, i can imagine implementing the concepts presented in the formats somewhere in the middle, in the sense that i'd be able to export the SHAPE, and the effects for further processing or use in a 3d renderer. I do understand that logically this would mean each layer would be a seperate export, but in the case of external animation programs, this would be necessary anyway. perhaps a batch export, by name with customized renaming feature... but like the "quicklock" post on the other page, just a suggestion, love your software, keep going man, you awesome.

besides that this would open your softwares up to a whole new userbase.



asseca wrote:Too many limitations, will stay with the "normal" knobman ;)


advantage is that webknobman can be used "on the go" and features of the program can be shown to people in a more instant fashion. I do hope that development on the original continues of course. i can imagine using the web version to alert people to the program, as there are quite a few folks out there that don't use windows, or bootcamp, w/e.
matt42
KVRian
 
944 posts since 9 Jan, 2006

Postby matt42; Wed Dec 14, 2011 11:47 pm

thevinn wrote:I have to ask...how is using "Knobman" preferable to simply drawing the controls using vector paths filled and stroked with transparent / opaque colors and blends, and a rotation matrix applied at draw time?
How about there might be more than a few people who use frameworks which are set up for bitmap strips.
mystran
KVRAF
 
4611 posts since 11 Feb, 2006, from Helsinki, Finland

Postby mystran; Thu Dec 15, 2011 12:09 am

thevinn wrote:I have to ask...how is using "Knobman" preferable to simply drawing the controls using vector paths filled and stroked with transparent / opaque colors and blends, and a rotation matrix applied at draw time?


The most obvious benefit of bitmaps at runtime are significantly less CPU overhead (it's pretty cheap even with full software alpha blending with lerp between frames) compared to doing a complex multi-layer composition on the fly (which is not realistic in general case without GPU acceleration and fancy pixel shaders; you can do it but you'll have to put a limit on the complexity where as with bitmaps you can use as many layers and blending operations as you want).

Also you can easily post-process the bitmap strips in whatever image editing application (eg apply filters etc). I actually export several different layer compositions from Knobman and then post-process them individually before final blending (even if you wouldn't believe it looking at my boring knobs).

As for why use Knobman to generate the strip, rather than write a custom application that pre-generates the bitmaps... well, it's a non-trivial project to write such an application if you expect any kind of work-flow beyond "tweak the code". :)
Image <- plugins | forum
g200kg
KVRist
 
485 posts since 22 May, 2004, from Yokohama, Japan

Postby g200kg; Sat Dec 17, 2011 8:49 am

WebKnobMan is updated to ver 0.7.
Upload space for .knob data, 'KnobGallery' is also available.

new feature of the WebKnobMan:
* Load from local file for MSIE / Safari
* Save as local '.knob' file.
* Load from KnobGallery / Upload to KnobGallery

KnobGallery is a .knob data upload space, cooperating with WebKnobMan.
WebKnobMan can directly upload to KnobGallery or load from KnobGallery.

I hope this helps the .knob data sharing.


http://www.g200kg.com/en/webknobman/index.html
http://www.g200kg.com/en/webknobman/gallery.php :)
kuniklo
KVRAF
 
2885 posts since 28 Jan, 2004, from Da Nang, Vietnam

Postby kuniklo; Sun Dec 18, 2011 9:08 pm

I really like the web version. This is going to save me the trouble of running a virtual machine on my laptop.

Thanks for building this!
User avatar
WOK
KVRAF
 
2047 posts since 24 Feb, 2004, from Germany

Postby WOK; Mon Dec 19, 2011 1:21 am

g200kg wrote:WebKnobMan is updated to ver 0.7.
Upload space for .knob data, 'KnobGallery' is also available.

Here with Firefox 8 on an older Dual Core and DSL Internet it's too slow for a fluid work.
It might be interesting for people without Windows, but I prefer the offline program (which is nearly perfect - only some features of Skinman like groups or texture options would be fine. And constant remembering of the export path! )
ImageImage
g200kg
KVRist
 
485 posts since 22 May, 2004, from Yokohama, Japan

Postby g200kg; Mon Dec 19, 2011 2:20 am

the Web version is a complemental tool.
probably heavy users will not satisfied i know :wink:

but i think this is meaningful preparations for the future and for the casual try (especially Mac users).

-----------
Test for direct link to the KnobGallery
Image
Gallery page : http://www.g200kg.com/en/webknobman/gallery.php?m=p&p=41
.knob data : http://www.g200kg.com/en/webknobman/get.php?t=bin&n=41
runray
KVRist
 
197 posts since 16 Oct, 2007, from Ukraine

Postby runray; Mon Jan 16, 2012 3:05 am

Hi! This is a few of my knobs which I developed during my GUI projects. I hope it helps for someone. Have fun! :)

Image

Download it for free here:
http://radorec.com/-skins/20-free-vst-knobs

Cheers,
Nick
VOGER Design (Nick Moritz) - UI Design, Sound Design, Music Production
V@dim
KVRist
 
88 posts since 18 Jun, 2011, from Ukraine

Postby V@dim; Mon Jan 16, 2012 8:34 am

runray wrote:Hi! This is a few of my knobs which I developed during my GUI projects. I hope it helps for someone. Have fun! :)

Image

Download it for free here:
http://radorec.com/-skins/20-free-vst-knobs

Cheers,
Nick

Thanks! Very teachfull stuff with layers(shadows and lights)!
wehkah
KVRist
 
77 posts since 8 Oct, 2007

Postby wehkah; Mon Jul 30, 2012 10:02 am

@ g200kg:

big thanks for the great Knobman tool. I really like it. How i can add a color to the palette?

I've done a simple 4 voice layersampler, all elements like swicthes, knos and sliders are made with Knobman, all other things are done in Gimp.

Image

It's availible for free in the UL here:

http://co.native-instruments.com/index.php?id=userlibrary&type=0&ulbr=1&plview=detail&patchid=12019

thanks again and have a great week!

cheers
T
wehkah
KVRist
 
77 posts since 8 Oct, 2007

Postby wehkah; Mon Jul 30, 2012 10:04 am

runray wrote:Hi! This is a few of my knobs which I developed during my GUI projects. I hope it helps for someone. Have fun! :)

Image

Download it for free here:
http://radorec.com/-skins/20-free-vst-knobs

Cheers,
Nick



These Knobs looks very nice. Great work! Do you use other tools like Gimp,Pshop or Inkscape for prebuilding the elements?
PreviousNext

Moderator: Moderators (Main)

Return to DSP and Plug-in Development