A Collection of Useful C++ Classes for Signal Processing

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Post

Too much hassle to support x64 on older visual studios.

FYI, I am in the middle of a major change to how the directories are organized and how the shared properties are located. It will be possible to checkout DspFilters in such a way that it will use your own copy of the .xcconfig, .props, or .vsprops files (by connecting to */trunk/shared instead of */trunk, and making a personal copy of */user).

This will allow DSPFilters build settings to be personalized and used in your own project to ensure consistent build settings on all devices and platforms, without having to change the .xcproject, .vcproj, or .vcxproj file. That means I can update the DSPFilters project, and when you update to the new version it will compile with the new features while retaining your personalized build settings.

If you happen to do an svn checkout within the next 24 hours and catch me in the middle of these changes, I put up a "tag" called flat_hierarchy in the repo which is the latest version before the changes. This tag has the vs2008 support.

Post

Seems that I'm done with the changes.

DSPFilters has undergone a radical restructuring. There are 3 projects now (JuceAmalgam, DSPFilters, and DSPFiltersDemo) each with its own set of files for supported IDEs (XCode4, VisualStudio2008, and VisualStudio2010).

Instructions on how to open and build the demo are in README.txt.

Project files may be used independently, or combined. For example, you can use just JuceAmalgam, or just DSPFilters. Or you can use JuceAmalgam and DSPFilters, without the demo, and use your own application project.

Build outputs have been structured to use macros from property sheets, on all platforms (.xcconfig on XCode, .props and .vsprops on 2010 and 2008). The build outputs are relative to the solution instead of the project, so everything will get grouped neatly into a directory related to the configuration and platform. For example, "x64Release" will contain all Release build outputs for 64-bit windows.

Intermediate files each go into their own project and configuration/platform specific directory.

In addition, there are instructions on how to mount DSPFilters into your own SVN repo using svn:externals in such a way that the existing project files will use your own copy of the property sheets. This lets you change all the build settings (including destination directories) on all the DSPFilters projects, without changing the project files themselves.

The implication is that I can update DSPFilters projects (add files, move things around, etc) while your custom build settings are retained.

Furthermore, if you are not already using shared build settings, there are instructions on how to copy the shared settings and apply them into your own project (for all platforms) so that all of your projects can inherit the same set of settings.

Feedback appreciated!! This hasn't gotten much testing (except for my testing).

Post

thevinn wrote:Visual Studio 2008 Workspace and Project Files Are Up!

You will need to svn checkout from the repo to get these new files. They are not in the big .zip download ...
Is there a light weight SVN client that you could suggest?
thanks,
pj

Post

I use TortoiseSVN, I dont know if you could call that light weight but it works really well, has nice Explorer integration, is well tested and extremely reliable. I would use it.

Post

thevinn wrote:I use TortoiseSVN, I dont know if you could call that light weight but it works really well, has nice Explorer integration, is well tested and extremely reliable. I would use it.
will do - thanks!

Post

Anyone try the new stuff? I put 40+ hours in it...

Post

Man, I'm really planning to use your stuff, but that won't happen until I have some other things ready first. But as soon as I get to the point of implementing the DSP part of my current project, you'll get some feedback from me. :wink:

Post

Tzarls wrote:Man, I'm really planning to use your stuff
I'm a cheap date - I would settle for anyone who could just do the svn checkout (NOT the .zip download) and compile for one or more platforms, and see that it works.

The more people who do this, the sooner I can fix any relevant bugs in the project or sources, which means it will become reliable more quickly.

Post

thevinn wrote:
I'm a cheap date - I would settle for anyone who could just do the svn checkout (NOT the .zip download) and compile for one or more platforms, and see that it works.
Are there dependencies to libs other than what ships with the compiler?

Post

mystran wrote:Are there dependencies to libs other than what ships with the compiler?
Well under Linux I had to add link support for freetype and alsa (for sound). Those are usually built in though (I think). This is what my .pro file looks like. Its not done, I have to learn more to make it proper:

The path to alsa is hard coded to /usr/lib64 obviously thats no good lol! But I'm learning qmake and it will be perfect soon.

