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http://www.breathcube.com/vst/horizondemo.zip horizon is a stereo unison synth (up to 64 oscillators per voice of polyphony) combined with a simple pattern sequencer that transposes in key. cpu can be high, sequencer can be fun, sound can be good, i like the pads (which benefit from polyphony). this demo (sorry for crudeness, the gui is in part unreadable) is temporary.. the demo's 2 voices of poly doesn't represent the product, which behaves differently in regards to cpu with 6 voices. as you may imagine, 64 phase distortion oscs in stereo can use a lot of cpu. i'm off to bed now, maybe i'l have a better idea for the demo. i wanted to do ~"peta awareness" demos and stuff, but i'm not sure it's such a good idea. |
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| ^ | Joined: 29 Apr 2002 Member: #2639 Location: i might peeramid | ||
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Even with only two voices, the "pads" are cool! The sequencer is very interesting as well. Alot of variety in the sounds, and parameters.
NICE |
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| ^ | Joined: 19 Jun 2008 Member: #183163 | ||
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Hi Xoxos,
compliments for your synth. I like it very much! I would wish only two changes: 16 steps for the sequencer and for the sequencer sliders a display that shows the value of the slider ( c3, g3...). |
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| ^ | Joined: 26 Sep 2004 Member: #42236 | ||
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cheers i tend to cut down on parameters that have an aural and visual feedback to reduce the cpu load of the synth, which is why there aren't note readouts 16 steps, maybe someday. there's a LOT of ways the sequencer could be advanced. for this first release i wanted to keep it's functionality limited to simple phrases, otherwise the sequencer will begin to take pages and pages of functions. some kind of 'aabbaacc' structural sequencer would be really useful too.. there are lots of things i could do with the seq, i wanted people to get the hang of this quickly i'm glad to hear it's working! |
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| ^ | Joined: 29 Apr 2002 Member: #2639 Location: i might peeramid | ||
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Hi Xoxos,
maybe that you have better eyes and ears than I. I find it little bit difficult to see the note value on the position of the sliders. I would prefer a note value display. Another solution could be the graphic of a mini keyboard on the the left side of the sliders. A good exmaple for it is the silverbox synth of spectralhead audio. |
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| ^ | Joined: 26 Sep 2004 Member: #42236 | ||
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I like the gui. I think the user should learn how to use it, not the other way around. |
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| ^ | Joined: 02 Aug 2005 Member: #76855 Location: Katie Couric blasters | ||
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| ^ | Joined: 21 Nov 2003 Member: #10518 Location: Mars, Solar System | ||
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| ^ | Joined: 17 Oct 2007 Member: #163296 | ||
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gucky, sequencer > note doesn't correlate like you'd expect.
there are 12 notes in an octave, but usually only seven scale degrees. you'll notice that sometimes MIDI notes that are next to each other output the same sequence, or only one note is different. that's because the output note is a function of the sequencer, the MIDI pitch (eg. portamento as well, which can be an interesting effect, try playing the 'seq connector' patch legato for an example) and also the bias control. the bias control adds some flexibility in how the played note is applied to the scale, it does mean that you'll have to listen to the pitch of the note in the sequence when setting it novaflash - sound - how can i improve the gui? is the text not bright enough? presets - i've got some more from cinningbao to go through (in a few days) but there's a bunch of things i didn't try, eg. modulate lfo with an envelope and assign lfo to sequence pitch for a fast gliss that widens or speeds up in pitch modulation. the seq isn't supposed to be complex, there are ways to 'bend' it some. |
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| ^ | Joined: 29 Apr 2002 Member: #2639 Location: i might peeramid | ||
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Optomadic wrote: Nice one xoxos. 64 oscils
if you've got the cpu for it.. the ceiling is only a number on a for-next loop and a graphic.. when i first started investigating unison, a few people said that much past ~8 voices is all mush.. imo it's sorta true, there's more buzzy character in the low #s, i found interesting smooth textures starting around 12-16 voices that might have various synthesis applications as a nonstatic osc, such as vibrating string emus. |
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| ^ | Joined: 29 Apr 2002 Member: #2639 Location: i might peeramid | ||
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@xoxos "how can i improve the gui? is the text not bright enough? "
the problem is the contrast i think. You use small font + low contrast colors. There is a small rectangle in the background label, maybe you should try to darker more or remove it ? tips : to test "colors" variations use a screenshot and play only with contrast then pick up the grey tone chosen. but nice work, i play with this demo version since 2 hours and i accumulate presets |
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| ^ | Joined: 21 Nov 2003 Member: #10518 Location: Mars, Solar System | ||
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the font seems big to me.. it's bigger than other peoples can't you see the colours? :O shoot me back presets if you want - 1/4 of the bank is empty. i know other people will use this differently than i do. |
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| ^ | Joined: 29 Apr 2002 Member: #2639 Location: i might peeramid | ||
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novaflash wrote: @xoxos "how can i improve the gui? is the text not bright enough? "
the problem is the contrast i think. You use small font + low contrast colors... Though I have less difficulty reading your (posted) screen-grap above, than the actual demo-mode GUI, it is very "dimly" contrasted for my tastes also. novaflash wrote: ...use a screenshot and play only with contrast then pick up the grey tone chosen.
Ergo: (but just the "faces", not the "frames")
I assumed the "demo version 2 voice poly" was intentional, as it never went away, but it really does make it rather "glaring". Not to mention my having a general aversion to "wild-wild-west-saloon" (sign) typefonts.
I'm getting some very interesting sounds from this, and looking forward to its developement. THANK YOU for the opportunity to play with it. |
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| ^ | Joined: 19 Jun 2008 Member: #183163 | ||
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i thought it looked like a monty python font on the gui i'll wait a few days to approach it fresh. |
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| ^ | Joined: 29 Apr 2002 Member: #2639 Location: i might peeramid | ||
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xoxos wrote: i thought it looked like a monty python font
on the gui i'll wait a few days to approach it fresh. More synths need that font! |
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| ^ | Joined: 22 Jan 2005 Member: #55562 Location: flint, michigan |
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