shoegaze - question regarding convolution and sampling hardware reverb units

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Ok...here's the drill. I have an old Yamaha FX500 unit. Early 90's FX multibox...not stellar sounding except for the one glorious patch, Soft Focus. If there are any shoegaze fans out there...they will know that that is the Slowdive patch. Brilliant!

So yesterday I decided to mess around with a back burner project I had thought about for awhile...trying to recreate that patch in the box. I figured the easiest approach would be through convolution so I gave it a shot...it was ok...not as rich as the original but workable. In the interest of trying to get a more accurate recreation of the patch...I'm wondering if anyone had any advice out there for capturing? The patch has modulation (something Yamaha called Symphonic)...so would it best to run the test single with that disengaged? The patch also has delay...should that be left on? If IR's are static...are there any Convolution Reverbs that switch between multiple IR's in a randomized way to add a little life and variability to the signal? I see there are several that allow you to load several IR's at once but not sure if they can modulate between them...only layer. Not sure if that would be a BS way of dynamic convolution if not at least randomized convolution? Any thoughts?

https://www.youtube.com/watch?v=cz_-X42wTJA

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You can find the patch settings in FX500's manual here:
http://www.manualguru.com/yamaha/fx500/ ... al/page-91

I did some research (because I play guitar too and I'm familiar with Slowdive's work, but it's the first time I'm interested in the effects they used) and found out that "Symphonic" modulation is a multi chorus effect and somebody did comparison here:
https://www.gearslutz.com/board/so-much ... ffect.html

The last one used is a preset from UberMod, VST by ValhallaDSP:
https://valhalladsp.com/2011/12/16/valh ... d-windows/

I don't have slightest idea how it would sound after chaining everything following the "Soft focus" scheme.

When it comes to convolution reverbs, I can talk only about FL Studio's Convolver because since it was implemented in FL Studio I stopped using every other convolution reverb.
In FL Studio you can steal reverbs of every single reverb out there, of course if it's VST plugin.
Just google "Sampling Reverbs with Fruity Convolver".
This way you can capture delays as well, but IR's are, like you said, static so capturing delay doesn't make really sense,
but you can combine delay+reverb to make new IR which is handy if you will have songs with the same tempo
and you plan to reuse same thing over and over again.

Randomizing several reverbs is rather easy with automation. I was already doing that by combining two-three Convolvers with different IR's, automating their volumes, double clicking their automation clips and activating LFO and playing around with settings.
Then moving one automation clip slightly to the left or right and that way getting interesting effects.
This is not really randomizing, but you can draw your own automation clips and displace them to achieve randomness, or you can automatize wet/dry, whatever...

In the end, I recommend two plugins for guitar, Tremolo and AutoSwell by PechenegFX:
http://pechenegfx.org/
simple, CPU friendly and free.

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