Code: Select all

# Copyright (c) 2009-2011 by Vincent Falco, One Guy Group, Inc.
# License: MIT License (http://www.opensource.org/licenses/mit-license.php)

QT              -= core gui
TARGET           = DSPFiltersDemo
TEMPLATE         = app
CONFIG          += thread x11

INCLUDEPATH += \
  ../../../DSPFilters/include \
  ../../../JuceAmalgam/

LIBS += \
  ../../../DSPFilters/Builds/DSPFilters-Debug/libDSPFilters.a \
  ../../../JuceAmalgam/Builds/JuceAmalgam-Debug/libJuceAmalgam.a \
  /usr/lib64/libalsatoss.so.0.0.0 \

#    -lfreetype2 \
#    /usr/lib64/libfreetype.so \
#    /usr/lib64/alsa-lib/libasound_module_pcm_oss.so

CONFIG += link_pkgconfig
PKGCONFIG += \
  freetype2

SOURCES += \
    ../../source/ThreadQueue.cpp \
    ../../source/StepResponseChart.cpp \
    ../../source/SliderGroup.cpp \
    ../../source/SettingsWindow.cpp \
    ../../source/SettingsPanel.cpp \
    ../../source/ResizableLayout.cpp \
    ../../source/ResamplingReader.cpp \
    ../../source/Precompile.cpp \
    ../../source/PoleZeroChart.cpp \
    ../../source/PhaseChart.cpp \
    ../../source/NoiseAudioSource.cpp \
    ../../source/MainWindow.cpp \
    ../../source/MainPanel.cpp \
    ../../source/MainApp.cpp \
    ../../source/GroupDelayChart.cpp \
    ../../source/GainChart.cpp \
    ../../source/FilteringAudioSource.cpp \
    ../../source/FilterControls.cpp \
    ../../source/FilterChart.cpp \
    ../../source/CpuMeter.cpp \
    ../../source/BrickWallChart.cpp \
    ../../source/binaries.cpp \
    ../../source/AudioOutput.cpp

HEADERS += \
    ../../source/ThreadQueue.h \
    ../../source/StepResponseChart.h \
    ../../source/SliderGroup.h \
    ../../source/SettingsWindow.h \
    ../../source/SettingsPanel.h \
    ../../source/ResizableLayout.h \
    ../../source/ResamplingReader.h \
    ../../source/PoleZeroChart.h \
    ../../source/PhaseChart.h \
    ../../source/NoiseAudioSource.h \
    ../../source/MainWindow.h \
    ../../source/MainPanel.h \
    ../../source/MainApp.h \
    ../../source/GroupDelayChart.h \
    ../../source/GainChart.h \
    ../../source/FilterListener.h \
    ../../source/FilteringAudioSource.h \
    ../../source/FilterControls.h \
    ../../source/FilterChart.h \
    ../../source/CustomSlider.h \
    ../../source/CpuMeter.h \
    ../../source/ContentComponentConstrainer.h \
    ../../source/Common.h \
    ../../source/BrickWallChart.h \
    ../../source/bond.h \
    ../../source/binaries.h \
    ../../source/AudioOutput.h

Post

I think I can get the Linux build working, so don't bother with it.

What I could really use now is a set of Eclipse projects:

Android
iOS
MacOS
Windows

I hate Eclipse but people use it for Android development so I need to have projects for it.

I use vs-android myself ( http://code.google.com/p/vs-android/ ) and it works perfect. I refuse to run Eclipse.

Post

AUTO-ADMIN: Non-MP3, WAV, OGG, SoundCloud, YouTube, Vimeo, Twitter and Facebook links in this post have been protected automatically. Once the member reaches 5 posts the links will function as normal.
Vincent,
#ifndef __First I'll kiss your ass__
#include <It's awesome to find such a well documented deep library. Also, you appear to be very present on KVR supporting the thing. So kudos and thanks.>
#endif

I'm working on a VST. I have everything linking and compiling, but I'm having a little problem. I am attempting to implement a Butterworth bandpass. I am filtering the float** inputs buffer as preprocessing for autocorrelation, but I still want to pass the unprocessed signal to the outputs. I am, therefore, creating a filteredInput array, dumping the input buffer into that array, and filtering filteredInput. Pointers make me feel bad about myself, and I think I'm not typing the array correctly. I have tried a bunch of different things, but no success so far. I get a runtime error when I try to open the VST in Ableton Live. I've included the bit of code where I make declarations etc.
Below that I've included the crash log. Thanks.

