Super Nintendo Sounds VST?
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- KVRian
- 593 posts since 15 Oct, 2008
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- KVRAF
- 1942 posts since 22 Mar, 2002 from Timisoara, Romania
wooly's is the place to look in:
http://woolyss.com/chipmusic-plugins.php
http://woolyss.com/chipmusic-plugins.php
__Makunouchi Bento
http://makunouchibento.bandcamp.com
http://makunouchibento.bandcamp.com
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- KVRian
- 1491 posts since 10 Nov, 2002 from Moscow,Russia
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- KVRian
- 904 posts since 3 Aug, 2001 from Montreal
Super Nintendo's audio system AKA SPC aka S-SMP, is really a ADPCM derivative (BRR) sample player, it doesnt have built in sounds.
If you want "Super Mario World" sounds, you should look out for SNES sample extraction apps (there are plenty out there). However that is a legal fine line that no company in its right mind would ever cross.
There is however a certain digital 'grain' to that chip it that we have emulated for our future product, so ripping the samples as is it not enough to capture the full sound spectrum.
If you want "Super Mario World" sounds, you should look out for SNES sample extraction apps (there are plenty out there). However that is a legal fine line that no company in its right mind would ever cross.
There is however a certain digital 'grain' to that chip it that we have emulated for our future product, so ripping the samples as is it not enough to capture the full sound spectrum.
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com
https://twitter.com/plgDavid
https://plogue.com
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- KVRAF
- 1942 posts since 22 Mar, 2002 from Timisoara, Romania
SNES sample ripping with OPENSPC and SPC Tool
http://www.vgmusic.com/phpBB3/viewtopic ... 16&t=11269
http://www.vgmusic.com/phpBB3/viewtopic ... 16&t=11269
__Makunouchi Bento
http://makunouchibento.bandcamp.com
http://makunouchibento.bandcamp.com
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- KVRian
- 904 posts since 3 Aug, 2001 from Montreal
thiswakax wrote:SNES sample ripping with OPENSPC and SPC Tool
http://www.vgmusic.com/phpBB3/viewtopic ... 16&t=11269
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com
https://twitter.com/plgDavid
https://plogue.com
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- KVRAF
- Topic Starter
- 8490 posts since 5 Aug, 2009
thanks for the infos, hmmm i just listened to this song and it seemed that the chip had always the same sounds and changed a bit from the composer.
http://www.youtube.com/watch?v=vKBwbaIL ... dded#at=43
how did they do their tracks in the past on the snes?
http://www.youtube.com/watch?v=vKBwbaIL ... dded#at=43
how did they do their tracks in the past on the snes?
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- KVRAF
- 1942 posts since 22 Mar, 2002 from Timisoara, Romania
__Makunouchi Bento
http://makunouchibento.bandcamp.com
http://makunouchibento.bandcamp.com
- KVRist
- 149 posts since 9 Jun, 2011 from French Riviera
Definitely C700 VST, I was planning to make an accurate SNES VST at some point in the past to make a nice buddy to my Megadrive VST (FMDrive) until I found this one
It is really accurate and let you import data samples directly from a game file or even create your own by converting to the appropriate BRR format.
The particular delay echo feature of the SNES sound chip is also emulated perfectly.
It can be a little buggy but overall it is awesome.
It is really accurate and let you import data samples directly from a game file or even create your own by converting to the appropriate BRR format.
The particular delay echo feature of the SNES sound chip is also emulated perfectly.
It can be a little buggy but overall it is awesome.
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- KVRAF
- Topic Starter
- 8490 posts since 5 Aug, 2009
are there any presets available? thx
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
- KVRist
- 149 posts since 9 Jun, 2011 from French Riviera
http://snesmusic.org/v2/select.php?view ... =A&limit=0
You can import any compatible .spc files from there and play with the samples with C700
Want the Secret of Mana's instruments ? put the spc file in and Voila.
You can import any compatible .spc files from there and play with the samples with C700
Want the Secret of Mana's instruments ? put the spc file in and Voila.
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- KVRAF
- Topic Starter
- 8490 posts since 5 Aug, 2009
thx a lot is there also a snes player and also one which can covert to WAV or even mp3?Aly James wrote:http://snesmusic.org/v2/select.php?view ... =A&limit=0
You can import any compatible .spc files from there and play with the samples with C700
Want the Secret of Mana's instruments ? put the spc file in and Voila.
the files are rsn files, no spc files ?
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
- KVRist
- 149 posts since 9 Jun, 2011 from French Riviera
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- KVRist
- 83 posts since 3 Feb, 2011 from Iowa City, IA
I'm wondering this as well. I think I've heard that it had something to do with machine code? But that could be completely wrong...But they had to program the tracks with SOMETHING. Anyone around here who could explain the process would be greatly appreciated.Caine123 wrote:how did they do their tracks in the past on the snes?
I recall an interview with David Wise (of Donkey Kong Country 1/2 fame) where he mentioned his DKC tracks being inspired by the sound of the Korg Wavestation. OP may want to check out the Wavestation plugin in the Legacy Collection.
Using: Alchemy, Synth Squad, Arp 2600v, DSI Mopho desktop, PC