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quikquak
KVRist
 
375 posts since 6 Aug, 2005, from England

Postby quikquak; Tue Jun 05, 2018 1:34 am There goes OpenGL for Mac.

I was wondering when they were going to do this, didn’t expect it so soon though:
https://developer.apple.com/macos/whats-new/#deprecationofopenglandopencl
Apple really love those third-party dependencies.. :roll:
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fmr
KVRAF
 
7378 posts since 16 Mar, 2003, from Porto - Portugal

Postby fmr; Tue Jun 05, 2018 1:38 am Re: There goes OpenGL for Mac.

"Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders."

Considering that Metal is platform specific, and developers that adopted Metal faced big problems when they tried to come up with a Windows version, I wonder what will be used instead :roll:
Fernando (FMR)
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whyterabbyt
Beware the Quoth
 
25994 posts since 3 Sep, 2001, from R'lyeh Oceanic Amusement Park and Funfair

Postby whyterabbyt; Tue Jun 05, 2018 1:43 am Re: There goes OpenGL for Mac.

The irony is that they're trying to get Metal adopted as a web-based standard.

http://appleinsider.com/articles/17/02/ ... rd-for-web

Because you want that kind of stuff to come from the folk who burned down cross-platform Quicktime, right?
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stratum
KVRAF
 
1852 posts since 29 May, 2012

Postby stratum; Tue Jun 05, 2018 1:45 am Re: There goes OpenGL for Mac.

Who will be building the open source OpenGL wrapper for Metal? :)
Somebody will and Apple executives should depreciate their own arrogance instead.
~stratum~
sprnva
KVRian
 
1254 posts since 16 Jan, 2013

Postby sprnva; Tue Jun 05, 2018 1:48 am Re: There goes OpenGL for Mac.

I'm sure it's just a consequence of keeping the customer at the centre of everything they do.
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quikquak
KVRist
 
375 posts since 6 Aug, 2005, from England

Postby quikquak; Tue Jun 05, 2018 1:53 am Re: There goes OpenGL for Mac.

They have minority share in the desktop market, it does seem somewhat risky, especially as their customers probably don’t even know or care about OpenGL.
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vortico
KVRist
 
164 posts since 19 Jul, 2008

Postby vortico; Tue Jun 05, 2018 1:54 am Re: There goes OpenGL for Mac.

I've talked to an Apple developer about this. If he gives me any information about if/when support will be removed, I'll let you know. I imagine not though, since it doesn't sound like they have a clear plan for removing it at this point.
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EvilDragon
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16598 posts since 6 Jan, 2009, from Croatia

Postby EvilDragon; Tue Jun 05, 2018 1:54 am Re: There goes OpenGL for Mac.

stratum wrote:and Apple executives should depreciate their own arrogance instead.


As if that would ever happen.
stratum
KVRAF
 
1852 posts since 29 May, 2012

Postby stratum; Tue Jun 05, 2018 1:55 am Re: There goes OpenGL for Mac.

EvilDragon wrote:
stratum wrote:and Apple executives should depreciate their own arrogance instead.


As if that would ever happen.


No it won't ever happen.
What will happen is that they will someday find their OS to be irrelevant.
~stratum~
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aMUSEd
KVRAF
 
29649 posts since 14 Sep, 2002, from In teh net

Postby aMUSEd; Tue Jun 05, 2018 1:56 am Re: There goes OpenGL for Mac.

fmr wrote:"Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders."

Considering that Metal is platform specific, and developers that adopted Metal faced big problems when they tried to come up with a Windows version, I wonder what will be used instead :roll:


They won't even allow metal to work on my MacMini
quikquak
KVRist
 
375 posts since 6 Aug, 2005, from England

Postby quikquak; Tue Jun 05, 2018 1:57 am Re: There goes OpenGL for Mac.

vortico wrote:I've talked to an Apple developer about this. If he gives me any information about if/when support will be removed, I'll let you know. I imagine not though, since it doesn't sound like they have a clear plan for removing it at this point.

Ans I would have thought JUCE would be on top of this...
sprnva
KVRian
 
1254 posts since 16 Jan, 2013

Postby sprnva; Tue Jun 05, 2018 2:17 am Re: There goes OpenGL for Mac.

aMUSEd wrote:They won't even allow metal to work on my MacMini

Chances are they won't allow 10.14 on your MacMini. Metal support seems to be the cutoff as the current beta requires Macs from at least 2012. It won't even install on the cheesegrater Mac Pros although support is promised in a later beta.

A lot of graphic cards have lost support too from what I'm hearing. Luckily my test laptop has a HD4000 which does support Metal.
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fmr
KVRAF
 
7378 posts since 16 Mar, 2003, from Porto - Portugal

Postby fmr; Tue Jun 05, 2018 2:32 am Re: There goes OpenGL for Mac.

sprnva wrote:
aMUSEd wrote:They won't even allow metal to work on my MacMini

Chances are they won't allow 10.14 on your MacMini. Metal support seems to be the cutoff as the current beta requires Macs from at least 2012. It won't even install on the cheesegrater Mac Pros although support is promised in a later beta.

A lot of graphic cards have lost support too from what I'm hearing. Luckily my test laptop has a HD4000 which does support Metal.

My iMac has an Nvidia. I wonder if that will be supported ???
Fernando (FMR)
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Guillaume Piolat
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166 posts since 21 Sep, 2015, from Grenoble

Postby Guillaume Piolat; Tue Jun 05, 2018 2:41 am Re: There goes OpenGL for Mac.

I can see why Apple deprecates OpenGL, but I'm curious about why they also deprecate OpenCL. It's a fine API, of their own creation, and encouraging it may help a tiny bit downplay the importance of NVIDIA in GPGPU.
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quikquak
KVRist
 
375 posts since 6 Aug, 2005, from England

Postby quikquak; Tue Jun 05, 2018 2:43 am Re: There goes OpenGL for Mac.

I don’t think it matters what make you card is. *sigh* time to buy a new iMac.
I do enjoy buying them, it’s just that they are so freaking expensive for a good one that will last long enough until the next ‘great redaction.’ :)
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