Code: Select all (#)

    
void MYVST::processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames)
{
	double fs = (double) getSampleRate();
	int fsInt = (int) getSampleRate();
    float *filteredInput[1];
    filteredInput[1] = new float[sampleFrames];
    filteredInput[0] = *inputs;
    // create a 2-channel Butterworth Band Pass of order 4,
    // with parameter smoothing and apply it to the audio data.
    // Output samples are generated using Direct Form II realization.
    double filterHighBand = 400;
    double filterLowBand  = 55;
    
    
    {
        Dsp::Filter* butterFilter = new Dsp::SmoothedFilterDesign
        <Dsp::Butterworth::Design::BandPass <4>, 1, Dsp::DirectFormII> (256);
        Dsp::Params params;
        params[0] = fs;// sample rate
        params[1] = 4; // order
        params[2] = ((filterHighBand - filterLowBand)/2) + filterLowBand; // center frequency
        params[3] = filterLowBand - filterLowBand; // band width
        butterFilter->setParams (params);
        butterFilter->process(sampleFrames, filteredInput);
    }

CRASH LOG:

Process: Live [7948]
Path: /Applications/Live 8.2.1 OS X/Live.app/Contents/MacOS/Live
Identifier: com.ableton.live
Version: 8.2.1 (8.2.1)
Code Type: X86 (Native)
Parent Process: launchd [109]

Date/Time: 2011-09-04 20:58:39.825 -0400
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6

Interval Since Last Report: 45709 sec
Crashes Since Last Report: 16
Per-App Interval Since Last Report: 27770 sec
Per-App Crashes Since Last Report: 16
Anonymous UUID: 6B673C21-3D5D-4C52-B811-ACF49FEBDD47

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 16

Application Specific Information:
Assertion failed: (p2.first == std::conj (p1.first)), function BandPassTransform, file /Users/dghyman/DsHouse/DMusic/TMT/INFINUITAR/Infinuitar/public.sdk/samples/vst2.x/mac/DSPFilters/PoleFilter.cpp, line 185.


