Doing a Skin - Now?

Official support for: mutools.com
Post Reply New Topic
RELATED
PRODUCTS

Post

Hi Mutons,

i just (quickly) tested muton beta2 here on OS X 10.4.4. Works good!

As usual, my primary concern is the GUI.
My Question: Does it make sense to create a skin right now or will the skinning system changed during development making it obsolete too fast?
I just read here muton uses nearly the same cool skinning system as muzys, yay!! ;-)

Best,

andi

ps. minor redraw problems here while draggin part too far to the left... graphic is fine and refreshed after end of draggin though. :-)
[img=http://img371.imageshack.us/img371/8760 ... 1ne.th.jpg]
B-)

Post

hey andy lange nicht "gesehen"!!

Alright, Engrish.

I loved your smx skin, let's have a new one :love:


Marco :)

Post

asmx wrote:Hi Mutons,

i just (quickly) tested muton beta2 here on OS X 10.4.4. Works good!

As usual, my primary concern is the GUI.
My Question: Does it make sense to create a skin right now or will the skinning system changed during development making it obsolete too fast?
I just read here muton uses nearly the same cool skinning system as muzys, yay!! ;-)
Hey Andy :)

Yes it makes sense.

Here is a page with more detailed info about the skin system:

http://www.mutools.com/skin_sdk.html

If you have specific questions, feel free to ask!
Last edited by muzycian on Mon Mar 06, 2006 5:15 pm, edited 1 time in total.

Post

asmx wrote:ps. minor redraw problems here while draggin part too far to the left... graphic is fine and refreshed after end of draggin though. :-)
Thanks, i'll check that.

Post

muzycian wrote:Yes it makes sense. Here is a page with more detailed info about the skin system:
OK, thanks. I've got a few questions regarding fonts, but i already mailed them to you.
bonteburg wrote: I loved your smx skin, let's have a new one
Thanks Marco! At least one proud user of that skin. :-) Well, two.. I use it too.
B-)

Post

Andy, i've replied to your email.

I've also made a slight update to the skin sdk page, i.e. the font section is more detailed: http://www.mutools.com/skin_sdk.html

Post

Thanks, Jo!
Oh, I see - So that means you're actually resizing the 32px high Font. :o
Can you tell me the resize ratio of the specific font-sizes used in the basic skin?

I'm sorry to say that, but AFAIK this will make hardegded crisp fonts hard to do - or correct me if i'm wrong.

Wouldn't it be better to use "real" vectorfonts instead?
A scaled rasterimage of a char is IHMO never as good as outlinefont-rasterization i think.

Or can I pin down the used font-sizes in the skin "programming"? ( by creating a 32px font that exactly hits the pixel grid at a certain smaller resize-ratio)

ok, enough questions, :oops:
B-)

Post

asmx wrote:Thanks, Jo!
Oh, I see - So that means you're actually resizing the 32px high Font. :o
Can you tell me the resize ratio of the specific font-sizes used in the basic skin?
Every possible size from 1 to the full original size, thus let's say from 1 to 32 pixels.
I'm sorry to say that, but AFAIK this will make hardegded crisp fonts hard to do - or correct me if i'm wrong.
Yes it's resampling the bitmap font, which indeed is not the same effect as vector fonts.

That's how it currently works.

Post Reply

Return to “MUTOOLS”