Now we now what you hate, please tell us some you really like. Please!yerusalan wrote:Most ppl think their NI FM8 is greatUncle E wrote:Most people disagree with that statement in regards to the UAD Ampex.yerusalan wrote:to this day all tape emus suck and sound nothing like the real deal. waste of money and time
best vst tape simulation?
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- KVRian
- 903 posts since 14 May, 2003
- KVRAF
- 7397 posts since 20 Jul, 2004 from Clearwater
Nebula is great.
You are currently reading my signature.
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- KVRist
- 284 posts since 14 Sep, 2006
And part 3 is out:
http://www.toneboosters.com/reelproject3/
Now with some initial simulation results and comparison with real tape.
http://www.toneboosters.com/reelproject3/
Now with some initial simulation results and comparison with real tape.
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- KVRist
- 31 posts since 13 Dec, 2011
I said nothing of hate. You're imagening. I'm saying I haven't heard a good tape compression/distortion in plugs. There have been threads with tape examples. Dig them and try to emulate. Also check on gearslutz raw and processed samples. I'd love to have a plug to do that so thanx if you do that.bugs wrote:Now we now what you hate, please tell us some you really like. Please!yerusalan wrote:Most ppl think their NI FM8 is greatUncle E wrote:Most people disagree with that statement in regards to the UAD Ampex.yerusalan wrote:to this day all tape emus suck and sound nothing like the real deal. waste of money and time
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- KVRian
- 1310 posts since 16 Nov, 2011
I like it so much. Jeroen rulezzzzz.djeroen wrote:And part 3 is out:
http://www.toneboosters.com/reelproject3/
Now with some initial simulation results and comparison with real tape.
yzcoruhT
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- KVRian
- 627 posts since 22 Dec, 2010
For me, the examples showed that the simulations took the first steps right, and pointed out the shape of characters well... Crispy TEAC, and round ReVox.
What's still remaining is some sharpening. The simulations sounded somewhat 'muddy' compared to their real-world versions.
While having their respective sound, the originals still retained their accurate and clean behaviour. I suppose those are the hardest remaining bits to recreate. So I might be Captain Obvious for a sec, but I'd like to ask: don't you think that there may be too much saturation on the virtual ones?
I've never used tapes in my short life. I have consumer hi-fi equipment, and I'm prone to placebo effects
What's still remaining is some sharpening. The simulations sounded somewhat 'muddy' compared to their real-world versions.
While having their respective sound, the originals still retained their accurate and clean behaviour. I suppose those are the hardest remaining bits to recreate. So I might be Captain Obvious for a sec, but I'd like to ask: don't you think that there may be too much saturation on the virtual ones?
I've never used tapes in my short life. I have consumer hi-fi equipment, and I'm prone to placebo effects
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- Banned
- 22457 posts since 5 Sep, 2001
did anyone try the newish steinberg/yamaha one?
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- Banned
- 340 posts since 30 Sep, 2009
Seems the Revox simulation is much brighter than the real thing, is this intended ?djeroen wrote:And part 3 is out:
http://www.toneboosters.com/reelproject3/
Now with some initial simulation results and comparison with real tape.
I found the Teac simulation to be pretty close to my ears to be honest.
Would love to hear some attempts at simulating a very very hot signal onto the tape (Old trick for breakbeats and stuff)
Be very interested to see if that could be matched at all
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- KVRist
- 31 posts since 13 Dec, 2011
I think there's a long way to go still. Tape sweetness is missing and it sounds digital and sort of flat compared to tape. Example 4 shows best tape gives you that analogue feel and simulations just don't. Also, tape can sound much better than those examples. Hers's a link for a good tape representation http://www.gearslutz.com/board/gear-sho ... l-mix.html
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- KVRist
- 284 posts since 14 Sep, 2006
It's the other way around; the Teac sounds brighter than the Revox.gpunk wrote: Seems the Revox simulation is much brighter than the real thing, is this intended ?
I found the Teac simulation to be pretty close to my ears to be honest.
Would love to hear some attempts at simulating a very very hot signal onto the tape (Old trick for breakbeats and stuff)
Be very interested to see if that could be matched at all
These examples are actually intended to investigate the effect of hot
signal levels. The recordings were made with peaks at +15 and sometimes
even +20 dB (!). You can clearly hear the Revox going into saturation.
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- KVRist
- 284 posts since 14 Sep, 2006
Thanks for the link - interesting stuff. I do have an issue with theseyerusalan wrote:I think there's a long way to go still. Tape sweetness is missing and it sounds digital and sort of flat compared to tape. Example 4 shows best tape gives you that analogue feel and simulations just don't. Also, tape can sound much better than those examples. Hers's a link for a good tape representation http://www.gearslutz.com/board/gear-sho ... l-mix.html
examples - all tape recordings are substantially louder than the original.
This will give a substantial bias in the quality evaluation.
Tape smoothness is currently the topic of further investigation...
- KVRAF
- 19134 posts since 13 Feb, 2003 from Vancouver, Canada
Hey djeroen, thanks for the articles, very interesting.djeroen wrote:Thanks for the link - interesting stuff. I do have an issue with theseyerusalan wrote:I think there's a long way to go still. Tape sweetness is missing and it sounds digital and sort of flat compared to tape. Example 4 shows best tape gives you that analogue feel and simulations just don't. Also, tape can sound much better than those examples. Hers's a link for a good tape representation http://www.gearslutz.com/board/gear-sho ... l-mix.html
examples - all tape recordings are substantially louder than the original.
This will give a substantial bias in the quality evaluation.
Tape smoothness is currently the topic of further investigation...
May I ask: is all this leading up to a more advanced Toneboosters tape sim?
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- KVRist
- 284 posts since 14 Sep, 2006
Ouch - just discovered that the initial files were accidentallyyerusalan wrote:I think there's a long way to go still. Tape sweetness is missing and it sounds digital and sort of flat compared to tape. Example 4 shows best tape gives you that analogue feel and simulations just don't. Also, tape can sound much better than those examples. Hers's a link for a good tape representation http://www.gearslutz.com/board/gear-sho ... l-mix.html
generated without proper anti-aliasing filters and oversampling.
No wonder they sounded 'digital'
The old ones are now replaced by more representative ones.
And yes; if these attempts result in a better tape sim than
good old ferox, it's likely that it will result in a new
plugin
- KVRAF
- 19134 posts since 13 Feb, 2003 from Vancouver, Canada
Exciting!djeroen wrote:Ouch - just discovered that the initial files were accidentallyyerusalan wrote:I think there's a long way to go still. Tape sweetness is missing and it sounds digital and sort of flat compared to tape. Example 4 shows best tape gives you that analogue feel and simulations just don't. Also, tape can sound much better than those examples. Hers's a link for a good tape representation http://www.gearslutz.com/board/gear-sho ... l-mix.html
generated without proper anti-aliasing filters and oversampling.
No wonder they sounded 'digital'
The old ones are now replaced by more representative ones.
And yes; if these attempts result in a better tape sim than
good old ferox, it's likely that it will result in a new
plugin