Punchy Kick Drum
- KVRAF
- 4590 posts since 7 Jun, 2012 from Warsaw
EQ is the least significant factor here. What really matters is dynamic range of the kick. Use transient shapers and expander to add edge and only THEN try to compress.
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Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
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- KVRian
- 763 posts since 30 Nov, 2000 from Vienna, Austria
Sorry, Warmonger, nice if transient shapers, expander and compression (which sounds a bit weird, as those 3 effects have partly overlapping and party opposing functions) work for you, but EQ can be a very significant factor.
Keeping in mind that a pitch or filter sweep on a sine or triangle wave is very often a key ingredient of an electronic bass drum an EQ cut will in some cases even have a similar effect to a transient shaper.
Keeping in mind that a pitch or filter sweep on a sine or triangle wave is very often a key ingredient of an electronic bass drum an EQ cut will in some cases even have a similar effect to a transient shaper.
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- KVRist
- 350 posts since 9 Aug, 2011
Some of the tips here are good and some are a bit off. The keys are EQ'ing, compressing and transient shaping as has been mentioned. But there's some other stuff that's important as well.
I look at it like this. This is assuming that I'm taking some run of the mill kick sample
-You want to have a big boost in the EQ somewheree between 50-100hz. That's what gives you that thumpy sound.
-I usually lower the mids because they are not very necessary.
-A put a high shelf boost at around 3k to boost the highs.
-I generally send some parallel compression off for the highs and lows.
-Punch just means short so a transient shaper can do that. but, if you are dealing with samples in Ableton, you can simply shorten the sample with warping which is exactly that transient shaping does anyway.
-Limiting and compressing should be used sparingly because the attack/release can take away from the punchiness. But, you should shave some off the top of the sample so that you're getting it as loud as possible.
Here is a tutorial I put together where I actually create punchy kicks from scratch:
http://www.youtube.com/watch?v=dkp4YYg2eUw
Here are some example I made using this technique:
http://www.syncretia.com/Downloads/Kicks.zip
For good measure, here is a technique for manually compressing a sample without any of the artefacts from the attack/release of the compressor.
http://www.youtube.com/watch?v=UVjPiVurk8A
I look at it like this. This is assuming that I'm taking some run of the mill kick sample
-You want to have a big boost in the EQ somewheree between 50-100hz. That's what gives you that thumpy sound.
-I usually lower the mids because they are not very necessary.
-A put a high shelf boost at around 3k to boost the highs.
-I generally send some parallel compression off for the highs and lows.
-Punch just means short so a transient shaper can do that. but, if you are dealing with samples in Ableton, you can simply shorten the sample with warping which is exactly that transient shaping does anyway.
-Limiting and compressing should be used sparingly because the attack/release can take away from the punchiness. But, you should shave some off the top of the sample so that you're getting it as loud as possible.
Here is a tutorial I put together where I actually create punchy kicks from scratch:
http://www.youtube.com/watch?v=dkp4YYg2eUw
Here are some example I made using this technique:
http://www.syncretia.com/Downloads/Kicks.zip
For good measure, here is a technique for manually compressing a sample without any of the artefacts from the attack/release of the compressor.
http://www.youtube.com/watch?v=UVjPiVurk8A