Sendy wrote:vary the slope to morph into a triangle and then ramp waveform
Sendy wrote:one or two moving holes in the saw's shape
Sendy wrote:amplitude modulating a sawtooth with a variable pulse wave 0 or 1 octaves higher
Sendy wrote:Still there are other methods
Sendy wrote:oatmeal and several other synths use the antiphase method of PWM, which means when you do PWM on a Sawtooth, you're actually ending up with a normal variable pulse wave
bstageboss wrote:What you would hear when you changed the pulsewith parameter was that all of a sudden a lower octave would creep in. At very small settings the oscillator sounded a bit like it there were two sawtooth waves an octave apart. At higher settings you got a bright (even alias-y) sawtooth approximation that was now an octave lower.
bstageboss wrote:A bright asymmetrical sawtooth wave that drops an octave when modulation is not zero
bstageboss wrote:Looks pretty, but it's just adding a PWM square on top of a static sawtooth. It probably sounds nice and full, but it's not emulating the D series.
bstageboss wrote:It's also different from the Alpha Juno style PWM Saw.
Can you guys post some examples/images/mp3s?
Too many different definitions...
The simple question is: CAN we get the waveshapes from Roland's picture?
Or that picture is not precise (just approx. info)?
I tried to show that even simple "adding a PWM square on top of a static sawtooth" IMHO can be close
There are other ways, of course. Maybe you can suggest something that will be close enough on Synth1? I have some ways, but I'd like to hear your oppinion also.