| Author | Topic: Need noise generator for creating analog supersaw. | ||
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I've measured the pitch Unstable "Speed" (8.040) + "Amount" (0.001) parameters' affect on the pitch of one oscillator from Helix:
(image from ReaTune) I cannot find a VST plugin that can create that kind of random oscillation with the use of noise and filters. I've tried using pink noise and a filter. When connecting it to the pitch modulation of an oscillator, it doesn't allow the pitch to drift off center like in the image. Any advice? My goal is to create a supersaw using my analog synthesizer and overdubbing it 16 times. Last edited by Architeuthis on Tue Nov 03, 2009 8:17 am; edited 2 times in total |
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| ^ | Joined: 27 Jan 2006 Member: #96068 Location: Gilbert, AZ | ||
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Noise = Supersaw? For supersaw-emu's you need primay many saws, noise only if needed in the background. |
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| ^ | Joined: 01 Feb 2009 Member: #199855 Location: Germany | ||
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Cyforce wrote: Noise = Supersaw?
How do I explain this? I'm talking about using nosie to cause the oscillator to drift in pitch *instead of* simply detuning the oscillator. And yes, you'd need another noise source for every oscillator. I'm not talking about using noise as an audio sorce. The graph above is a measure of pitch. The middle line represents Middle C. Notice how the pitch drifts randomly up and down. |
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| ^ | Joined: 27 Jan 2006 Member: #96068 Location: Gilbert, AZ | ||
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I can't remember if Jonas said it was something to do with phase drifting as well, with the Unstable settings. It is an interesting effect he's implemented, as you say it seems to be rather distinctive when compared to white or other kinds of randomly generated noise.
Comparing with Ultra Analog's "Error" setting, Helix's is much more dramatic. xD |
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| ^ | Joined: 26 Jul 2005 Member: #76065 Location: Aussieland, VIC | ||
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Hey MaliceX, I know this kind of noise "profile" is possible without any magical voodoo. If anything, the graph looks like filtered noise plus a random DC offset. The problem is getting that random DC offset.
I could use my analog slew (MOTM-820) before going into the FM input. That would get the random DC offset, but not the extra noisy spikes on top. However, maybe those aren't needed to create a nice dispersion of oscillators. I'll try this. |
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| ^ | Joined: 27 Jan 2006 Member: #96068 Location: Gilbert, AZ | ||
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All of that seems a bit overkill to be honest with you. Definately easy to do if you build the instrument yourself in something like SE, but if you can't build it custom or have someone build it custom for you it's pretty much not gonna be too easy. |
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| ^ | Joined: 24 Nov 2004 Member: #49114 Location: Texas | ||
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The analog slew limiter worked like a charm! It produced a nearly-identicaly "noise profile." Here's the result of my expiriment:
http://www.elanhickler.com/misc/helix_vs_analog.wa v First you hear the helix supersaw, then my analog imitation. Wow, nearly identical! |
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| ^ | Joined: 27 Jan 2006 Member: #96068 Location: Gilbert, AZ | ||
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Hey! I was just thinking up ways of doing this for the hell of it. I had the very same idea you did initially, but I'm afraid you lost me with your conclusion. |
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| ^ | Joined: 19 May 2006 Member: #107866 Location: Chicago | ||
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Alright, I was finally able to get a good nosie profile using KarmaFX synth noise and a filter. I can use that instead of an analog slew limiter.
Xybre, what? |
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| ^ | Joined: 27 Jan 2006 Member: #96068 Location: Gilbert, AZ | ||
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Architeuthis wrote: Cyforce wrote: Noise = Supersaw?
How do I explain this? I'm talking about using nosie to cause the oscillator to drift in pitch *instead of* simply detuning the oscillator. And yes, you'd need another noise source for every oscillator. I'm not talking about using noise as an audio sorce. The graph above is a measure of pitch. The middle line represents Middle C. Notice how the pitch drifts randomly up and down. Why don't taking a normal synth? V-Station? 3x Saws(8+8+16) - detuning, osc-balance, unisio, unisio detune, vco-drift, eq, filter - finish... The way to use a noise-generator will not really work, because for a real emu you will need 9 saws which are analog-modelled and has the right detuning to each other. And noise to build an analog saw? mhm ... i don't understand why you wanna build this in some noise-generators. It would be the same, like building a neuron sound with a 1osc-synth ^^ |
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| ^ | Joined: 01 Feb 2009 Member: #199855 Location: Germany | ||
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I believe he is multi-tracking the saw tooth output of analog oscillators (hardware) to emulate a digital "super-saw" by chaotically (not randomly) modulating the fine tune of the oscillators on each pass. With an analog oscillator you can't really modulate the phase and pitch the way a roland VA would effectively so he has to find a different way to get a similar result.
By slewing (also called lag or "smoothing") a noise signal you get a more gradual/slowed random modulation which can then be used to modulate the pitch of an oscillator. In the analog realm you can just low pass filter a noise source below audible range to get this kind of slow random voltage but using this method, you lose any cohesive relationship when you start multi-tracking because the modulation is truly random. A better approach would be to record a period of slow random voltage which can be used to modulate the pitch of the oscillator on each pass. The phase of this CV sample can then be offset on each pass to diffuse the obvious modulation characteristics. Something like that. Why one would do this is completely beyond me but for those confused about what is going on, that seems to be his motivation for the post. |
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| ^ | Joined: 07 May 2006 Member: #106746 Location: Southern California | ||
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To my eye, the waveform posted at top looks sort of like a sine wave, DC offset by a slower moving wave, with noise mixed in on top. |
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| ^ | Joined: 06 Aug 2003 Member: #8386 Location: San Francisco Bay Area | ||
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what measuring software is that? Are you sure its not a dc offset as the above me poster said? |
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| ^ | Joined: 29 Sep 2004 Member: #42614 | ||
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Here's my results: http://www.elanhickler.com/misc/supersaw.mp3
-Using an analog synthesizer overdubbed 16x for each patch using filtered white noise to create oscilator drift necessary for a good supersaw sound. You will hear the single oscillator and the 15 other oscillators fade in. In most cases, I randomly offset the overdubs 4ms to randomize phase. Percussion is from MicroTonic. The very last patch is from Audjoo Helix for comparison purposes. adamtrance wrote: what measuring software is that? Are you sure its not a dc offset as the above me poster said?
That's a graph from COCKOS ReaTune |
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| ^ | Joined: 27 Jan 2006 Member: #96068 Location: Gilbert, AZ | ||
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Very interesting thread Architeuthis, and an effective demo to demonstrate your results! If anyone else wants to try this in Kontakt, there's a useful tool for it in Soniccouture's Scriptorium, which I reviewed in SOS January 2009: www.soundonsound.com/sos/jan09/articles/scriptoriu m.htm The 'Analogue Oscillators' script is probably the best one to try, as it's designed for this very purpose. However, its 'Controller Wobbler' script also generates random controller streams incorporating Brownian or Gaussian randomicity. I suspect the gentler wandering of the Brownian option would be better for this application. Here's the product page if anyone wants to find out more: http://www.soniccouture.com/en/products/p31-script orium Martin |
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| ^ | Joined: 13 Jun 2006 Member: #110319 Location: Cornwall, UK |
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