I hope so. People really hate the text file thing.Rathead wrote:Is this perhaps an opportunity to 'revive interest' in the SFZ format?
An SFZ creation/editing application with a friendly GUI might win over the non-scripting types and result in a thriving community of sample swappers.
Could even end up as a poor man's kontakt.
sfz is kind of like the Betamax of sampling. It had a lot of really amazing features at an early stage of the game, but it never caught on, I think largely because of the text file interface.
Hopefully the adoption of the format by Garritan will add some impetus to it's development. I should note, for the record, that the Aria player is to my knowledge the only 3rd party application that loads the Real Snare Drum properly.
Baard wrote:Here is my first code
!!!
I agree.Some kind of documentation would be nice.
Nope. When I first edited these files I was being indecisive about naming conventons. the numbers like '0-10' '10-20' and so indicate amplitude expressed as a percentage of dBFS. I stopped doing this when I realized that perceived amplitude is not necessarily the same as the peak amplitude of the waveform.Are the samples with multiple digits (for instance 0-10_2) in their names meant as alternate takes for round robin?
The samples are roughly organized, but that is all. If anyone wants to rename them I would be more than happy to host the re-named samples. I have plenty of server space and bandwidth.