Thread 0: Dispatch queue: com.apple.main-thread
0 com.ableton.live 0x0040e2c8 0x1000 + 4248264
1 com.ableton.live 0x0040b230 0x1000 + 4235824
2 com.ableton.live 0x0040aa96 0x1000 + 4233878
3 com.ableton.live 0x0040b219 0x1000 + 4235801
4 com.ableton.live 0x0040aa96 0x1000 + 4233878
5 com.ableton.live 0x0040b219 0x1000 + 4235801
6 com.ableton.live 0x0040aa96 0x1000 + 4233878
7 com.ableton.live 0x0040b219 0x1000 + 4235801
8 com.ableton.live 0x0040aa96 0x1000 + 4233878
9 com.ableton.live 0x0040b219 0x1000 + 4235801
10 com.ableton.live 0x0040aa96 0x1000 + 4233878
11 com.ableton.live 0x0040b219 0x1000 + 4235801
12 com.ableton.live 0x0040aa96 0x1000 + 4233878
13 com.ableton.live 0x0040b219 0x1000 + 4235801
14 com.ableton.live 0x0040aa96 0x1000 + 4233878
15 com.ableton.live 0x0040afff 0x1000 + 4235263
16 com.ableton.live 0x0040aa96 0x1000 + 4233878
17 com.ableton.live 0x0040b219 0x1000 + 4235801
18 com.ableton.live 0x0040aa96 0x1000 + 4233878
19 com.ableton.live 0x0040afff 0x1000 + 4235263
20 com.ableton.live 0x0040aa96 0x1000 + 4233878
21 com.ableton.live 0x0040b219 0x1000 + 4235801
22 com.ableton.live 0x0040aa96 0x1000 + 4233878
23 com.ableton.live 0x0040afff 0x1000 + 4235263
24 com.ableton.live 0x0040aa96 0x1000 + 4233878
25 com.ableton.live 0x0040b219 0x1000 + 4235801
26 com.ableton.live 0x0040aa96 0x1000 + 4233878
27 com.ableton.live 0x0040b329 0x1000 + 4236073
28 com.ableton.live 0x0042e008 0x1000 + 4378632
29 com.ableton.live 0x0042e51c 0x1000 + 4379932
30 com.ableton.live 0x01004057 std::range_error::~range_error() + 1552441
31 com.ableton.live 0x00ffe3c2 std::range_error::~range_error() + 1528740
32 com.ableton.live 0x01014140 std::range_error::~range_error() + 1618210
33 com.ableton.live 0x01110e7a std::range_error::~range_error() + 2653788
34 com.ableton.live 0x00c5bcd1 std::invalid_argument::~invalid_argument() + 352299
35 com.ableton.live 0x00c5dc45 std::invalid_argument::~invalid_argument() + 360351
36 com.ableton.live 0x016607d7 std::out_of_range::~out_of_range() + 5114025
37 com.ableton.live 0x0152bb32 std::out_of_range::~out_of_range() + 3849220
38 com.ableton.live 0x0152d586 std::out_of_range::~out_of_range() + 3855960
39 com.ableton.live 0x0152c37b std::out_of_range::~out_of_range() + 3851341
40 com.ableton.live 0x0152cfc0 std::out_of_range::~out_of_range() + 3854482
41 com.ableton.live 0x0152d2da std::out_of_range::~out_of_range() + 3855276
42 com.ableton.live 0x01533bac std::out_of_range::~out_of_range() + 3882110
43 com.ableton.live 0x015358cb std::out_of_range::~out_of_range() + 3889565
44 com.ableton.live 0x016584d6 std::out_of_range::~out_of_range() + 5080488
45 com.ableton.live 0x01661578 std::out_of_range::~out_of_range() + 5117514
46 com.ableton.live 0x014a86a8 std::out_of_range::~out_of_range() + 3311482
47 com.ableton.live 0x014a89fc std::out_of_range::~out_of_range() + 3312334
48 com.ableton.live 0x014ab5ad std::out_of_range::~out_of_range() + 3323519
49 com.apple.Foundation 0x962ceefc _nsnote_callback + 345
50 com.apple.CoreFoundation 0x9162a793 __CFXNotificationPost + 947
51 com.apple.CoreFoundation 0x9162a19a _CFXNotificationPostNotification + 186
52 com.apple.Foundation 0x962c3cf0 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
53 com.apple.Foundation 0x962d10fd -[NSNotificationCenter postNotificationName:object:] + 56
54 com.apple.AppKit 0x98cd3216 -[NSApplication _postDidFinishNotification] + 125
55 com.apple.AppKit 0x98cd3126 -[NSApplication _sendFinishLaunchingNotification] + 74
56 com.apple.AppKit 0x98e2a339 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274
57 com.apple.AppKit 0x98e29f59 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101
58 com.apple.Foundation 0x96304298 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511
59 com.apple.Foundation 0x9630405c _NSAppleEventManagerGenericHandler + 228
60 com.apple.AE 0x9159ef5c aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
61 com.apple.AE 0x9159ee5b dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
62 com.apple.AE 0x9159ed65 aeProcessAppleEvent + 197
63 com.apple.HIToolbox 0x952f7197 AEProcessAppleEvent + 50
64 com.apple.AppKit 0x98ca37d2 _DPSNextEvent + 1420
65 com.apple.AppKit 0x98ca2dd6 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
66 com.apple.AppKit 0x98c651f3 -[NSApplication run] + 821
67 com.ableton.live 0x014abbc2 std::out_of_range::~out_of_range() + 3325076
68 com.ableton.live 0x014a7cde std::out_of_range::~out_of_range() + 3308976
69 com.ableton.live 0x00003232 0x1000 + 8754
70 com.ableton.live 0x00003159 0x1000 + 8537

Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x98a62382 kevent + 10
1 libSystem.B.dylib 0x98a62a9c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x98a61f59 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x98a61cfe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x98a61781 _pthread_wqthread + 390
5 libSystem.B.dylib 0x98a615c6 start_wqthread + 30

Thread 2:
0 libSystem.B.dylib 0x98a61412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x98a619a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x98a615c6 start_wqthread + 30

Thread 3:
0 libSystem.B.dylib 0x98a3bb36 semaphore_wait_trap + 10
1 com.ableton.live 0x0039db92 0x1000 + 3787666
2 com.ableton.live 0x0043a819 0x1000 + 4429849
3 com.ableton.live 0x0043a83d 0x1000 + 4429885
4 com.ableton.live 0x003a0f43 0x1000 + 3800899
5 libSystem.B.dylib 0x98a69259 _pthread_start + 345
6 libSystem.B.dylib 0x98a690de thread_start + 34

