Can anyone compile a 64 bit Mac version of Transverb?
- KVRAF
- Topic Starter
- 35294 posts since 14 Sep, 2002 from In teh net
The sourcecode is here:
http://destroyfx.smartelectronix.com/
the Mac version is only AU and only 32 bit, there is a VST but it doesn't work on modern Macs - it would be great if there was a 64 bit VST and AU version, is anyone able to compile this great plugin please?
http://destroyfx.smartelectronix.com/
the Mac version is only AU and only 32 bit, there is a VST but it doesn't work on modern Macs - it would be great if there was a 64 bit VST and AU version, is anyone able to compile this great plugin please?
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- KVRian
- 1265 posts since 9 Sep, 2005 from Oulu, Finland
Sure is a blast from the past, even the source code is in a .sit (StuffIt) archive.
I don't have high hopes this can be built on a new XCode version, but I can take a look.
edit : Sigh, what a pain. Just to be able to open the .sit file, have to install Stuffit Expander and the developer of that requires giving an email address. (I of course have "trash" email accounts for these purposes, but it's the principle of them even asking for the email that annoys me...)
edit2: The source code doesn't even have an XCode project. It's for Code Warrior which is completely obsolete for OS-X development. I suppose with some work something maybe could be made out of these source codes but it would require some separate effort.
I don't have high hopes this can be built on a new XCode version, but I can take a look.
edit : Sigh, what a pain. Just to be able to open the .sit file, have to install Stuffit Expander and the developer of that requires giving an email address. (I of course have "trash" email accounts for these purposes, but it's the principle of them even asking for the email that annoys me...)
edit2: The source code doesn't even have an XCode project. It's for Code Warrior which is completely obsolete for OS-X development. I suppose with some work something maybe could be made out of these source codes but it would require some separate effort.
- KVRAF
- 2275 posts since 4 Dec, 2011 from Brasília, Brazil
I downloaded the code and despite I don't have a good basis of development on mac (I'm a web developer, mostly), the whole thing seems dependent on Carbon API, which is deprecated, AFAIK.
My soundcloud: https://soundcloud.com/waltercruz
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- KVRAF
- 2550 posts since 13 Mar, 2004
It guess it could be compiled against older Apple SDK's though which are still available with older XCode versions and work. (but not me, if there isn't even an XCode project file).waltercruz wrote:I downloaded the code and despite I don't have a good basis of development on mac (I'm a web developer, mostly), the whole thing seems dependent on Carbon API, which is deprecated, AFAIK.
- KVRAF
- Topic Starter
- 35294 posts since 14 Sep, 2002 from In teh net
Thanks for looking anyway - afaik the VST is carbon and it won't run on my Mac but the AU is more recently compiled and does (but is just 32 bit).
btw SIT files can be opened without Stuffit using 'The UnArchiver' which I think is still free.
btw SIT files can be opened without Stuffit using 'The UnArchiver' which I think is still free.
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- KVRian
- 876 posts since 24 Jun, 2002 from Berlin
A while ago I started a project to recompile all the DFX plugins using IPlug. I did a bit of work on BufferOverride, but it got sidelined with other projects. I wonder if a kickstarter could be the way to bring these plugins back? Perhaps the original DFX developers would be interested? I might be but should ask them first!
- KVRist
- 135 posts since 13 Oct, 2014 from France
it seems that they are planning to update them sometime :
http://msg.spacebar.org/f/a/s/msg/disp/ ... 0#MSG74420
you should perhaps ask them there.
http://msg.spacebar.org/f/a/s/msg/disp/ ... 0#MSG74420
you should perhaps ask them there.
