Quikquak Upstereo Pro
-
- KVRAF
- 14656 posts since 19 Oct, 2003 from Berlin, Germany
David, I don't think that we actually need to see "every" ray as could be seen in the current version. Just a "guess-timation" in terms of GUI would be enough. And that could mean: less CPU usage, still working in real time. Or say at a fixed latency - if the host does support PDC.
I remember Odeon, but this tool costs almost 4000 EUR (sans VAT) for the very basic version, or 15k EUR (sans VAT) for the professional version where you can include several stories and what not. I never expect "RaySpace" to pull off as much as Odeon - not to mention that a lot of rendering time would be needed.
But... I'm only talking theory here - I'm no programmer... RaySpace could use individual types of material for different parts of a figure in the room. A room could use a divided floor (to maybe simulate a stage), different parts of the wall could be either an absorber, a diffusor or even just a plain door. As long as we can say "okay, place this here, that material goes there, done".
So far, RaySpace can only do "one" material for the whole room. And in very basic form. I could actually think of a system like an offline tool to create the room you desire, then hit "process", which can then take a couple of hours to render and prepare files that the VST plugin can then access.
The VST Plugin itself could then only access the "finished" room. Maybe you cann add more chairs or something like that, or create a basic room (but with "one global" material, like currently) which can then be further edited with the ofline tool. But that's about
it. The sole purpose of the plugin would then be for microphone placement and speaker placement, automation, general settings. It basically accesses a set of data created from the offline tool - still in realtime, but the main data was generated before already. It'd be semi-realtime, but still not as static to count as plain convolution. Of course, an IR can still be created from that, though it's definitely not the same.
I'm only giving food for thought here.
Actually, Voxengo already tried to dive into that section (room creation, custom types of material), but it remained static (IR). AcousticaAudio Nebula tool the concept a bit further, with actual conrol over in-between steps. But it relies on tons of recordings and it's still somewhat static.
If done right - this could be a killer application, even if it's only 2.5 dimensions (front wall, side wall, maybe floor). But unfortunately, such an idea needs both time and manpower to create.
Still keeping my fingers crossed though.
I remember Odeon, but this tool costs almost 4000 EUR (sans VAT) for the very basic version, or 15k EUR (sans VAT) for the professional version where you can include several stories and what not. I never expect "RaySpace" to pull off as much as Odeon - not to mention that a lot of rendering time would be needed.
But... I'm only talking theory here - I'm no programmer... RaySpace could use individual types of material for different parts of a figure in the room. A room could use a divided floor (to maybe simulate a stage), different parts of the wall could be either an absorber, a diffusor or even just a plain door. As long as we can say "okay, place this here, that material goes there, done".
So far, RaySpace can only do "one" material for the whole room. And in very basic form. I could actually think of a system like an offline tool to create the room you desire, then hit "process", which can then take a couple of hours to render and prepare files that the VST plugin can then access.
The VST Plugin itself could then only access the "finished" room. Maybe you cann add more chairs or something like that, or create a basic room (but with "one global" material, like currently) which can then be further edited with the ofline tool. But that's about
it. The sole purpose of the plugin would then be for microphone placement and speaker placement, automation, general settings. It basically accesses a set of data created from the offline tool - still in realtime, but the main data was generated before already. It'd be semi-realtime, but still not as static to count as plain convolution. Of course, an IR can still be created from that, though it's definitely not the same.
I'm only giving food for thought here.
Actually, Voxengo already tried to dive into that section (room creation, custom types of material), but it remained static (IR). AcousticaAudio Nebula tool the concept a bit further, with actual conrol over in-between steps. But it relies on tons of recordings and it's still somewhat static.
If done right - this could be a killer application, even if it's only 2.5 dimensions (front wall, side wall, maybe floor). But unfortunately, such an idea needs both time and manpower to create.
Still keeping my fingers crossed though.
- KVRAF
- 8404 posts since 2 Aug, 2005 from Guitar Land, USA
I can't try it, it needs video card specs!
I sold my NVidia as it conflicted power-wise with my air conditioner being on at the same time.
I sold my NVidia as it conflicted power-wise with my air conditioner being on at the same time.
The only site for experimental amp sim freeware & MIDI FX: http://runbeerrun.blogspot.com
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams
- Banned
- 254 posts since 7 Jun, 2008 from On this 1 world!
Of course only 32 Bit as i cannot run 64 Bits on my Mac, nor use 64 Bit software.quikquak wrote:For the AU, are you running Logic in 32 or 64 bit?Delfinoverde wrote:@ quikquak – but why does the VST work then on the same Mac 10.5.8 ?
Thanks,
Dave H.
- KVRian
- 871 posts since 6 Aug, 2005 from England
Yeah well it helps to show the rays, but what I meant was about analysis and creation of the impulse response of the room. It be achieved on the GPU using off-screen buffers. But it's a little harder as I don't want to go down the Cuda route, and upset even more people who have incompatible cards and drivers! : )David, I don't think that we actually need to see "every" ray as could be seen in the current version. Just a "guess-timation" in terms of GUI would be enough. And that could mean: less CPU usage, still working in real time. Or say at a fixed latency - if the host does support PDC.
