Funny Experimentations with web audio API

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Hi,

I've developed some web applications using the web audio API: http://www.v-choqueuse.com/webapps/
  • Voice Removal
  • Vuvuzela Sound Denoising
  • ITD-based Audio Spatializer
  • Binaural Spatializer
  • Convolution Reverb
Don't hesitate to give me some feedback :tu:

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Why would someone want to denoise Vuvuzela sound ? What we all really want is more Vuvuzela !

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:love: OK, be ready for a vuvuzela web simulator with 3D sound rendering and convolution reverb :party:

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Come on guys, we are not on AF ;)

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That's quite impressive :tu:
The saw waves and square wave seem to be antialiased.
Did you generate them yourself or do you use the APIs generators ?
See you here and there... Youtube, Google Play, SoundCloud...

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You can see what is going on if you have a look for the source code of the page. Apparently, Choc is using a function of the Web Audio API to create the oscillators and specify their type, so I imagine they are already anti-aliased

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:tu:
The saw waves and square wave seem to be antialiased.
Did you generate them yourself or do you use the APIs generators ?
As specified in the API, the built-in oscillators must be antialiased (see http://www.v-choqueuse.com/webapps/elec ... _generator for example). This API contains many interesting features. For example, if you use a waveshaper, it will automatically upsample/downsample the data to avoid aliasing effect (see http://www.v-choqueuse.com/webapps/guitar_amp for a waveshaper distortion).

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