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Pls help with note correction for texrure and motion in FLs
T3X
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PostPosted: Fri Feb 11, 2011 9:05 am reply with quote
Please help needed.

I run Flstudio with Motion 2.8 and Texture 1.2.
With both i have the problem that if i play a C note he shows a Bb.
I have tried to tune it but no effort has made.
When i use my keyboard on the computer (qwerty) normally the q=C, 2=C# and so on, but i found out that now the q=B so there is a difference of a half note.

I didn't find my answer here yet.
^ Joined: 11 Feb 2011  Member: #250164  
ugo
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PostPosted: Fri Feb 11, 2011 9:40 am reply with quote
Hi, I'm sorry to hear you've run into a problem - that is a weird one. I've never heard of that happening before. I'm downloading the demo of FLStudio 9.1 now and I'll check it out.
^ Joined: 06 Jan 2003  Member: #5285  Location: Leesburg VA, USA
T3X
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PostPosted: Fri Feb 11, 2011 10:18 am reply with quote
Ok thnx,
It is weird but i have found a workaround.
I set the root note on B and then it's almost ok, still there is a small problem, when i have made a sequence and say the last note ends with a B or G or no matter what and he returns back to the beginning and should start with a C it's playing first a C# for 1/32cnd, it's really short but you can here and see it.
^ Joined: 11 Feb 2011  Member: #250164  
ugo
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PostPosted: Fri Feb 11, 2011 8:29 pm reply with quote
I loaded Motion and Texture into FL 9.1, and compared the pitch against PoiZone and Alchemy, and I ran them them a tuner to make sure my ears were not deceiving me - I can't seem to reproduce the problem. Everything seems to be right on pitch for me. I tested with my MIDI controller and using the computer keyboard, and playing C resulted in the synths delivering a C. I also tried different sample rates but it still seemed to be ok.

Unfortunately I'm not sure what could be causing the results you're experiencing. Both synths have detuning, and extra oscillators that can be set to a different pitch. Also, Motion has pitch modulation options. Any chance you might have left one of those functions on when testing the pitch?
^ Joined: 06 Jan 2003  Member: #5285  Location: Leesburg VA, USA
xybre
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PostPosted: Sat Mar 19, 2011 6:51 am reply with quote
ugo wrote:
I also tried different sample rates but it still seemed to be ok.


My first guess is sample rate problems. I encounter issues especially when my render settings are different from my project settings. (back when I used FL, but happens in XT also)
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