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jorge wrote:I think that using an SDK and developing external modules using C++ is too complicated for non-programmers and not an ideal solution, much better is to have the compiler integrated with the application.
No doubt!
jorge wrote:you're right about it having been slow in the last 3 months, but it definitely wasnt before that and hopefully it wont be in the future. I've been developing synthmaker mainly for fun and enjoyment which I think is the best way. Another developer has just joined and we have been working on a future v1.0, we're not sure if there will be any further releases with the old code until then.
...looking forward to it.

i wish there were only more of these "connecting stupid lines together" type development tools myself.

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lol, what about soundquest infinity? but i´m afraid it´s totally outdated :(

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Great to read about the magnificent emergence of SynthMaker here, & the developer's prioritization of "architecture" right from the start... Architecture, which I take to mean conceptual & functional shape, even schematic structural beauty in its own right.

Anyway, I've just been dragging a few "stupid lines" around this morning to rebuild Jorge's missing *ramp-plays-wavefile* illustration. I actually uploaded something very similar in the KVR banks & patches section recently (feeding a high-shelf filter).[attachment=0]SynthMaker Ramp As Wave Player.png[/attachment]
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Resurrection of 14 year old thread, nice!
David Guda gudaaudio.com

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