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KVR Forum » Humanoid Sound Systems
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I'm working on Scanned Synth Pro 3
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John [Humanoid Sound Sys]
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PostPosted: Mon May 30, 2011 9:42 am reply with quote
Hi Everyone,

I just wanted to officially let you know that I am currently working on developing Scanned Synth Pro 3. Things have been very quiet recently, mainly due to the fact that I have been busy doing development work on Alchemy for Camel Audio but I just wanted to let you all know that I am still committed to maintaining and improving Scanned Synth. The next version will provide new features that will open up another whole new world of sonic possibilities.

I expect to have it completed within the next six months and I will post updates on this thread when I have more news.

Thanks for all your support Smile

John.
^ Joined: 13 Mar 2006  Member: #101414  Location: Edinburgh, Scotland
Shabdahbriah
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PostPosted: Mon May 30, 2011 9:44 am reply with quote
Cool
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Bronto Scorpio
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PostPosted: Mon May 30, 2011 9:45 am reply with quote
Awesome Smile

Cheers
Dennis
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debra1rlo
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PostPosted: Mon May 30, 2011 9:52 am reply with quote
John [Humanoid Sound Sys] wrote:
BTW: Humanoid Sound Systems now finally has a Facebook presence:

http://www.facebook.com/pages/Humanoid-Sound-Systems/1574760 44315087

quoted to make post appear... looks like you missed a "/"

edit - oh wow, looks like you deleted your post... too bad here it is Razz HiHi



excellent news, i'm finding myself using this synth more and more. thanks for continuing to work on this awesome beast. count me as a returning customer when it's ready. Thumbs Up! Well Done
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EvilDragon
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PostPosted: Mon May 30, 2011 9:56 am reply with quote
Will it have oversampling? Currently, SSP2 can alias real bad, from my experience.


Good luck in developing!
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John [Humanoid Sound Sys]
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PostPosted: Mon May 30, 2011 10:03 am reply with quote
EvilDragon wrote:
Will it have oversampling? Currently, SSP2 can alias real bad, from my experience.


Good luck in developing!


Some people like the aliasing! Smile

Actually, version 3 will support variable wavetable sizes with optional oversampling to prevent aliasing.
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moocher
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PostPosted: Mon May 30, 2011 10:26 am reply with quote
Looking forward to this.Smile
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taoyoyo
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PostPosted: Mon May 30, 2011 11:07 am reply with quote
Looking forward to this too. Smile

As a precursory question, I know you mentioned that SSP will be going 64bit... do you know whether you'll be supporting AU and VST on OSX, or just one of them?

(I'm trying to get my formats sorted now so there's not so much housework when I do jump to 64!)

Cheers!
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EvilDragon
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PostPosted: Mon May 30, 2011 11:10 am reply with quote
John [Humanoid Sound Sys] wrote:
EvilDragon wrote:
Will it have oversampling? Currently, SSP2 can alias real bad, from my experience.


Good luck in developing!


Some people like the aliasing! Smile

Actually, version 3 will support variable wavetable sizes with optional oversampling to prevent aliasing.



Thanks for the reply! Yes, optional sounds perfect. Great!
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John [Humanoid Sound Sys]
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PostPosted: Mon May 30, 2011 11:10 am reply with quote
taoyoyo wrote:
Looking forward to this too. Smile

As a precursory question, I know you mentioned that SSP will be going 64bit... do you know whether you'll be supporting AU and VST on OSX, or just one of them?

(I'm trying to get my formats sorted now so there's not so much housework when I do jump to 64!)

Cheers!


It will be supporting 32 and 64-bit in both AU and VST formats. There will also be RTAS support for both OSX and Windows.
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taoyoyo
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PostPosted: Mon May 30, 2011 11:19 am reply with quote
John [Humanoid Sound Sys] wrote:
taoyoyo wrote:
Looking forward to this too. Smile

As a precursory question, I know you mentioned that SSP will be going 64bit... do you know whether you'll be supporting AU and VST on OSX, or just one of them?

(I'm trying to get my formats sorted now so there's not so much housework when I do jump to 64!)

Cheers!


It will be supporting 32 and 64-bit in both AU and VST formats. There will also be RTAS support for both OSX and Windows.


Very cool. Thanks for the info John, good luck with it all Smile
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ariston
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PostPosted: Mon May 30, 2011 11:26 am reply with quote
great news... this is one under-rated beauty.

I'm one of those that like the aliasing. Very Happy

Seriously, can't wait to see what you'll come up with.
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PostPosted: Mon May 30, 2011 12:10 pm reply with quote
John [Humanoid Sound Sys] wrote:
EvilDragon wrote:
Will it have oversampling? Currently, SSP2 can alias real bad, from my experience.


Good luck in developing!


Some people like the aliasing! Smile


+1
Smile

looking forward to importing wavecycles although it can kind of be done already if you replace the originals
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Musical Gym
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PostPosted: Mon May 30, 2011 12:22 pm reply with quote
Any idea of upgrade price yet from version 2 to version 3?
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EvilDragon
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PostPosted: Mon May 30, 2011 1:57 pm reply with quote
Related to above question - are you keeping the honor-based pay-what-you-think-it's-worth system?
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