I try demo, and SynthMaster Free Player and must say, SM have very good sound for me. But there are some questions
1. In some sounds where is global unisono i get much cpu usage. If i try 8 unisono saw + 8 global unisono saw in Best mode, + Digital Filter, one of my cpu is on the near top (i have i5) if i play one or max two voices (with analog filter i get full load of cpu with one voice). Dune synth is very easy cpu eater and in my ears it have better unisono engine (maybe best i ever heard in VSTi). And there is no problem with 128 saws (for example) for one voice and play chords.
Will be in future more optimization for global unisono? I was read somewhere in forum, if SM use global unisono for example 4x, SM using 4x filter one or two filters. Maybe there is one way how to optimize, because i dont see sense duplicate filters with voices. But maybe i am wrong.
2. The Factory version of SynthMaster is full version with creation of own sounds? No limitations?
3. What exactly quality of sound in SM do? What are changes between draft to best?
4. Upgrade between 2.6 and 2.7 will be free or not?
5. if question 4 is not, then when 2.7 is planned release?
Some questions about SM
Official support for: kv331audio.com
Moderator: KV331 Moderators
Some questions about SM
2014-03-29T00:45:08+00:00
I try demo, and SynthMaster Free Player and must say, SM have very good sound for me. But there are some questions
1. In some sounds where is global unisono i get much cpu usage. If i try 8 unisono saw + 8 global unisono saw in Best mode, + Digital Filter, one of my cpu is on the near top (i have i5) if i play one or max two voices (with analog filter i get full load of cpu with one voice). Dune synth is very easy cpu eater and in my ears it have better unisono engine (maybe best i ever heard in VSTi). And there is no problem with 128 saws (for example) for one voice and play chords.
Will be in future more optimization for global unisono? I was read somewhere in forum, if SM use global unisono for example 4x, SM using 4x filter one or two filters. Maybe there is one way how to optimize, because i dont see sense duplicate filters with voices. But maybe i am wrong.
2. The Factory version of SynthMaster is full version with creation of own sounds? No limitations?
3. What exactly quality of sound in SM do? What are changes between draft to best?
4. Upgrade between 2.6 and 2.7 will be free or not?
5. if question 4 is not, then when 2.7 is planned release?
Oberheim 8000
https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=321379
-
- KVRist
- Topic Starter
- 278 posts since 1 Feb, 2014
Post by Oberheim 8000 » Sat Mar 29, 2014 12:45 am
Post Reply
1 post
• Page 1 of 1
Jump to
- The Main Forums
- ↳ KVR Studio Manager
- ↳ KVR Experts
- ↳ Getting Started (AKA What is the best...?)
- ↳ Instruments
- ↳ Effects
- ↳ Hosts & Applications (Sequencers, DAWs, Audio Editors, etc.)
