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Jazzyspoon
KVRAF
 
4797 posts since 14 Jun, 2004, from Denver, CO

Postby Jazzyspoon; Thu Apr 17, 2008 10:41 am

sinkmusic wrote:Oh, and, by the way, SCuzzy, any will to make a MetalMickey v2 ? :D


+1. I still use V1 regularly.
scuzzphut
KVRAF
 
3717 posts since 16 Apr, 2002, from Scotland

Postby scuzzphut; Thu Apr 17, 2008 10:50 am

Jazzyspoon wrote:
sinkmusic wrote:Oh, and, by the way, SCuzzy, any will to make a MetalMickey v2 ? :D


+1. I still use V1 regularly.


you guys are joking, right ? :shrug: :lol:
foxal
KVRer
 
17 posts since 2 Jun, 2004, from Warsaw, Poland

Postby foxal; Sun Apr 20, 2008 3:49 pm

great tool, thanks!
kostrz
potayt0es
KVRer
 
1 post since 18 Apr, 2006

Postby potayt0es; Sun Apr 27, 2008 2:41 am

Knobman is amazing, thanks a lot! :D
brok landers
KVRAF
 
6087 posts since 25 Sep, 2003, from right here, as you can see ...

Postby brok landers; Sun Apr 27, 2008 5:25 pm

g200kg wrote:
brok landers wrote:also i'd like to know how i canactually offset i.e. a circle in position, still being able to rotate it on it's own center (not the layer's center, that is) ...
and damned, i badly need diffusion on _every_ shape, and an improovement on the antialiasing ...


Im not sure about the offset issue you mentioned.

1.Set the 'OffsetX/Y' to you need.
2.Set the RotCenterX/Y to same value
3.Rotate by 'Angle'

is it OK?


1. sorry for beeing so late, somehow i wasn't posted by kvr that you replied!
2. man, i feel so dumb ... it works as i wanted it ...
i made sooo many knobs, but did not recognise that it actually works like it should ... :oops:, probably because in the rotation angle the "y" is placed to the right, whereas the offset "x/y" functions are both placed to the left, for the initial state, maybe i was confused by that ... of course i now understand why that is ... completeley my fault, so sorry again ... so f****** easy ... :dog:
thank you so much for helping me out, it made it a lot easier to do semi-3d knobs like thisone:

Image

or thisone:
Image

still, how about the diffusion on all shapes? imo that would make it more easy to do knobs with "riffels", which i mostly do with the wavecircle or the radiated line, but often they are suffering from the fact that they can't be diffused, often they look too disrupted ...
so how about thatone?
btw, same goes to the masking ... couldn't that be diffused at the border aswell, user-adjustable?

that brings me to the last point:
how about one shape called "custom", which would be a user-adjustable shape, made based on a basic shape?
i.e., when one selects "custom" in the shapes dropdown, a window could pop up, where you could select from the included basic shapes, but then editing the shape (with various senseful options) to a new one withn that window? then, when closing that window, that shape could be automatically added to the already existing ones, for further use, including all the options the chosen-as-base-one (i.e. embossing, specular, diffusion and all that)?

and a bug (is it?) report:
unfold turned on seems to turn off antialiasing ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
very angry mobster
KVRian
 
610 posts since 14 Dec, 2003, from Melbourne, Australia

Postby very angry mobster; Sun Apr 27, 2008 11:55 pm

Nice knobs brok!
duncanparsons
KVRAF
 
8369 posts since 11 Apr, 2003, from now on the flat

Postby duncanparsons; Mon Apr 28, 2008 12:25 am

agreed, very nice rotators ;)

DSP
Image
virtualinsanity
KVRist
 
333 posts since 27 Mar, 2006, from Hamburg, Germany

Postby virtualinsanity; Mon Apr 28, 2008 2:53 am

I must agree, it's a nice tool...
But I made it crash clicking on the angle fader of the wave circle primitive.
Cheers
Sören
und doch, doch, und doooooch!
sinkmusic
KVRAF
 
6145 posts since 28 Apr, 2004, from france

Postby sinkmusic; Mon Apr 28, 2008 3:00 am

scuzzphut wrote:
Jazzyspoon wrote:
sinkmusic wrote:Oh, and, by the way, SCuzzy, any will to make a MetalMickey v2 ? :D


+1. I still use V1 regularly.


you guys are joking, right ? :shrug: :lol:

not at all ! i dig MetalMickey !!!

[end of thread hijack]
scuzzphut
KVRAF
 
3717 posts since 16 Apr, 2002, from Scotland

Postby scuzzphut; Mon Apr 28, 2008 3:16 am

is it this Metal Mickey to which you refer ?
http://www.kvraudio.com/get/677.html
(i.e. the one by Rozzer - and nothing to do with me at all :hihi:)
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whyterabbyt
Beware the Quoth
 
26063 posts since 3 Sep, 2001, from R'lyeh Oceanic Amusement Park and Funfair

Postby whyterabbyt; Mon Apr 28, 2008 3:19 am

sinkmusic wrote:not at all ! i dig MetalMickey !!!


I think Scuzzphutt is trying to point out that he didnt develop it. Its by Rozzer.
"The bearer of this signature is a genuine and authorised pope."
sinkmusic
KVRAF
 
6145 posts since 28 Apr, 2004, from france

Postby sinkmusic; Mon Apr 28, 2008 8:10 am

I think Scuzzphutt is trying to point out that he didnt develop it. Its by Rozzer.

ultraooops
:oops:
sinkmusic
KVRAF
 
6145 posts since 28 Apr, 2004, from france

Postby sinkmusic; Mon Apr 28, 2008 8:11 am

I think Scuzzphutt is trying to point out that he didnt develop it. Its by Rozzer.

ultraooops
:oops:
User avatar
Jazzyspoon
KVRAF
 
4797 posts since 14 Jun, 2004, from Denver, CO

Postby Jazzyspoon; Tue Apr 29, 2008 5:57 am

sinkmusic wrote:
I think Scuzzphutt is trying to point out that he didnt develop it. Its by Rozzer.

ultraooops
:oops:

+1
brok landers
KVRAF
 
6087 posts since 25 Sep, 2003, from right here, as you can see ...

Postby brok landers; Tue Apr 29, 2008 9:00 am

duncanparsons wrote:agreed, very nice rotators ;)

DSP

very angry mobster wrote:Nice knobs brok!

thanks ... well, they're pretty basic, i just wanted to show what i meant ...

but i'm really having a problem with that kind of semi 3d approach, when it comes to riffeled knobs, or any other asymetric 3d-fake approach, as the rotation behaves strictly 2d based in knobman ... a really great step further into uniqueness (not that knobman isn't already unique) would be to be able to combine both approaches within knobman ... i'm not talking about the approach the way it is done in real 3d programs, that's too unintuitive, imo ...
what i'm talking about here is the fake-3d approach that i've used to make those above knobs ... you know, rotation options that could fake one or more layers in order to give the summ the look and the rotation of a 3d knob ...
i.e. i can build a knob as a picture that looks very convincing, 3d wise ...but as soon as it has to be rotatable, one can easily identify the fake ... but that's just a matter of the rotation options in conjunction with the lightning effects ...
i hope you all know what i mean ... my english sucks when it comes to such deep explanations ... :?
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
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