Kraku wrote:Isn't the AU SDK automatically included in the standard Xcode install package? Atleast Apple's dev page said something along those lines.
They've been changing the xcode package from the app store so often that to be honest I have absolutely no idea.
I can tell you that:
- When I wanted to compile an AU, I needed to download additional components which were very difficult to source and configure correctly.
- When I wanted compatibility with older OSX versions, I had to manually add the libs to the xcode package as they for some reason do not provide a system to download/install these automatically, although xcode is designed to enable it.
Expect things to be difficult.
That said try going through the process of adding those (libs? what do they call them in xcode?) to the project and see if you can select the ones needed for an AU to compile. The latest versions of xcode have become much better.
You just need to watch out for and expect most of the third-party documentation and knowledge online to talk about versions of xcode released five or more years ago. The releases have come so quickly for OSX and xcode in the recent past that it seems even Apple's own documentation is for the most part completely out of date. It'll say something like "do X, Y and Z to enable this", and the latest version of xcode doesn't have "X, Y" anymore
Identical situation on the Windows side with visual studio and its documentation. Try figuring out how to install the latest directx debugging libs for 64-bit and VS2015 without using the "community" version. Microsoft recently changed their site so you get 404 errors on a lot of links from the main pages as well as "Microsoft no longer operates the _____ service so you'll need to download what you need elsewhere." Elsewhere!? Like where?