Criticize drum part
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- KVRer
- Topic Starter
- 17 posts since 20 Dec, 2014
Hello!
Music creation is new to me and I'm learning to create drum parts now. Could u pls criticize the drum part below. It is created using Cubase and Addictive Drums 2. Thx!
https://soundcloud.com/noaccess-2/drums-2
Music creation is new to me and I'm learning to create drum parts now. Could u pls criticize the drum part below. It is created using Cubase and Addictive Drums 2. Thx!
https://soundcloud.com/noaccess-2/drums-2
Last edited by NoAccess on Sun Dec 21, 2014 8:14 pm, edited 3 times in total.
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- KVRist
- 441 posts since 7 Mar, 2011 from Pleasanton, CA
Please post your audio to SoundCloud and post a link here. Thanks!
Seasoned IT vet, Mac user, and lover of music. Always learning.
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thecontrolcentre thecontrolcentre https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=76240
- KVRAF
- 35168 posts since 27 Jul, 2005 from the wilds of wanny
The drums are all over the place ... timing is terrible. No drummer would play like that. Also ... that riff is painful. Try simplifying the beat. Use a 'click' to keep the timing tight.
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el-bo (formerly ebow) el-bo (formerly ebow) https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=208007
- KVRAF
- 16369 posts since 24 May, 2009 from A galaxy, far far away
hats : concerning the hats. variety in velocities would make the world of difference. depending on what you are using to generate the drum sounds, you may find that different samples of the same kit pieces will sound at different velocity levels, and this will make it sound more realistic i.e the way a drummer would never hit the same way, every time
timing : also, unless you are after a total machine feel, you might want to experiment with the timing of certain hits by dragging them around the timeline. quanitisation can kill performance in many cases. use the piano roll to manually edit
ride : with regard to the ride cymbal section, it might be worth trying to use the 'bell' hit for accents only. it's not a problem to use it in this manner e.g like a cowbell; but with such rigid, and consistent velocities (along with seemingly low quality samples), it really sticks out. same thing with regard to timing. also, try underpinning the ride section with the 'pedal hat'
snare : try looking on youtube for tutorials on drumming, and in particular search for techniques such as ghost notes :
https://www.youtube.com/watch?v=Ob15VwdtjDU
how many limbs ?? : it pays to watch drumming videos, and to work stuff out using your own 4 limbs. in this way, you can map out what goes where, and when. during your ride cymbal section you still have 8ths banging away on the hi-hat. while it is not impossible to pull off, you will find drummers choosing one or the other, and for different reasons
fills : far too regimented and repetitive. repetitive, and same-velocity hits, on snare or bass drum will give away a programmed performance pretty quickly. learning some drum rudiments is always a good idea to help you think like a drummer. learning a simple paradiddle between bass drum and snare would really make the fills you are using more realistic.
https://www.youtube.com/playlist?list=P ... 4601158952
also, check linear drumming to really shake it up
https://www.youtube.com/watch?v=WR8Tl5CCwJY
https://www.youtube.com/watch?v=sOMXOQax2Dk
bottom line : to recreate the performance of a real drummer, as with any other musician, you have to go some way to learning the same techniques that they employ to program their own limbs to play in certain ways.
timing : also, unless you are after a total machine feel, you might want to experiment with the timing of certain hits by dragging them around the timeline. quanitisation can kill performance in many cases. use the piano roll to manually edit
ride : with regard to the ride cymbal section, it might be worth trying to use the 'bell' hit for accents only. it's not a problem to use it in this manner e.g like a cowbell; but with such rigid, and consistent velocities (along with seemingly low quality samples), it really sticks out. same thing with regard to timing. also, try underpinning the ride section with the 'pedal hat'
snare : try looking on youtube for tutorials on drumming, and in particular search for techniques such as ghost notes :
https://www.youtube.com/watch?v=Ob15VwdtjDU
how many limbs ?? : it pays to watch drumming videos, and to work stuff out using your own 4 limbs. in this way, you can map out what goes where, and when. during your ride cymbal section you still have 8ths banging away on the hi-hat. while it is not impossible to pull off, you will find drummers choosing one or the other, and for different reasons
fills : far too regimented and repetitive. repetitive, and same-velocity hits, on snare or bass drum will give away a programmed performance pretty quickly. learning some drum rudiments is always a good idea to help you think like a drummer. learning a simple paradiddle between bass drum and snare would really make the fills you are using more realistic.
https://www.youtube.com/playlist?list=P ... 4601158952
also, check linear drumming to really shake it up
https://www.youtube.com/watch?v=WR8Tl5CCwJY
https://www.youtube.com/watch?v=sOMXOQax2Dk
bottom line : to recreate the performance of a real drummer, as with any other musician, you have to go some way to learning the same techniques that they employ to program their own limbs to play in certain ways.
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- KVRAF
- 21348 posts since 26 Jul, 2005 from Gone
If you ever get time to sit behind a kit yourself it will be a huge eye opener. You may not get that chance, but if you ever do (and if you can get someone to give you a few lessons or pointers) it make a world of difference to how you approach drums.