There is a new MuLab 7.2 test version in http://www.mutools.com/galaxa/
How to install:
Windows: Put the new .exe and .id files into an existing M7.1 installation folder.
Mac: Put the new .app file into an existing M7.1 installation folder.
What's new:
- New Grain Player module.
- New Sample DSP function "Normalize Dynamic". This function can dynamically boost the audio level of samples. For example applied on drum samples this can give powerful sounds.
- Improved transient detection algorithm.
- Text input: Typing characters could trigger shortcut functions for these characters, which is not intended in this case of course. Fixed.
- Faster loading of MUX synth presets.
- Faster rendering of Multi-Form Oscillator waveforms.
- Windows: When the left-right mouse buttons are swapped, dragging didn't properly work anymore. Fixed.
- MacOS: Fixed a potential crash bug when searching for files, eg. in the project browser.
Also note that the new Grain Player editor is not yet 100% polished.
But things are ready enough to start this test phase.
Info about the new Grain Player module:
This module plays a sample grain, that is a (little) section of a sample, looped.
The great thig is that the start and length of the grain can modulated dynamically, creating all kinds of special effects.
The sample start-end markers define the region in which the grain can start.
The Grain Start parameter works within this region.
The Grain Length parameter goes from almost zero to Max Length.
There are 3 modes:
Playback = Standard sample playback as if you're playing a sample, but than in short snippets = the grains.
Waveform = The grain is handled as a waveform. So you can play the grains in a melodic way, just like an oscillator.
Resonator = The grain length is set so that when the grain is looped it will sound at the relevant pitch.
It is a bit similar as Waveform mode, but it's different. Note that in this mode the Grain Length parameter is unused.
The Crossfade amount defines how much crossfade smoothing must be applied while grains are dynamically changing. Without crossfade, intense changes in grain start/length can cause clicks.
Grain Random defines the jitter on the timing of the grain. Expressed in microseconds so it can be used subtly.
All constructive feedback on this M7.2 test version very welcome.
And if you would encounter any bugs, pls let me know the details.
Cheers,
Jo