You know, people would pay for a fully featured sfz multi-out player / editor....<hint>davidv@plogue wrote:That would be us.muslimpunk wrote:Now only if someone could make a multi-out version of sforzando .....
Any chances for dfd <another hint>
You know, people would pay for a fully featured sfz multi-out player / editor....<hint>davidv@plogue wrote:That would be us.muslimpunk wrote:Now only if someone could make a multi-out version of sforzando .....
Probably, but how much?muslimpunk wrote: You know, people would pay for a fully featured sfz multi-out player / editor....<hint>
As in disk streaming? DFD is an NI-ism. sforzando does that already of course.muslimpunk wrote: Any chances for dfd <another hint>
muslimpunk wrote: You know, people would pay for a fully featured sfz multi-out player / editor....<hint>
Any chances for dfd <another hint>
At the very least, I'd like this to be 'complete enough' (I know it's ironic) to be an academic tool. At this point it already exceeds my own requirements, so now I can take my time in building the other requested features. If I see enough support/interest during the open beta, I might consider going full-time on this project.muslimpunk wrote:You know, people would pay for a fully featured sfz multi-out player / editor....<hint>
Any chances for dfd <another hint>
Wow, that's awesome. And it's free as well.reusenoise wrote:
http://www.tx16wx.com/features
From Tx16Wx features :
"4 Stereo + 8 Mono outputs
Individual output mapping for key groups (drums)
Reads multiple sample and bank formats
WAV/AIFF/AIFC
SFZ Files"
Exactly.davidv@plogue wrote:While I don't want to look down on any company or product, "SFZ support" can vary from 20 opcodes to hundreds of opcodes. It is not easy to compare engines, as the specification was not made by a standards body that forced levels of compliance for a logo.
The SFZ spec was backed by Cakewalk, Garritan and Plogue as a foundation to create commercial products. And I think it is still gaining ground.mildonm wrote:But in order to commit to the expansion of that product without any financial backing to begin with, there has to be a lot of public interest. What's the real picture for SFZ?
Thanks David. I hope it gains more momentum in the next couple of years.davidv@plogue wrote:The SFZ spec was backed by Cakewalk, Garritan and Plogue as a foundation to create commercial products. And I think it is still gaining ground.mildonm wrote:But in order to commit to the expansion of that product without any financial backing to begin with, there has to be a lot of public interest. What's the real picture for SFZ?
Interesting times indeed.ThomasHelzle wrote:It's my impression as well that SFZ gains more momentum recently. A while ago there were hardly any commercial SFZ offerings but now I seem to see more and more. And more software supports it directly, at least as an import option.
What I personally see as the main things missing is a good visual editor and a really full fledged SFZ player to rival Kontakt etc. - in the best case well integrated with each other and more modern than Kontakt with a more open and flexible architecture.
I don't know where Alchemy 2 was headed but if full-fledged SFZ would have been an integral part of it and it would have been as feature rich as my imagination made it, it could have been the breakthrough tool.
Interesting times
Cheers,
Tom
Hello Steve, thanks for sharing your snippet. I also did the same thing last week based on the SFZ 1.0 spec in the cakewalk website. Yes it would have saved me some time if I had gotten my hands on it earlier. I hope other devs find it useful. My count was around 200 as well, so maybe we used the same source.steveholt wrote: To help with opcodes I have uploaded a snippet of my code which defines 200 or so opcodes along with their type, the default value, minimum value (or a series of choices), maximum value, a group name to link upper and lower range values (the upper must exceed the lower), and whether it is the lower or upper value. All of this was painfully extracted from the sfz spec and may save you some time. You can find it here:
http://audio.clockbeat.com/opendownload/OpcodeSnippet.c
You (or anyone) are free to use it as you wish. Let me know if it is of value.
Steve Holt
Hi Steve,steveholt wrote: To help with opcodes I have uploaded a snippet of my code which defines 200 or so opcodes along with their type, the default value, minimum value (or a series of choices), maximum value, a group name to link upper and lower range values (the upper must exceed the lower), and whether it is the lower or upper value. All of this was painfully extracted from the sfz spec and may save you some time. You can find it here:
http://audio.clockbeat.com/opendownload/OpcodeSnippet.c
You (or anyone) are free to use it as you wish. Let me know if it is of value.
Steve Holt
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