- ↳ Guitars
- ↳ Mobile Apps and Hardware
- ↳ Soundware
- ↳ Samplers, Sampling & Sample Libraries
- ↳ Hardware (Instruments and Effects)
- ↳ Modular Synthesis
- ↳ Sound Design
- ↳ Production Techniques
- ↳ Music Theory
- ↳ Computer Setup and System Configuration
- ↳ DSP and Plugin Development
- ↳ DIY: Build it and they will come
- ↳ Music Cafe
- ↳ Sell & Buy (+Special Offers, Deals & Promos)
- ↳ KVR Developer Challenge 2023
- ↳ Everything Else (Music related)
- ↳ Off Topic
- ↳ Off Topic Classics
- Official Company Forums
- ↳ 2getheraudio
- ↳ accSone
- ↳ Acon Digital
- ↳ AcousticsampleS
- ↳ AcousModules
- ↳ Agitated State
- ↳ AIR Music Technology
- ↳ AMG
- ↳ Ample Sound
- ↳ Antares Audio Technologies
- ↳ Apisonic Labs
- ↳ apulSoft
- ↳ AriesCode
- ↳ Arts Acoustic
- ↳ Arturia
- ↳ Audjoo
- ↳ AudioSpillage
- ↳ Audiority
- ↳ Best Service
- ↳ Big Tick
- ↳ Bitwig
- ↳ Controller Scripting
- ↳ Blue Cat Audio
- ↳ Cherry Audio
- ↳ CWITEC
- ↳ Embertone
- ↳ energyXT
- ↳ Eventide
- ↳ Expert Sleepers
- ↳ forward audio
- ↳ Future Audio Workshop
- ↳ FXpansion
- ↳ g200kg
- ↳ Harrison Mixbus
- ↳ HG Fortune
- ↳ Homegrown Sounds
- ↳ HoRNet Plugins
- ↳ Ilya Efimov Production
- ↳ Image Line
- ↳ Impact Soundworks
- ↳ Indiginus
- ↳ Insert Piz Here
- ↳ Ju-X
- ↳ Kirk Hunter Studios
- ↳ Kirnu
- ↳ Kong Audio
- ↳ Krotos
- ↳ Kuassa
- ↳ KV331 Audio
- ↳ LennarDigital
- ↳ Les Productions Zvon
- ↳ Liqube Audio
- ↳ Loomer
- ↳ LVC-Audio
- ↳ Maizesoft
- ↳ Manytone Music
- ↳ MeldaProduction
- ↳ Mellowmuse
- ↳ MIDIMood
- ↳ moForte
- ↳ Mozaic Beats
- ↳ mucoder
- ↳ MusicDevelopments
- ↳ Tips & Tricks
- ↳ MusicLab
- ↳ MUTOOLS
- ↳ New Sonic Arts
- ↳ NUSofting
- ↳ Oli Larkin Plugins
- ↳ Orange Tree Samples
- ↳ patchpool
- ↳ Photosounder
- ↳ PlugInGuru
- ↳ Polyverse Music
- ↳ Precisionsound
- ↳ Premier Sound Factory
- ↳ Psychic Modulation
- ↳ Realitone
- ↳ Resonance-Sound
- ↳ Reveal Sound
- ↳ Roger Linn Design
- ↳ rs-met
- ↳ S3A: Spatial Audio
- ↳ SaschArt
- ↳ Smart Electronix
- ↳ sonible
- ↳ SonicBirth
- ↳ Sonic Reality / eSoundz.com
- ↳ Soundiron
- ↳ SPC Plugins
- ↳ Sugar Bytes
- ↳ TAL Software
- ↳ Tokyo Dawn Labs
- ↳ Tracktion
- ↳ u-he
- ↳ u-he Linux support
- ↳ United Plugins
- ↳ VAZ Synths
- ↳ Virharmonic
- ↳ Wolfgang Palm
- ↳ xoxos
- ↳ XSRDO - SynthCraft
- ↳ ZynAddSubFX
- Site Stuff
- ↳ Site Stuff
- Archived Forums
- ↳ AlgoMusic
- ↳ easytoolz
- ↳ Elevayta
- ↳ Hollow Sun
- ↳ Kazrog
- ↳ LinPlug
- ↳ Muse Research and Development
- ↳ Shuriken
- ↳ SoHa Sound Design
- ↳ Soniccouture
- ↳ Topten Software
- ↳ Tweakbench
- ↳ Valhalla DSP
- ↳ CK Modules & VST
- ↳ Sennheiser AMBEO
- ↳ Muon Software
- ↳ Westgatesounds.net
- ↳ Squaredheads
- ↳ Sonigen
- ↳ CFA-Sound
- ↳ Back In Time Records
- ↳ Livelab.dk
- ↳ Skytopia
- ↳ audioD3CK
- ↳ Inspire Audio
- ↳ Krakli
- ↳ Drumdrops
- ↳ Futucraft
- ↳ OverTone DSP
- ↳ RaXnTraX
- ↳ solar3d-software
- ↳ Signaldust
- ↳ Soundemote
- KVR Forum index
- All times are UTC
- Delete cookies