Login / Register  0 items | $0.00 New#KVRDeals

KnobMan3D

g200kg
KVRist
 
485 posts since 22 May, 2004, from Yokohama, Japan

Postby g200kg; Fri Feb 12, 2016 9:56 pm KnobMan3D

Though this is still a primitive prototype, now testing KnobMan3D, the 3D style knob designer.

http://g200kg.github.io/knobman3d/index.html

Image
Image
Ivan_C
KVRian
 
1022 posts since 11 Aug, 2004, from Marcoussis, France

Postby Ivan_C; Sat Feb 13, 2016 2:21 am Re: KnobMan3D

What a great idea ! Thanks for sharing this, I'm going to try it asap !
Valenten
KVRist
 
48 posts since 26 Dec, 2009, from France

Postby Valenten; Sat Feb 13, 2016 5:04 am Re: KnobMan3D

Good idea, it can be very useful. Good to have the help page for some of the parameters :)
AnX
KVRAF
 
2175 posts since 17 Nov, 2015

Postby AnX; Sat Feb 13, 2016 5:18 am Re: KnobMan3D

Cool, will try this. Still using old knobman and skinman apps.
User avatar
Chris-S
KVRAF
 
2326 posts since 10 Nov, 2013, from Germany

Postby Chris-S; Sat Feb 13, 2016 8:30 am Re: KnobMan3D

Wow, thanks. :tu:
User avatar
EvilDragon
KVRAF
 
15101 posts since 6 Jan, 2009, from Croatia

Postby EvilDragon; Mon Feb 15, 2016 4:29 am Re: KnobMan3D

How about fixing some JKnobMan bugs in the mean time? :)

* "Individual" export option doesn't work correctly with oversampling set to 2x or 4x.

* File names of "Individual" exported frames is not as it's stated in the help (which suggests filenames like image-0001.bmp, image-0002.bmp etc., but that doesn't happen, in reality, the names are image.bmp, image1.bmp, image2.bmp... the first frame doesn't get a number!) Ideally we should be able to decide how we want to name the exported frames (and also when importing them to the Image primitive as "multiframe").
g200kg
KVRist
 
485 posts since 22 May, 2004, from Yokohama, Japan

Postby g200kg; Mon Feb 15, 2016 6:11 am Re: KnobMan3D

Hi, it's been awhile.
I would like to make time to fix the oversampling export issue.

About file name issue, the help document is insufficient.

filenames are generated keeping specified suffix numbering format like:
image0.png => image0.png, image1.png, image2.png....
image0001.png => image0001.png, image0002.png, image0003.png...

and you can start from any number:
image12.png => image12.png, image13.png, image14.png...

in all case, the first file is that exactly you specified (this is next best thing for overwrite prompting).
then automatically suffix number from 1 is added if the specified filename has no suffix number.
resynthesis
KVRist
 
289 posts since 17 Sep, 2007, from Planet Thanet

Postby resynthesis; Mon Feb 15, 2016 6:25 am Re: KnobMan3D

Nice! It's appreciated, thanks
User avatar
EvilDragon
KVRAF
 
15101 posts since 6 Jan, 2009, from Croatia

Postby EvilDragon; Mon Feb 15, 2016 6:38 am Re: KnobMan3D

g200kg wrote:About file name issue, the help document is insufficient.

filenames are generated keeping specified suffix numbering format like:
image0.png => image0.png, image1.png, image2.png....
image0001.png => image0001.png, image0002.png, image0003.png...

and you can start from any number:
image12.png => image12.png, image13.png, image14.png...

in all case, the first file is that exactly you specified (this is next best thing for overwrite prompting).
then automatically suffix number from 1 is added if the specified filename has no suffix number.


OK thank you - this is helpful!

Is this same numbering behaviour valid for "multiframe" importing to Image primitive? So we could import only SOME frames, not all of them, according to the number in the filename?
User avatar
pauleamca
KVRist
 
97 posts since 26 Mar, 2010

Postby pauleamca; Tue Sep 27, 2016 4:13 pm Re: KnobMan3D

On export download in knobman 3d happen nothing.
Where please, is the missing png file? In which form do you create your samples?
Terrafractyl
KVRist
 
311 posts since 15 Nov, 2005, from Melbourne Australia

Postby Terrafractyl; Tue Sep 27, 2016 6:31 pm Re: KnobMan3D

3D !! awesome thanks.
Also a million thanks for creating knobman in the first place, it must be nice to know your creation has helped put knobs on the front of so many GUI's. :clap:
Hypnagog (Experimental Electronica) |
Terrafractyl (Psytrance) |Kinematic Records (Label)
Shabdahbriah
KVRAF
 
4816 posts since 19 Jun, 2008, from Seattle

Postby Shabdahbriah; Tue Sep 27, 2016 7:35 pm Re: KnobMan3D

Terrafractyl wrote:[...] it must be nice to know your creation has helped put knobs on the front of so many GUI's. :clap:

There are always KNOBS in front of GUI's. :hihi:

Ooooh!!! "on the front"... oh, yes. Well that too.
Perception is the ultimate "reality" ~ but not, the ultimate Truth.
User avatar
crimsonmerry
KVRist
 
70 posts since 23 Jul, 2013

Postby crimsonmerry; Sun Oct 30, 2016 9:44 pm Re: KnobMan3D

Perhaps a bit late for the party, but i just tried knobman3D in the last few days. The shaping capability are still very limited and got some strange bugs here and there, but other than that it was great and usable. It's been awhile, but are you planning to add more features in near future? Please allow us to import a custom svg, more common save/load, and also please make the desktop version!

Thanks for creating such a useful softwares for us GUI/plugin designers.
User avatar
Nowhk
KVRian
 
703 posts since 2 Oct, 2013

Postby Nowhk; Sat Nov 05, 2016 3:16 am Re: KnobMan3D

I'd "thank you" for this wonderful tool! I use it for my first creations :) Thanks dude!

EvilDragon wrote:How about fixing some JKnobMan bugs in the mean time? :)

I want only to notice that JKnobMan (2d, standard) won't close clicking on the X on Windows 10 (neither on 7). I need to go on Task manager and kill it from there. Is it normal?
Next

Moderator: Moderators (Main)

Return to DSP and Plug-in Development