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Chris@Feeltune Chris@Feeltune https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=263605
- KVRer
- 23 posts since 28 Aug, 2011 from France
Here's a quick & dirty port i did today :
http://blog.wavosaur.com/download/trans ... 64.vst.zip
works for me in Renoise
http://blog.wavosaur.com/download/trans ... 64.vst.zip
works for me in Renoise
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- KVRian
- 1265 posts since 9 Sep, 2005 from Oulu, Finland
Any chance you could share the changes you did so that people wanting to look into porting more of these ancient things wouldn't need to start from scratch?Chris@Feeltune wrote:Here's a quick & dirty port i did today :
http://blog.wavosaur.com/download/trans ... 64.vst.zip
works for me in Renoise
- KVRAF
- Topic Starter
- 35294 posts since 14 Sep, 2002 from In teh net
Thankyou - loading for me in Tracktion, but does not accept fxp patches made with the Windows version.Chris@Feeltune wrote:Here's a quick & dirty port i did today :
http://blog.wavosaur.com/download/trans ... 64.vst.zip
works for me in Renoise
- KVRian
- 927 posts since 26 Oct, 2005 from Canada City
Source code is licensed under the GPL. The modified source code is required to be available when distributing to the public. Not trying to be a negative Nelly, just stating the facts.Xenakios wrote:Any chance you could share the changes you did so that people wanting to look into porting more of these ancient things wouldn't need to start from scratch?Chris@Feeltune wrote:Here's a quick & dirty port i did today :
http://blog.wavosaur.com/download/trans ... 64.vst.zip
works for me in Renoise
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Chris@Feeltune Chris@Feeltune https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=263605
- KVRer
- 23 posts since 28 Aug, 2011 from France
of course, the time to do some clean up and i upload the project (but not in a .sit archive )Xenakios wrote: Any chance you could share the changes you did so that people wanting to look into porting more of these ancient things wouldn't need to start from scratch?
i fixed the preset import -> http://blog.wavosaur.com/download/trans ... 64.vst.zip
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Chris@Feeltune Chris@Feeltune https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=263605
- KVRer
- 23 posts since 28 Aug, 2011 from France
here's the link to the modified sources + XCode project (XCode 4.6)
http://blog.wavosaur.com/download/trans ... ources.zip
you have to copy the vstsdk2.4 content to the vstsdk2.4 folder
you have to copy the vstgui content to the vstgui folder, i used the latest vstgui 4.3 rc1 from sourceforge
the compiler will complain about “Non-constant-expression cannot be narrowed from type ‘int’ to ‘char’ in initializer list” in audioeffect.cpp, just use the "fix-it" proposed in XCode
basically, the steps to make it work were :
- set some preprocessor defines
- porting from vst2.2 to vst2.4
- porting from the super old vstgui version to the latest :
i have not "upgraded" all the custom vstgui objects (found in dfxgui files), only the ones that where used in the transverb plugin.
http://blog.wavosaur.com/download/trans ... ources.zip
you have to copy the vstsdk2.4 content to the vstsdk2.4 folder
you have to copy the vstgui content to the vstgui folder, i used the latest vstgui 4.3 rc1 from sourceforge
the compiler will complain about “Non-constant-expression cannot be narrowed from type ‘int’ to ‘char’ in initializer list” in audioeffect.cpp, just use the "fix-it" proposed in XCode
basically, the steps to make it work were :
- set some preprocessor defines
- porting from vst2.2 to vst2.4
- porting from the super old vstgui version to the latest :
i have not "upgraded" all the custom vstgui objects (found in dfxgui files), only the ones that where used in the transverb plugin.
- KVRAF
- Topic Starter
- 35294 posts since 14 Sep, 2002 from In teh net
Thanks for the fix but I still can't import any of my old presets - I've attached one for you to try
You do not have the required permissions to view the files attached to this post.
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Chris@Feeltune Chris@Feeltune https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=263605
- KVRer
- 23 posts since 28 Aug, 2011 from France
ok i see what's going on with the preset loading
i'll update the binary & the source tomorrow, i'll also include the project files for Windows Visual Studio for more fun.
i'll update the binary & the source tomorrow, i'll also include the project files for Windows Visual Studio for more fun.