Differences of general midi drum sounds

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Hello,

I plan to create an own drumset (or several) by MultiSampla. As there is a standard for drumsets (GM), I want to assign some freely available samples (Ludwig!) at the designed keys.

But the GM standard specifies some similar sounds, for example
- "Crash Cymbal 1" and "Crash Cymbal 2" at #43 and #41
- "Ride Cymbal 1" and "Ride Cymbal 2" at #51 and #59
- "Low Tom 1" and "Low Tom 2" at #43 and #41
- ...

Does anybody know if there is a description about the differences between these sounds?
I haven't found anything.

Nice weekend to all "mu.labians".

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Reincke wrote: - "Crash Cymbal 1" and "Crash Cymbal 2" at #43 and #41
Sorry, I have to correct myself:
- "Crash Cymbal 1" and "Crash Cymbal 2" at #49 and #57

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Based on this page i found with google, 41=Low Floor Tom and 43=High Floor Tom. So that's 1 answer already :)

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mutools wrote:Based on this page i found with google, 41=Low Floor Tom and 43=High Floor Tom. So that's 1 answer already :)
Thanks a lot. It's at least a bit of information (not your fault!).

But what about the cymbals (1 vs. 2)? Does anybody know? Or is it a matter of taste?

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It are good questions but i'm afraid i can't find more than you about this, it's in google's hands. Did you google about this?

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It's a matter of taste, as well as what fit's the kit. For example, if the kit only has two toms, you'd spread them accordingly. That also allows you to have alternating hits when you have two keys for the same tom.

I don't have the chart in front of me, but one of the rides is bell, and one of the crashes is splash, and I believe one of the crashes is china, but again, it depends on what's really in your kit. Those rules were written a zillion years ago when generic drum machines were the rage, so no one's going to get upset if you make a "better" GM layout for your particular kits.

In "Acoustic Kits for Stylus RMX" http://sampleholics.com/page1.html I made several tweaks like I described here. It made for (I dare say) a much better product than trying to force four toms and a china cymbal into each kit.[/url]

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I'm pretty sure there is a seperate key for china.
External Music Director, WRCT Pittsburgh, 88.3 FM - http://www.wrct.org/
Me on soundcloud - http://soundcloud.com/djdj1

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Say you've got a 16" and 18" crash in your drum kit. Which one is your main crash - the one you'd hit in preference most of the time? That's the one I'd make Crash #1. Crash #2 is what I'd use for the alternate crash - where I'm using one after the other and need the two sounds. So, the answer - like so many answers of a musical nature - is "it depends"..! :)

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Here's a chart that includes the China crash, splash, ride bell, etc.:
http://www.mindwaremusic.com/Soundsette ... umMap.html

Notice how it even has vibroslap in the second octave, as if that's a high priority instrument. And do you really want to put handclaps at D#1? Personally, I used that key for accent snares (flams or rimshots) instead. Like I said, the GM Drums mapping was created a zillion years ago when specialized realistic drum kits like what we have now were a distant dream.

In the third, fourth and fifth octaves, I completely ignored all the Latin Percussion stuff and put in alternate kicks and snares. There are no rules, really. So long as the basics are where people expect them, nobody's going to quibble over whether a crash cymbal truly qualifies as China or splash or whatever.

If you want to see how I did mine, you can have a free version by going to:
http://stores.modularmarket.com/sampleh ... ree-Sample
It says it's 10 bucks, but on the checkout page, type "free" into the coupon code and it's free. The download link will be at the bottom of the Thank You page.

You do have to have Stylus RMX, though. And be sure to turn up the release on the edit page. (Quirk of RMX.)

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mutools wrote:It are good questions but i'm afraid i can't find more than you about this, it's in google's hands. Did you google about this?
Of course I spent appr. half an hour (never post before google ;-))
lockon stratos wrote:I'm pretty sure there is a seperate key for china.
Indeed there is one or two.
pljones wrote:Say you've got a 16" and 18" crash in your drum kit. Which one is your main crash - the one you'd hit in preference most of the time? That's the one I'd make Crash #1. Crash #2 is what I'd use for the alternate crash - where I'm using one after the other and need the two sounds.
That's also a good hint.
Mike Greene wrote:If you want to see how I did mine, you can have a free version by going to:
http://stores.modularmarket.com/sampleh ... ree-Sample
I would enjoy to try this, but I think there ist no way using this set without "Stylus RMX".

Thank you all for your posts. The intention for this topic was to be able to later exchange my drumset with those of others, if there ist any standard. So there is no standard than GM I feel free to create a drumset with my own requirements, keeping your hints in mind.

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Reincke wrote:It are good questions but i'm afraid i Thank you all for your posts. The intention for this topic was to be able to later exchange my drumset with those of others, if there ist any standard. So there is no standard than GM I feel free to create a drumset with my own requirements, keeping your hints in mind.
You can also use the note key splitter for assigning one octave ( 12 keys)= 12 drumsounds in de note roll editor
Than you save this as a MUX in the modulair environment

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why not listen to your favorite GM drum kit and place your sounds on the same keys?

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> DiGiT < wrote:why not listen to your favorite GM drum kit and place your sounds on the same keys?
http://www.mutools.com/mulab/temp/DrumB ... xample.zip Download + drag-drop the .MuSynth file onto a MuSynth play editor panel. (or use "Open Preset...") I only used 3 sounds here, but you can connect up to 12. BD + SD are plain sample players. The Hihat is synthesized. As you can see, any combination is

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