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Guitar Gadgets 1.3.4 support topic

Ivan_C
KVRian
 
1006 posts since 11 Aug, 2004, from Marcoussis, France

Postby Ivan_C; Mon Apr 20, 2015 11:13 pm Re: Guitar Gadgets 1.2.1 support topic

1.2.1 update online ! I think it solved the Tracktion 32 bits issue ;)
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Chris-S
KVRAF
 
2053 posts since 10 Nov, 2013, from Germany

Postby Chris-S; Tue Apr 21, 2015 1:36 am Re: Guitar Gadgets 1.2.1 support topic

Sure?

On download page:
Guitar Gadgets v1.2.0 (last update April 13th 2015)
Ivan_C
KVRian
 
1006 posts since 11 Aug, 2004, from Marcoussis, France

Postby Ivan_C; Tue Apr 21, 2015 1:40 am Re: Guitar Gadgets 1.2.1 support topic

Yes I'm sure :hihi:
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Lesha
KVRian
 
1077 posts since 17 Feb, 2005, from Serbia

Postby Lesha; Tue Apr 21, 2015 1:40 am Re: Guitar Gadgets 1.2.1 support topic

Don't worry, it's the latest version.
It's easy if you know how
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Chris-S
KVRAF
 
2053 posts since 10 Nov, 2013, from Germany

Postby Chris-S; Sun Apr 26, 2015 1:21 am Re: Guitar Gadgets 1.2.1 support topic

Thanks. The new decay-knob for the reverb works great. :tu:
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Chris-S
KVRAF
 
2053 posts since 10 Nov, 2013, from Germany

Postby Chris-S; Sun Apr 26, 2015 10:15 am Re: Guitar Gadgets 1.2.1 support topic

What are the "8 random" impulses of the convolutor? Or should it be kept secret?
;)
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Turello
KVRAF
 
2975 posts since 6 Jul, 2012, from Sick-cily

Postby Turello; Sun Apr 26, 2015 10:42 am Re: Guitar Gadgets 1.2.1 support topic

Could the Convolutor load external impulses..? o.O
Ivan_C
KVRian
 
1006 posts since 11 Aug, 2004, from Marcoussis, France

Postby Ivan_C; Sun Apr 26, 2015 9:45 pm Re: Guitar Gadgets 1.2.1 support topic

Thanks. The new decay-knob for the reverb works great.

Cool :tu:

What are the "8 random" impulses of the convolutor? Or should it be kept secret?

Well, it's really random sounds from open source / free libraries I tested during the development of Guitar Gadgets (more or less in a hurry :lol: ), and I chose the ones which sounded the weirdest or the most interesting for guitar signals as impulse responses, such as a heart beat, a police siren, metallic resonators etc. There is nothing really secret here. It was just meant to encourage people to do the same thing with other convolution processors and random audio files :wink:

Could the Convolutor load external impulses..?

I think there are already tons of plug-ins free and commercial which can do that better than what I might develop :wink: Moreover, the reason I didn't do that in the first place was because I didn't want people to use it as they usually do all the time : loading only reverberation and guitar cabinet IRs. And last but not the least, I'm still not happy with my convolution algorithms for large impulse responses :hihi:
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Turello
KVRAF
 
2975 posts since 6 Jul, 2012, from Sick-cily

Postby Turello; Mon Apr 27, 2015 6:43 am Re: Guitar Gadgets 1.2.1 support topic

good answer... :-)
Ivan_C
KVRian
 
1006 posts since 11 Aug, 2004, from Marcoussis, France

Postby Ivan_C; Mon Apr 27, 2015 7:47 am Re: Guitar Gadgets 1.2.1 support topic

I promise you I'm not all the time against feature requests :hihi:
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Turello
KVRAF
 
2975 posts since 6 Jul, 2012, from Sick-cily

Postby Turello; Mon Apr 27, 2015 7:58 am Re: Guitar Gadgets 1.2.1 support topic

Oh, yes I'm sure and serious(ly trust You!)... I've downloaded and tried the new version and btw I'm satisfied... Very pleasure and creative guitar tool... Thanks angain! ;-) :tu:
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GaryG
KVRAF
 
5384 posts since 13 Jan, 2003, from Kent, UK

Postby GaryG; Wed Apr 29, 2015 4:16 am Re: Guitar Gadgets 1.2.1 support topic

Thanks for the update, I really love this plug, just so 'useful' for quickly messing around with a sound when you can't face slugging through guitar rig or reaktor... :)

I personally like the limited convolution IRs. Reminds me of my first cheap drum machine (late 80s I guess), you had maybe six or seven snares etc and that was it, choose the sound that (hopefully) fitted best and move along.

If you were thinking of adding more pedals then can I suggest something like a boss slow gear/auto-swell pedal? Not as wacky as some of the others you've implemented but I think it could fit well. I've yet to find a plugin version that worked as well as the original pedal (or the implementation in Zoom fx pedals come to think of it...)

Cheers.
()_()
(O.o)
(")(")
Ivan_C
KVRian
 
1006 posts since 11 Aug, 2004, from Marcoussis, France

Postby Ivan_C; Wed Apr 29, 2015 9:06 am Re: Guitar Gadgets 1.2.1 support topic

Hi, and thanks for the nice comments ;)

I think it's going to be complicated to add new gadgets now with the actual interface :) However, I have never heard about this effect. Sounds interesting...
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GaryG
KVRAF
 
5384 posts since 13 Jan, 2003, from Kent, UK

Postby GaryG; Wed Apr 29, 2015 9:32 am Re: Guitar Gadgets 1.2.1 support topic

It's a cool effect especially if you're into ambient styles. I guess in synth terms just a vca controlled by an audio triggered envelope. You can get the effect in software with some noise gates if they have a long enough attack time.
()_()
(O.o)
(")(")
Echoes in the Attic
KVRAF
 
5237 posts since 12 May, 2008

Postby Echoes in the Attic; Wed Apr 29, 2015 10:09 am Re: Guitar Gadgets 1.2.1 support topic

One minor issue with this is that the host parameter names for the parameters of the 4 different effects slots are the same. It would be good to differentiate now that there are multiple slot. Like Slot1_Parameter1 or something. Otherwise for example if you automated the 2nd parameters of the 1st and 2nd effect slots, they would have exactly the same names in your parameter list.

cheers
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