Dave Hoskins. http://www.quikquak.com
-
- KVRAF
- 14656 posts since 19 Oct, 2003 from Berlin, Germany
CUDA for audio IMO was dead on arrival.
Either way... should you consider updating Rayspace... you know what I think about it.
Either way... should you consider updating Rayspace... you know what I think about it.
-
- Banned
- 973 posts since 27 Dec, 2005
Really nice idea CompyCompyfox wrote:So far, RaySpace can only do "one" material for the whole room. And in very basic form. I could actually think of a system like an offline tool to create the room you desire, then hit "process", which can then take a couple of hours to render and prepare files that the VST plugin can then access.
- KVRian
- 871 posts since 6 Aug, 2005 from England
RaySpace is different because it creates the sound while you build the room, and adjusts itself while you move the source and listener. I'm not going to make something where the user has to wait for hours to hear the results. I'm sure there is other software on the market that'll do that kind of offline processing for you.Selfik wrote:Really nice idea CompyCompyfox wrote:So far, RaySpace can only do "one" material for the whole room. And in very basic form. I could actually think of a system like an offline tool to create the room you desire, then hit "process", which can then take a couple of hours to render and prepare files that the VST plugin can then access.
Dave Hoskins. http://www.quikquak.com
-
- KVRAF
- 14656 posts since 19 Oct, 2003 from Berlin, Germany
It was meant for advanced features.
-
- KVRer
- 2 posts since 18 Feb, 2013
Hi,
anybody else have latency issue even with the latest release..?
Macosx 10.6.8 -Logic Pro 9.1.6
When i duplicate a track with a single drum loop, i insert "Upstereo Pro" on the second track, and the Plug in Latency Compensation doesn't work.. same with "active" button off or bypass..
I need to remove the plug in from the track to have syncro back..
Am i the only one...?
Thanks, I like this plug A LOT.. ( it's the demo verion )
anybody else have latency issue even with the latest release..?
Macosx 10.6.8 -Logic Pro 9.1.6
When i duplicate a track with a single drum loop, i insert "Upstereo Pro" on the second track, and the Plug in Latency Compensation doesn't work.. same with "active" button off or bypass..
I need to remove the plug in from the track to have syncro back..
Am i the only one...?
Thanks, I like this plug A LOT.. ( it's the demo verion )
-
- KVRist
- 490 posts since 14 Aug, 2012
Yeah, I'm also having issues with the latest release (1.01), 64bit on Mac AU in Logic X. It keeps crashing and deregistering, leaving me a with a non-functional bright red screen in the main monitoring area of the plugin, and the only way to 'fix' it is unload the plugin altogether, load it again, and re-register again.
I really like the sound of the plugin, and have been a long-time happy QuikQuak user, so have no doubt this will get fixed soon; it's just normal new-plugin "teething pains." I've already emailed the developer, and am looking forward to the next update!
I really like the sound of the plugin, and have been a long-time happy QuikQuak user, so have no doubt this will get fixed soon; it's just normal new-plugin "teething pains." I've already emailed the developer, and am looking forward to the next update!
-
- KVRer
- 3 posts since 20 May, 2014
AUTO-ADMIN: Non-MP3, WAV, OGG, SoundCloud, YouTube, Vimeo, Twitter and Facebook links in this post have been protected automatically. Once the member reaches 5 posts the links will function as normal.
I apologise for bumping this thread, but has anyone managed to solve the delay issue?I'm using UpStereo Pro 1.01 x64 on Windows 7.
Example:
- Turned OFF: http://www60.zippyshare.com/v/2723652/file.html (http://www60.zippyshare.com/v/2723652/file.html)
- Turned ON: http://www60.zippyshare.com/v/87902434/file.html (http://www60.zippyshare.com/v/87902434/file.html)
-
- KVRer
- 3 posts since 20 May, 2014
Yeh, same here, I'd really love to fix that somehow.SneaKa wrote:Too bad cuz i really love what this plugin is able to do.. unlike anything else
I've tried the free version though and there's no delay. But that one is 7 years old and the Pro version is better.
- KVRAF
- 25852 posts since 20 Jan, 2008 from a star near where you are
UpStereo Pro is updated to v2.0:
* Features a new core engine, with better quality and half the latency.
* Increases stereo edge sounds without slurring transients.
* New visual indicators for bass and harsh top end.
* New overall linear EQ gain for making either very subtle or massive changes.
Product page and new videos...
http://www.quikquak.com/Prod_UpStereoPro.html
* Features a new core engine, with better quality and half the latency.
* Increases stereo edge sounds without slurring transients.
* New visual indicators for bass and harsh top end.
* New overall linear EQ gain for making either very subtle or massive changes.
Product page and new videos...
http://www.quikquak.com/Prod_UpStereoPro.html
-
- KVRian
- 652 posts since 17 Mar, 2002 from Paris
This version (VST3 Mac 64-bit) crashes Cubase 8 and Cubase 7.5 here (I've sent a support request). The previous version is o.k.
I did get a life,once...but it was faulty, so I sent it back.