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duncanparsons
KVRAF
 
8372 posts since 11 Apr, 2003, from now on the flat

Postby duncanparsons; Tue May 20, 2008 7:09 am

Dunks wrote:When trying to draw a circle with beziers it doesn't make a perfect circle.


Beziers will never generate a perfect circle, nor a perfect sinewave... part of their design. You'd need an infinite number of coefficients, which might be beyond the scope of this project!

Cool knob btw ;)

DSP
Image
ouroboros
KVRAF
 
7894 posts since 16 Apr, 2003, from -on the outside looking in

Postby ouroboros; Tue May 20, 2008 10:46 am

bootsie wrote:
ouroboros wrote:wow, your knobs all look excellent. If I might ask a favor: would people be willing to post some knobman files (*.knob) so that I can learn from them?
I can make some decent 2d stuff, but I start to lose the picture for photorealistic stuff. Thanks.


My free "retro knob collection 0.9" ist still online:
bootsy.cr68.com/misc/Bootsies_Retro_Knob_Collection_0.91.rar

My newer designs are not yet in there but still some fancy stuff to look at and learn ...


peace


oh, excellent! Thank you and thanks all :)
ouroboros
KVRAF
 
7894 posts since 16 Apr, 2003, from -on the outside looking in

Postby ouroboros; Tue May 20, 2008 11:01 am

geez, there's a mess of them in the ist 3rd of the thread. 8)
ouroboros
KVRAF
 
7894 posts since 16 Apr, 2003, from -on the outside looking in

Postby ouroboros; Tue May 20, 2008 11:04 am

in the most recently installed version, I have lost all textures - none appear in the menu, either. Any ideas?
User avatar
nBeat
KVRian
 
925 posts since 14 Oct, 2002, from Sweden

Postby nBeat; Tue May 20, 2008 11:58 am

brok landers wrote:Image
Image
[Image

Great Brok ! :cool:

So what are you going to do with these ?
Into GUI design and/or plugin development perhaps ?

I know you already master the art of sounddesign. :)
Image
brok landers
KVRAF
 
6076 posts since 25 Sep, 2003, from right here, as you can see ...

Postby brok landers; Wed May 21, 2008 5:07 am

nBeat wrote:
brok landers wrote:Image
Image
[Image

Great Brok ! :cool:

So what are you going to do with these ?
Into GUI design and/or plugin development perhaps ?

well, i'm basically trying to learn a bit of gui graphics,
just to know it. if i ever find the time to do something
with se/sm, i don't want to be restricted by a gui i don't like ...
so it' s basically just learnig purposes ...

nBeat wrote:I know you already master the art of sounddesign. :)

gotta give that back in the opposite way:
you're the master of gui design!
i absolutely _love_ your guis, especially daedalus ...
you got a real wizzard-hand for colours ...
basically that gui was the trigger for me to firstly try around ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
sinkmusic
KVRAF
 
6153 posts since 28 Apr, 2004, from france

Postby sinkmusic; Wed May 21, 2008 5:14 am

THese knobs are indeed very nice looking, Brok.
Sickle
KVRAF
 
5029 posts since 13 Dec, 2005, from The Void

Postby Sickle; Wed May 21, 2008 5:46 am

If you're just learning you should share em with us.

:party:
Image
Jens, "B.t.w.: it appears I was wrong"
g200kg
KVRist
 
485 posts since 22 May, 2004, from Yokohama, Japan

Postby g200kg; Wed May 21, 2008 8:30 am

ouroboros wrote:in the most recently installed version, I have lost all textures - none appear in the menu, either. Any ideas?


Is there the directory 'Texture' under the .exe file? and .bmp files exist in that dir? (included in original .zip)

BTW...
Ver 1.16 is here
http://www.g200kg.com/en/software/knobman.html

diffuse for the 'Shape' supported
Animation GIF export supported

Image
ouroboros
KVRAF
 
7894 posts since 16 Apr, 2003, from -on the outside looking in

Postby ouroboros; Wed May 21, 2008 8:48 am

there is now! Thanks again, g200kg :)
Hlis93
KVRian
 
775 posts since 30 Sep, 2006

Postby Hlis93; Wed May 21, 2008 9:20 am

brok landers wrote:great!you should take care a lot of diffusion on all shapes.
it helps to make the shapes not look too disrupted ...

did i say i love knobman? ;)

Image


wow! that is wicked smooth. :tu:
User avatar
nBeat
KVRian
 
925 posts since 14 Oct, 2002, from Sweden

Postby nBeat; Wed May 21, 2008 2:12 pm

brok landers wrote:well, i'm basically trying to learn a bit of gui graphics,
just to know it. if i ever find the time to do something
with se/sm, i don't want to be restricted by a gui i don't like ...
so it' s basically just learnig purposes ...

Aah ! Yeah, food for the mind. :wink:
brok landers wrote:
nBeat wrote:I know you already master the art of sounddesign. :)

gotta give that back in the opposite way:
you're the master of gui design!
i absolutely _love_ your guis, especially daedalus ...
you got a real wizzard-hand for colours ...
basically that gui was the trigger for me to firstly try around ...

:D

@ g200kg:
Brilliant app. ! :love:
Even though it's free, I hope you'll get lot's of donations.
Maybe I'll send you some more later...
Image
brok landers
KVRAF
 
6076 posts since 25 Sep, 2003, from right here, as you can see ...

Postby brok landers; Thu May 22, 2008 7:11 am

Sickle wrote:If you're just learning you should share em with us.

:party:

there are already some i share, somewhere within this thread ... but those posted at last i keep, i just like them too much and would like to use them myself, for whatever comes there ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
ouroboros
KVRAF
 
7894 posts since 16 Apr, 2003, from -on the outside looking in

Postby ouroboros; Thu May 22, 2008 8:02 am

another question: When I render the knobs with a specualr element, the light direction does not stay constant in the rendered knob. Rotating the knob rotates the highlighted side as well. Is there a way around this I am missing? thanks.
g200kg
KVRist
 
485 posts since 22 May, 2004, from Yokohama, Japan

Postby g200kg; Thu May 22, 2008 8:25 am

ouroboros wrote:another question: When I render the knobs with a specualr element, the light direction does not stay constant in the rendered knob. Rotating the knob rotates the highlighted side as well. Is there a way around this I am missing? thanks.


Pls use 'Gradation' option in the Lighing group instead. Basically, the effects by the primitive's options (texture, specular, emboss...) are rotated by 'Angle'. the 'Lighiting' group's effects are processed after rotate.
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