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Is there a simpletons guide to using, not building JUCE plugins ?

DSP, Plug-in and Host development discussion.

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KVRian
 
1322 posts since 24 Apr, 2010, from Nottingham

Postby bob bobwood; Fri Jun 13, 2014 1:15 pm Is there a simpletons guide to using, not building JUCE plugins ?

I see this Dexed product here: http://www.kvraudio.com/product/dexed-b ... l-suburban

It uses or I need JUCE to run. However, I cannot find anywhere that tells me in idiots language what juce is, why I need it or where to start with it.

It seems anything I read about JUCE assumes I am already in on it and know everything about it.

Please don't waste any of your time trying to explain it all to me when what I really want to know is quite simple;

Can I install or extract JUCE or some version or part thereof on Win7 and then open any JUCE vst plugin in FLStudio11 as easily as say Pluggo 3.6.1 was to install on XP where I could open any plugin that required pluggo to be installed.

If the answer is yes, I'd appreciate a cut to the chase and either what to download or where the simple instructions are hidden.

If the answer is no, well thanks for your help, and I'll just carry on ignoring all JUCE products.
A-Z of Plugins, etc updated July 24th 2014
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KVRAF
 
2817 posts since 14 Nov, 2006, from Pacific NW
 

Postby valhallasound; Fri Jun 13, 2014 2:29 pm Re: Is there a simpletons guide to using, not building JUCE plugins ?

Juce is the API used to develop the plugins. It doesn't require any external framework to run the plugins, so it isn't like Pluggo or Reaktor-based plugins. All of the stuff needed is "baked into" the plugin. The plugin should just be a .dll once it is installed, without any extra frameworks. You don't need to install Juce on your system in order to run plugins that are developed using Juce.

Sean Costello
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KVRAF
 
6961 posts since 2 Aug, 2005, from Guitar Land, USA
 

Postby RunBeerRun; Fri Jun 13, 2014 3:14 pm Re: Is there a simpletons guide to using, not building JUCE plugins ?

There's definitely some dependency to that plugin, it doesn't work here with the 32 bit win build.
The only site for experimental amp sim freeware & MIDI FX: http://runbeerrun.blogspot.com
KVRian
 
1057 posts since 2 Dec, 2008, from Finland
 

Postby ras.s; Fri Jun 13, 2014 3:29 pm Re: Is there a simpletons guide to using, not building JUCE plugins ?

I tried to load the plugin and EnergyXT turned up with a warning about missing MSVCP110.dll -- after little bit of searching, to get it working under my nasty ol' 32bit Vista, I had to install "Visual C++ Redistributable for Visual Studio 2012 Update 4".

Perhaps it's the same case with you guys?

I hope you get it working, some sweet tones to be had with it right there! Plus I like the interfaces made with JUCE.

This appears to be the discussion thread about the synthesizer (the developer appears on the last page): viewtopic.php?p=5505221
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KVRAF
 
6961 posts since 2 Aug, 2005, from Guitar Land, USA
 

Postby RunBeerRun; Fri Jun 13, 2014 3:33 pm Re: Is there a simpletons guide to using, not building JUCE plugins ?

Not 100% sure on this-but I have some of that C++ junk installed in Sandboxie so I can look at Synthedit 1.1, and this plugin sandboxed still didn't load in Savihost.
The only site for experimental amp sim freeware & MIDI FX: http://runbeerrun.blogspot.com
KVRian
 
1322 posts since 24 Apr, 2010, from Nottingham

Postby bob bobwood; Sat Jun 14, 2014 1:05 am Re: Is there a simpletons guide to using, not building JUCE plugins ?

Thanks to all for the replies. MSVCP110.dll was indeed 'not found'. I've had to go find this kind of stuff before but last night only had time to go get it or post my query.

I just figured someone who is making JUCE stuff could actually put this in their notes, but then again thinking about it, they probably don't know some of don't have it.
A-Z of Plugins, etc updated July 24th 2014
KVRer
 
8 posts since 18 Sep, 2011

Postby chipnix; Sat Jun 14, 2014 2:22 am Re: Is there a simpletons guide to using, not building JUCE plugins ?

this has nothing to do with JUCE, its just a compiler setting if the program uses a static (build-in) runtime, or a dll.
KVRian
 
1322 posts since 24 Apr, 2010, from Nottingham

Postby bob bobwood; Sat Jun 14, 2014 9:00 am Re: Is there a simpletons guide to using, not building JUCE plugins ?

Well anyway, following ras.s lead, I set off for Microsoft and installed 'Visual C++ Redistributable for Visual Studio 2012 Update 4' and sure enough Dexed now loads and runs just like a regular plugin dll in FLStudio and Win7.

Which is exactly what I wanted.

Many, many thanks for not blinding me with science.
A-Z of Plugins, etc updated July 24th 2014
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KVRAF
 
6961 posts since 2 Aug, 2005, from Guitar Land, USA
 

Postby RunBeerRun; Sat Jun 14, 2014 9:49 am Re: Is there a simpletons guide to using, not building JUCE plugins ?

Thanks for the info Bob, I'm going to download it and archive it. The dev challenge will probably have many entries needing this stuff as well!
The only site for experimental amp sim freeware & MIDI FX: http://runbeerrun.blogspot.com
KVRer
 
16 posts since 19 Dec, 2013, from Montreal, Canada
 

Postby asb2m10; Sat Jun 14, 2014 10:43 pm Re: Is there a simpletons guide to using, not building JUCE plugins ?

I'm the dexed author and this is my fault. I've never saw those dependencies on the Windows machines where I have tested the plugin; probably because it was installed earlier by another program/plugin... You guest it, my Windows box is not my main machine.

I've made new builds (no code change) that doesn't require this dll. The links on the main page are already changed.

https://github.com/asb2m10/dexed

Thanks!
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KVRAF
 
6961 posts since 2 Aug, 2005, from Guitar Land, USA
 

Postby RunBeerRun; Mon Jun 16, 2014 12:17 pm Re: Is there a simpletons guide to using, not building JUCE plugins ?

Cool, thanks for that! I didn't mind the extra install, on a Windows computer, stuff from Microsoft is going to be safe, and it was only about 6mb in size.
The only site for experimental amp sim freeware & MIDI FX: http://runbeerrun.blogspot.com

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