Thread 4:
0 libSystem.B.dylib 0x98a3bafa mach_msg_trap + 10
1 libSystem.B.dylib 0x98a3c267 mach_msg + 68
2 com.apple.audio.midi.CoreMIDI 0x029a90c1 XServerMachPort::ReceiveMessage(int&, void*, int&) + 155
3 com.apple.audio.midi.CoreMIDI 0x029c797a MIDIProcess::RunMIDIInThread() + 150
4 com.apple.audio.midi.CoreMIDI 0x029aa2d9 XThread::RunHelper(void*) + 17
5 com.apple.audio.midi.CoreMIDI 0x029a9ca6 CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x98a69259 _pthread_start + 345
7 libSystem.B.dylib 0x98a690de thread_start + 34

Thread 5:
0 libSystem.B.dylib 0x98a3bb36 semaphore_wait_trap + 10
1 com.ableton.live 0x0039db92 0x1000 + 3787666
2 com.ableton.live 0x00059d2d 0x1000 + 363821
3 com.ableton.live 0x003a0f43 0x1000 + 3800899
4 libSystem.B.dylib 0x98a69259 _pthread_start + 345
5 libSystem.B.dylib 0x98a690de thread_start + 34

Thread 6:
0 libSystem.B.dylib 0x98a3bb36 semaphore_wait_trap + 10
1 com.ableton.live 0x0039db92 0x1000 + 3787666
2 com.ableton.live 0x00059d2d 0x1000 + 363821
3 com.ableton.live 0x003a0f43 0x1000 + 3800899
4 libSystem.B.dylib 0x98a69259 _pthread_start + 345
5 libSystem.B.dylib 0x98a690de thread_start + 34

Thread 7:
0 libSystem.B.dylib 0x98a3bb36 semaphore_wait_trap + 10
1 com.ableton.live 0x0039db92 0x1000 + 3787666
2 com.ableton.live 0x00059d2d 0x1000 + 363821
3 com.ableton.live 0x003a0f43 0x1000 + 3800899
4 libSystem.B.dylib 0x98a69259 _pthread_start + 345
5 libSystem.B.dylib 0x98a690de thread_start + 34

Thread 8:
0 libSystem.B.dylib 0x98a3bb36 semaphore_wait_trap + 10
1 com.ableton.live 0x0039db92 0x1000 + 3787666
2 com.ableton.live 0x00340a75 0x1000 + 3406453
3 com.ableton.live 0x003a0f43 0x1000 + 3800899
4 libSystem.B.dylib 0x98a69259 _pthread_start + 345
5 libSystem.B.dylib 0x98a690de thread_start + 34

Thread 9:
0 libSystem.B.dylib 0x98a3bafa mach_msg_trap + 10
1 libSystem.B.dylib 0x98a3c267 mach_msg + 68
2 com.apple.CoreFoundation 0x9160c30f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x9160b3f4 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x9160b221 CFRunLoopRunInMode + 97
5 com.apple.audio.CoreAudio 0x999ac96c HALRunLoop::OwnThread(void*) + 162
6 com.apple.audio.CoreAudio 0x99998488 CAPThread::Entry(CAPThread*) + 140
7 libSystem.B.dylib 0x98a69259 _pthread_start + 345
8 libSystem.B.dylib 0x98a690de thread_start + 34

Thread 10:
0 libSystem.B.dylib 0x98a3bc0e mach_wait_until + 10
1 ...ple.CoreServices.CarbonCore 0x9075a7f0 MPDelayUntil + 43
2 ...ple.CoreServices.CarbonCore 0x9076a226 Delay + 107
3 ...opellerheads.rewire.library 0x2004b7e8 RWPUnregisterDeviceImp + 21574
4 ...opellerheads.rewire.library 0x20066a5c RWPUnregisterDeviceImp + 132794
5 libSystem.B.dylib 0x98a69259 _pthread_start + 345
6 libSystem.B.dylib 0x98a690de thread_start + 34

