valhallasound wrote:The VeeThree algorithms have the spatial mixing "baked into" the algorithm, and it pretty much always bounces back and forth between left and right channels. Which has nothing to do with how a "real" room works, but helps things to sound nice and wide.
That's funny.... that's EXACTLY whet Matt (the developer of Reverberate) said in a discussion I was involved here. he also said that the modulation has "nothing to do with how a 'real' room works" (or something similar), but he found that users loved this affect when it comes to Reverbs, so he keeps it like that...
Some people (including myself, in the past) have argued that the delay line modulation in algorithmic reverbs emulates the speed of sound changes found in large acoustic spaces, due to temperature variation. I have come to the conclusion that this probably isn't true. The speed of sound variations WILL produce some sort of time variation, but probably not chorusing type changes.
This is one of the things I like about ValhallaVintageVerb: There is no pretense that this is a "real" room. The algorithms are weird things, based around a few fairly simple topologies. Small changes to these simple topologies result in big sonic changes. The chorusing in the Concert Hall sounds nothing like a real concert hall, but it sounds great on electronic instruments.
Of course, ValhallaShimmer could be described in the same way, if not even more so. Same with ÜberMod. Both of those plugins are very "unreal." ValhallaVintageVerb is only "real" in the sense that I was trying to capture some of the sound of older hardware, that is "real" hardware with an "unreal" sound.