Latest News: NUSofting updates daHornet (incl. Universal Binary)
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Holly Vst ! A suggestion : a vst-coffee-generator ! WOW ! Cheers, Max... .. . PS : don't we get nothing after voting, a cookie or a bit of cheese with a glass of wine ? ---- Carpo diem ergo sum ! |
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| ^ | Joined: 30 Dec 2004 Member: #53192 Location: Canarias | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Multi effect. I like multi effects!! |
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| ^ | Joined: 13 Mar 2004 Member: #16759 Location: Portugal | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Thanks for the feedback!
some replies: brand name: will be NUSofting for all products. daHornet UB: it should be released by Nomad Factory. physical modelling percussions: it will be interesting and powerful for sure, but I'm a little worried for the customer expectations, I mean a sample from a real snare will always sound more realistic than my synth to the common ear. generative harp: glad to hear that's interesting for you, there is still a lot of work to do though. |
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liqih wrote: Thanks for the feedback!
some replies: brand name: will be NUSofting for all products. daHornet UB: it should be released by Nomad Factory. physical modelling percussions: it will be interesting and powerful for sure, but I'm a little worried for the customer expectations, I mean a sample from a real snare will always sound more realistic than my synth to the common ear. generative harp: glad to hear that's interesting for you, there is still a lot of work to do though. What about daHornet Pro!
Or is that not on the table any longer |
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it's the daHornet UB mentioned above, with sequencer and effects, <grin> |
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| ^ | Joined: 19 Sep 2001 Member: #1130 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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liqih wrote: it's the daHornet UB mentioned above, with sequencer and effects, <grin>
Well then I guess it's Nomad Factory that Pro-Sounds will be hearing from to make presets? Peace |
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Something based on daHornet! I still love this amazing little synth. One of the best for Bass. Add a nice distortion + fancy automation possibilities (via a step sequencer???) and you have an amazing performance synth! |
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liqih wrote: physical modelling percussions: it will be interesting and powerful for sure, but I'm a little worried for the customer expectations, I mean a sample from a real snare will always sound more realistic than my synth to the common ear. I would look at this instrument as a way of getting original, organic drum/percussion sounds than a way to emulate a perfect drum kit. It's the little noises and resonances that percussion instruments make which would be great to emulate. I think this area hasn't been explored fully yet. |
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| ^ | Joined: 23 Mar 2006 Member: #102488 Location: pendeLondonmonium | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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I agree with you himalaya Last edited by liqih on Thu Feb 21, 2008 4:12 pm; edited 1 time in total |
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Me too |
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yep, the hi hat is the best mp3, but you hear the limitations in the other samples, <grin>,
anyway I will work more with this models next months and I see what I can improve |
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is the new daHornet going to be iloked? |
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pandashake wrote: is the new daHornet going to be iloked?
we don't know yet, anyway it will be a Nomad Factory product as I have already too many products to care for |
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himalaya wrote: liqih wrote: physical modelling percussions: it will be interesting and powerful for sure, but I'm a little worried for the customer expectations, I mean a sample from a real snare will always sound more realistic than my synth to the common ear. I would look at this instrument as a way of getting original, organic drum/percussion sounds than a way to emulate a perfect drum kit. It's the little noises and resonances that percussion instruments make which would be great to emulate. I think this area hasn't been explored fully yet. I would see a "physically modeled percussion builder" as something inspired by the physical properties of "real-world" instruments, not as an emulation of "real-world" instruments as such. you also had an fm module in the ak1 beta or whatever it was called a year or two ago. IMO, a percussion builder with ~8 "slots", each of which could be populated by any of a number of different PM/FM/VA modules would be the ticket, but maybe less focussed that your idea of a true "physically modeled percussion builder" (and therefore less niche specific - a good or a bad thing depending...). ---- ... |
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Quote: but maybe less focussed that your idea of a true "physically modeled percussion builder" (and therefore less niche specific - a good or a bad thing depending...).
Yes. I'm beggining to think that perhaps if the PM engine is well designed, it will surely get at the sounds produced by FM and VA, so maybe these are not needed. Having such wide pallete of sounds available from one well designed GUI would be very nice indeed, ie: from PM through to FM percussion and analog plinks and plonks...hmmm Quote: I would see a "physically modeled percussion builder" as something inspired by the physical properties of "real-world" instruments, not as an emulation of "real-world" instruments as such
This is exactly what I meant earlier. However, I can see a new type of percussion VST. An alternative to all the percussion loop sample libraries. This would need to emulate lots of different world percussion instruments and would need to come with a well designed midi library of loops. I don't know if it's a viable project though...I suppose it's my little flight of fancy... |
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