Thread 11:
0 libSystem.B.dylib 0x98a3bafa mach_msg_trap + 10
1 libSystem.B.dylib 0x98a3c267 mach_msg + 68
2 com.apple.CoreFoundation 0x9160c30f __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x9160b3f4 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x91611334 CFRunLoopRun + 84
5 ...lemony.MelodyneRewireDevice 0x20566659 GNMessagePortLoop(void*) + 143
6 ...lemony.MelodyneRewireDevice 0x2057fe33 GNThreadHandler(void*) + 103
7 libSystem.B.dylib 0x98a69259 _pthread_start + 345
8 libSystem.B.dylib 0x98a690de thread_start + 34

Thread 12:
0 libSystem.B.dylib 0x98ab208a sem_wait + 10
1 ...lemony.MelodyneRewireDevice 0x2056026c GNCondition::waitForSignal() + 32
2 ...lemony.MelodyneRewireDevice 0x205588dd GNReWire2AudioDeviceHost::workerThreadFunction(void*) + 99
3 ...lemony.MelodyneRewireDevice 0x2057fe33 GNThreadHandler(void*) + 103
4 libSystem.B.dylib 0x98a69259 _pthread_start + 345
5 libSystem.B.dylib 0x98a690de thread_start + 34

Thread 13:
0 libSystem.B.dylib 0x98a61412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x98a619a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x98a615c6 start_wqthread + 30

Thread 14:
0 libSystem.B.dylib 0x98a69aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x98a959c5 nanosleep$UNIX2003 + 188
2 libSystem.B.dylib 0x98a95903 usleep$UNIX2003 + 61
3 com.apple.AppKit 0x98e0ce2d -[NSUIHeartBeat _heartBeatThread:] + 2039
4 com.apple.Foundation 0x962cf564 -[NSThread main] + 45
5 com.apple.Foundation 0x962cf514 __NSThread__main__ + 1499
6 libSystem.B.dylib 0x98a69259 _pthread_start + 345
7 libSystem.B.dylib 0x98a690de thread_start + 34

Thread 15:
0 libSystem.B.dylib 0x98a61412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x98a619a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x98a615c6 start_wqthread + 30

Thread 16 Crashed:
0 libSystem.B.dylib 0x98aa90ee __semwait_signal_nocancel + 10
1 libSystem.B.dylib 0x98aa8fd2 nanosleep$NOCANCEL$UNIX2003 + 166
2 libSystem.B.dylib 0x98b23fb2 usleep$NOCANCEL$UNIX2003 + 61
3 libSystem.B.dylib 0x98b456f0 abort + 105
4 libSystem.B.dylib 0x98b3220f __assert_rtn + 252
5 ...g.vst2.4.example.INFINUITAR 0x1fb13e45 VSTPluginMain + 61205
6 ...g.vst2.4.example.INFINUITAR 0x1fb0d830 VSTPluginMain + 35072
7 ...g.vst2.4.example.INFINUITAR 0x1fb06f94 VSTPluginMain + 8292
8 ...g.vst2.4.example.INFINUITAR 0x1fb05350 VSTPluginMain + 1056
9 ...g.vst2.4.example.INFINUITAR 0x1fb02c1f 0x1fb02000 + 3103
10 com.ableton.live 0x000a7689 0x1000 + 681609
11 com.ableton.live 0x000bc3c3 0x1000 + 766915
12 com.ableton.live 0x000bc9da 0x1000 + 768474
13 com.ableton.live 0x000bca77 0x1000 + 768631
14 com.ableton.live 0x0004fc50 0x1000 + 322640
15 com.ableton.live 0x0004fc50 0x1000 + 322640
16 com.ableton.live 0x00075bf2 0x1000 + 478194
17 com.ableton.live 0x00075f49 0x1000 + 479049
18 com.ableton.live 0x0005fce6 0x1000 + 388326
19 com.ableton.live 0x00059e89 0x1000 + 364169
20 com.ableton.live 0x00059b7d 0x1000 + 363389
21 com.ableton.live 0x0005f9bd 0x1000 + 387517
22 com.ableton.live 0x0006a31e 0x1000 + 430878
23 com.ableton.live 0x0003a18c 0x1000 + 233868
24 com.ableton.live 0x0003a4b8 0x1000 + 234680
25 com.ableton.live 0x0003a6db 0x1000 + 235227
26 com.ableton.live 0x00c1adaf std::invalid_argument::~invalid_argument() + 86281
27 com.ableton.live 0x008cad58 0x1000 + 9215320
28 com.apple.audio.CoreAudio 0x9999c028 HP_IOProc::Call(AudioTimeStamp const&, AudioTimeStamp const&, AudioBufferList const*, AudioTimeStamp const&, AudioBufferList*) + 374
29 com.apple.audio.CoreAudio 0x9999bd8e IOA_Device::CallIOProcs(AudioTimeStamp const&, AudioTimeStamp const&, AudioTimeStamp const&) + 370
30 com.apple.audio.CoreAudio 0x9999bb7e HP_IOThread::PerformIO(AudioTimeStamp const&, double) + 620
31 com.apple.audio.CoreAudio 0x99998f40 HP_IOThread::WorkLoop() + 2506
32 com.apple.audio.CoreAudio 0x99998571 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
33 com.apple.audio.CoreAudio 0x99998488 CAPThread::Entry(CAPThread*) + 140
34 libSystem.B.dylib 0x98a69259 _pthread_start + 345
35 libSystem.B.dylib 0x98a690de thread_start + 34

