I dont disagree with you except for 'true creativity is FORCED out of you', I'm sure it works well for you but it doesn't work that way for everyone. One thing I have been doing that is similar, not forcing myself but tracking myself. I have a simple stopwatch timer on my laptop desktop and if I put the laptop to sleep it keeps counting. Now I dont use my laptop for music work except to go online for things and downloading, so when I go to my studio I kick on the timer, put the laptop to sleep and I'm starting to track my time so I can get a better handle on how much time I spend working on music, how much more time I can spend on music and how I can be more efficient with my music time and my time for other needed life activitiesrpc9943 wrote:It's pretty simple, guys.
Sit down, give yourself a limitation per track.
I used to call up a friend and say "Okay, dude let's make a song in 1 hour, and we can use guitars, and ONE synth. No drums. Vocals. Ready, set GO!"
In an hour we each went nuts to create something, ANYTHING.
If you limit yourself in creative ways, and then give yourself a very quick deadline, true creativity is FORCED out of you, and it's exciting.
Here's a track that came out in one hour, I didn't even know how to do beat quantization at this point, but I'm proud of how it all turned out:
http://theconsolationproject.bandcamp.c ... all-around
I seriously think this is one of the best ways to get yourself motivated.
RonC
Meanwhile I also agree with braj that having to come up with work arounds often brought on inspiration. I think there is a phase though that many of us go through, I notice that every time something causes me to re-install things I install less and less. Tomorrow I get a new machine and once again I am installing even less. I go by the same rule my parents use to use when saving things that are not valuable or heirlooms...if you dont use it for a year perhaps you dont need it (note I said perhaps).
There was a time of me getting every thing I could (free or what I could afford) but that while fun did eat into other time as well. I think it's all quite natural but in the end you kind of level off and find the right balance that works for you. Of course with any pay ware you also have decisions to make as the time comes to update/upgrade and I dont know about anyone else but I cannot afford to keep up with every piece of software. Unfortunately this is the case with voxengo and though none of it being expensive to upgrade I do have a bunch of the older stuff but I have not upgraded because samplitude has got much of those things well covered.
I do find myself going backwards these days and more into hardware which often does not have an expiration date, this is especially the case with amp sims that I'm now sorry I spent the money for to begin with. I'll stick with one which will be AT but as far as GR and GTR I would have been far wiser to just try the demo because really that's all I have ever done with either.