Hollyhock II is a tinkerer's dream...

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secretkillerofnames wrote:Something i'm interested in - anyone got any improvised electronic sets published online using Usine?
Hi!

This is a set a made with Usine (and a moogerfooger pedal), live improvisation:
https://soundcloud.com/toomuchofthat/live-set

And those two, too:
https://tanabarbier.bandcamp.com/album/cine-tangente

Usine is amazing, I love it. As a lot of people apparently I use it a lot to prepare impros, record, and I mix somewhere else (Reaper).
Easy to start with if you compare to Reaktor or Max, as said it is not for synthesis (does not work at audio rate well), but as creative control over any kind of process and/or audio effects, it is incredible.

Have a good day!

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wasi wrote:
aMUSEd wrote:OK taking a look at the device list for H2 - can't seem to find this anywhere:

Image
I think that's just an XY-Pad with multiple 'pucks'. You set the number in device settings.
OK but it's on the Physical engine page so I assumed it was a more refined version of the bouncy ball module in my video

http://www.sensomusic.com/wiki3/doku.ph ... cal_engine

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tanabarbier wrote: Hi!

This is a set a made with Usine (and a moogerfooger pedal), live improvisation:
https://soundcloud.com/toomuchofthat/live-set

And those two, too:
https://tanabarbier.bandcamp.com/album/cine-tangente

Usine is amazing, I love it. As a lot of people apparently I use it a lot to prepare impros, record, and I mix somewhere else (Reaper).
Easy to start with if you compare to Reaktor or Max, as said it is not for synthesis (does not work at audio rate well), but as creative control over any kind of process and/or audio effects, it is incredible.

Have a good day!
Perfect! Thanks Tana. I look forward to checking these out.

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aMUSEd wrote:
OK but it's on the Physical engine page so I assumed it was a more refined version of the bouncy ball module in my video

http://www.sensomusic.com/wiki3/doku.ph ... cal_engine
It's both!

That's what I mean. You take an XY pad, click 'enable physics' and you're good to go.

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Interested. In pro, not addict.

How's your experience with updates? Time rates? How much are updates (within the same version)?

Is it planned to offer hollyhockII itself as vst/au plugin?

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I tried it! once I looked at some of the demos, I tried to work out how to make my own scene and was CONFUSED AS SHIT.

The demos do prove it's good in the hands of someone who knows what they're doing though.

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updates are pretty regular
updates free for 1year with pro
yes... vst/au is planned...

dave

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dave dove wrote:updates free for 1year with pro

dave
Thanks, and after this one year?

I read the upGRADE from I to II is 49, so how much are upDATES, then? Looks a bit like a subscription to get updates (bug fixes and such)?

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duncanm wrote:I tried it! once I looked at some of the demos, I tried to work out how to make my own scene and was CONFUSED AS SHIT.
I feel for you. It took me fifteen minutes to figure out how audio in worked (you drag an input device from the audio input panel to the rack). :lol:

The thing is single and double clicks. Double click on the rack to open the rack editor on the right, then drag things from that library pop up window into that segment to the right of the dotted line. Click on a module to bring up its properties in the panel, that panel is tabbed. You can always close that panel on the right and bring it back with a double click.

Click and drag something from the rack (or a whole rack) to the trashcan in the left to delete it. You can press delete to delete in the right side module window, but nowhere else.

Click on the little square on a connection to select it, then press delete to delete. You can't select connections anywhere else.

Usually you have to press the master 'play' button for things to do anything.

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wasi wrote:
aMUSEd wrote:
OK but it's on the Physical engine page so I assumed it was a more refined version of the bouncy ball module in my video

http://www.sensomusic.com/wiki3/doku.ph ... cal_engine
It's both!

That's what I mean. You take an XY pad, click 'enable physics' and you're good to go.
I see, that is an improvement then. Don't know why the page doesn't say that instead of all the stuff about objects and containers, it would have been much simpler to follow.

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@TabSei
dunno
you best ask Senso
not sure what the plan is
i tend to let mine lapse then pick it up again
only now starting to see how i could use it live :)

dave

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aMUSEd wrote:
wasi wrote:
aMUSEd wrote:
OK but it's on the Physical engine page so I assumed it was a more refined version of the bouncy ball module in my video

http://www.sensomusic.com/wiki3/doku.ph ... cal_engine
It's both!

That's what I mean. You take an XY pad, click 'enable physics' and you're good to go.
I see, that is an improvement then. Don't know why the page doesn't say that instead of all the stuff about objects and containers, it would have been much simpler to follow.
Yeah, I only noticed when you asked that it was even there.

But I guess the reason is that as far as I can tell you don't get all the parameters if you just activate the XY pad physics. That way you only get x, y for every puck, plus global collision data, the rest of the parameters pertain to the XY pad itself.

If you use the way they describe on their homepage, every puck has it's own full set of nodes and you thus get x, y and collision like in the XY pad, but also speed, angular speed and a number of other parameters you can set individually, i.e. on a per-puck-basis.

So activating physics seems to be the quick and dirty way to get a basic collision and gravity based XY system going, but not the 'best' way, especially if you want to expand on that.

The tutorial also illustrates some important concepts you would not find out about otherwise, like the 'display in' parameter. I probably never would have figured that out otherwise.

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Just wondering if you can recreate lives sessionview with it, and operate it like live or bitwig...

Can one use this as a VST plugin itselves?

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TabSel wrote:Thanks, and after this one year?
After the year is over, you can't download new versions but can keep the last version you have.
As long as you are on "subscription", even major updates are included AFAIK, so there is no real "update", you basically buy a year which is added to what you had left in your account.

When you buy something, you can name somebodies forum name who was helpful to you and that person is getting 3 months of subscription added to his account.

You can also buy lifetime updates for a higher price and be a supporter mentioned in the about page in preferences.

Overall the prices are very low and fair for what you get IMO.
Usine is very deep.

There is a quite friendly and helpful forum on the Sensomusic page for all the patching questions etc.
http://www.sensomusic.com/forums/index.php

Node based systems aren't for everybody, but IMO Usine is the best software in that area ATM. I combine it with my workhorse Bitwig Studio for the slightly more linear stuff.
The new Grid/Timeline can do a lot of things that a session view can do, but it works a bit different, so you need to try it out yourself.

Cheers,

Tom
"Out beyond the ideas of wrongdoing and rightdoing, there is a field. I’ll meet you there." - Rumi
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Thanks Thomas
ThomasHelzle wrote:... I combine it with my workhorse Bitwig Studio for the slightly more linear stuff...
How exactly, technically, as long HH is not available as plugin?

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