Thread 16 crashed with X86 Thread State (32-bit):
eax: 0x0000003c ebx: 0x98aa8f39 ecx: 0xb088f77c edx: 0x98aa90ee
edi: 0x000000b9 esi: 0xb088f7d8 ebp: 0xb088f7b8 esp: 0xb088f77c
ss: 0x0000001f efl: 0x00000247 eip: 0x98aa90ee cs: 0x00000007
ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037
cr2: 0x052e2010

Binary Images:
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Model: MacBookPro6,2, BootROM MBP61.0057.B0C, 2 processors, Intel Core i5, 2.4 GHz, 4 GB, SMC 1.58f16
Graphics: NVIDIA GeForce GT 330M, NVIDIA GeForce GT 330M, PCIe, 256 MB
Graphics: Intel HD Graphics, Intel HD Graphics, Built-In, 288 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x93), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: ST9500420ASG, 465.76 GB
Serial ATA Device: MATSHITADVD-R UJ-898
USB Device: Hub, 0x0424 (SMSC), 0x2514, 0xfa100000 / 2
USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0xfa130000 / 5
USB Device: BRCM2070 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0xfa110000 / 4
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8218, 0xfa113000 / 8
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0236, 0xfa120000 / 3
USB Device: Hub, 0x0424 (SMSC), 0x2514, 0xfd100000 / 2
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0xfd120000 / 4
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0xfd110000 / 3

Post

I don't know what to say really, but the error output is not helpful. You're doing something wrong. Start with a simple "hello world" equivalent that instantiates a filter and work towards what you're trying to do and stop when you get the error, compare your change, and identify the problem.

The DSP Filters Demo compiles and runs so you can use that as a starting point.

Post

david1hyman wrote:

Code: Select all

void MYVST::processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames)
{
	double fs = (double) getSampleRate();
	int fsInt = (int) getSampleRate();
    float *filteredInput[1];
    filteredInput[1] = new float[sampleFrames];
Your error is right there. try float *filteredInput[2] instead.

Post

asomers wrote:Your error is right there. try float *filteredInput[2] instead.
I really appreciate it that you took the time out to help a user of one of my produts, even though it is not your own. I take a lot of pride in my work, I don't like to put things out that aren't robust and solid (like my Music Playlist Creation Tools).

This having been said, at the moment I have more projects active than I am really able to handle (including raising 2 million in venture capital for my friends facebook poker game "PokerVice" which is already released and working:
http://www.pokervice.com

Unfortunately, I had JUST completed an in-depth market report (the kind that is better to do yourself to get the good results instead of paying another company to do a half ass job) and this just got filed with the SEC:

http://sec.gov/Archives/edgar/data/1439 ... ex1016.htm

I was literally inches away from getting a 2 million angel investment for my childhoods friends' game - its been their dream since they were 10 to have a successful game company.

Basically Facebook is giving Zynga games and websites features that will put
every other game developer out of business.

Now my friends are closing the businsss and looking for jobs.

So my mind is in a little bit of a jumble - I took the week off after this happened and started fooling around with the SCS.4DJ and wrote those scripts.

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