Latest News: u-he updates all their plug-ins
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Eeeek. I've found a little bug here. The parameter name would be "VoiceCircuit.Arp Step ModA" so it contains 2 spaces... and the scripting language doesn't allow for spaces within identifiers (no language does I guess)...
I gotta change the scripting thing so that it would still be recognized if one wrote VoiceCircuit.ArpStepModA without the spaces... You could still do it by finding the right parameter numbers, such as VoiceCircuit.Parameter[ 25 ]... wait... got it... next post |
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| ^ | Joined: 07 Aug 2002 Member: #3542 Location: Berlin | ||
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#defaults=no <? // random notes for ( int i = 0; i < 16; i++ ) { VoiceCircuit.Parameter[ 25 + i * 7 ] = rand(-12, 12); } // random gates for ( int i = 0; i < 16; i++ ) { VoiceCircuit.Parameter[ 24 + i * 7 ] = rand(0, 6); } // random duration for ( int i = 0; i < 16; i++ ) { VoiceCircuit.Parameter[ 27 + i * 7 ] = rand(0, 3); } // random step for ( int i = 0; i < 16; i++ ) { VoiceCircuit.Parameter[ 28 + i * 7 ] = rand(0, 3); } // random number of voices for ( int i = 0; i < 16; i++ ) { VoiceCircuit.Parameter[ 26 + i * 7 ] = rand(0, 6); } // random Modulations for ( int i = 0; i < 16; i++ ) { VoiceCircuit.Parameter[ 29 + i * 7 ] = rand(-100, 100); VoiceCircuit.Parameter[ 30 + i * 7 ] = rand(-100, 100); } ?> Random Arpeggiator. Customize to taste (future versions will have to be made safer though... as the parameter index can vary from version to version) |
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| ^ | Joined: 07 Aug 2002 Member: #3542 Location: Berlin | ||
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cool...thanx for that quick random arp function
i will try out a bit later, because i was shopping and now i'm eating..quite tasty "lebberkäsbrötchen" what i didnt inderstand is, how can someone know , that the arp is belonging to VoiceCircuit ..hmm is there a pdf or something out there where all objects and functions are listed or am i missing something ? do u have kind of a list urs ? |
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| ^ | Joined: 07 May 2004 Member: #24380 | ||
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tengotiempo wrote: cool...thanx for that quick random arp function
i will try out a bit later, because i was shopping and now i'm eating..quite tasty "lebberkäsbrötchen" what i didnt inderstand is, how can someone know , that the arp is belonging to VoiceCircuit ..hmm is there a pdf or something out there where all objects and functions are listed or am i missing something ? do u have kind of a list urs ? Guten Appetit! Well, I of course have some sort of a list... But usually, when you i.e. turn a knob, the value display on top not only shows teh value, but also the module name and the parameter name on the left hand side. These together form the name of the parameter object, where numbers can be used as arrays: Oscillator1.Tune is the same as Oscillator[ 1 ].Tune There's more to come about this... bit by bit... here: http://www.u-he.net/scripting/ Questions can of course be asked here: http://www.u-he.net/audev/ It'll eventually get some pace some time soon... |
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| ^ | Joined: 07 Aug 2002 Member: #3542 Location: Berlin | ||
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just in case u will have a look here again, urs
the FMO1 for example is not reachable via script as well i think, because of the "space" between FM and Ocs1 not sure if i'm right, but i've tried out several spellings... just writing that to prevent u from forgetting something |
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| ^ | Joined: 07 May 2004 Member: #24380 | ||
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Urs wrote: Random Arpeggiator. Customize to taste (future versions will have to be made safer though... as the parameter index can vary from version to version) Thank you Urs, that's cool.. But, as asked via pm....can you let me know a way to write an .h2p file with textedit without having the rtf file format?? |
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| ^ | Joined: 14 Apr 2004 Member: #21151 Location: Rome | ||
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tengotiempo wrote: just in case u will have a look here again, urs
the FMO1 for example is not reachable via script as well i think, because of the "space" between FM and Ocs1 not sure if i'm right, but i've tried out several spellings... just writing that to prevent u from forgetting something Fixed in the next update You could of course reach them over the module ID or simply the parameter ID, but d'oh... there's no list yet, indeed! Later, |
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| ^ | Joined: 07 Aug 2002 Member: #3542 Location: Berlin | ||
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raikard233 wrote: But, as asked via pm....can you let me know a way to write an .h2p file with textedit without having the rtf file format??
I'd recommend BBEdit... but... I was hoping that there was still a BBEdit Lite... unfortunately one gets only BBEdit Pro anymore? Maybe someone knows a good free Texteditor for Mac which does *not* add ".txt" or any such suffix to every file automatically? Sigh... |
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| ^ | Joined: 07 Aug 2002 Member: #3542 Location: Berlin | ||
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Urs wrote: I'd recommend BBEdit... but... I was hoping that there was still a BBEdit Lite... unfortunately one gets only BBEdit Pro anymore? Maybe someone knows a good free Texteditor for Mac which does *not* add ".txt" or any such suffix to every file automatically? Sigh... Just found TextWrangler from the BBEdit website, it works. Thanx! http://www.barebones.com/products/textwrangler/download.shtm l |
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| ^ | Joined: 14 Apr 2004 Member: #21151 Location: Rome | ||
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raikard233 wrote: Just found TextWrangler from the BBEdit website, it works.
http://www.barebones.com/products/textwrangler/download.shtm l yep, this is basically what has become of BBEdit Lite. pretty damn nice for a freebie! |
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| ^ | Joined: 11 Jan 2007 Member: #135627 | ||
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Randomizer seems to be working here with Zebra2 CM on my system. Thanks Urs. ---- Mac Pro Quad 2.66 GHz. 9GB RAM Snow Leopard 10.6.8/Pro Tools 8.0.5/Digi 002R Live 8.3.4 Predator, Subboombass |
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| ^ | Joined: 16 Nov 2006 Member: #128695 | ||
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Is there any functionality planned that'll make loading scripts easier? Right now I need to save the scripts in every directory so I can easily load it, and also easily save the new preset in the same directory as its humble beginnings. A scripts column in the preset-tab would be great, I think. ---- ![]() |
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| ^ | Joined: 21 Mar 2006 Member: #102329 | ||
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Mighty Pea wrote: Is there any functionality planned that'll make loading scripts easier? Right now I need to save the scripts in every directory so I can easily load it, and also easily save the new preset in the same directory as its humble beginnings. A scripts column in the preset-tab would be great, I think.
Well, let's say... "sure - if it takes off" Currently I wouldn't want to do too much about it. There should be a few more scripts before anything happens... but then I was thinking about function-menus that can hold scripts specific to modules. We'll see... |
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| ^ | Joined: 07 Aug 2002 Member: #3542 Location: Berlin | ||
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Great little stuff, Urs!
Thanx... What's this Zebra2 CM Stuff about? Are there TWO versions of them??? Anyway, stripes rocks... ganym3d ---- CAUTION! Bad English! |
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| ^ | Joined: 14 Jul 2006 Member: #113209 Location: Berlin, Germany | ||
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yeah, thanks from me also for the randomizer. Very useful, have already used it in MFM for some raw material. It's also a nice way to find the nooks and crannies of any particular Zebra patch, it gave me some different looks at some recent new patches I've been messing with.
-mm |
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| ^ | Joined: 19 May 2008 Member: #180957 |
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