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Nexus2 2.3.0 is out 64bit
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zvenx
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PostPosted: Mon Dec 12, 2011 3:36 am reply with quote
is it now vst3? manuel had mentioned that before but I don't see it in the installer or in the documentation....

rsp
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msvs
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PostPosted: Mon Dec 12, 2011 3:37 am reply with quote
no, this was a mistake I made. Sad
VST3 did not make it into this update, but its next on the list and will come very soon
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zvenx
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PostPosted: Mon Dec 12, 2011 3:41 am reply with quote
not a problem.....I too prefer the jagged graphics for now....the 100% screen was problematic for my 47 year old eyes.
thanks for the response.
rsp
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zeep
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PostPosted: Mon Dec 12, 2011 3:43 am reply with quote
I just bought 3 expansions 2 days ago. I wish refx had sent an email about this update before..

Does Kamui 2 work with the 'old' nexus 2 or do i need this update to use it? I'm kind of fond to my black skin and it seems there are issues with the gui.
Last edited by zeep on Mon Dec 12, 2011 4:05 am; edited 1 time in total
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msvs
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PostPosted: Mon Dec 12, 2011 3:46 am reply with quote
Kamui & Apres Ski will need the update
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elipsis1
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PostPosted: Mon Dec 12, 2011 3:48 am reply with quote
Hmm, good question on if Kamui 2 will work with older version... I upgraded before trying Kamui 2.
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re_mute
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PostPosted: Mon Dec 12, 2011 3:54 am reply with quote
randyandyvandaman wrote:
Quote:
Or an email informing you of the new version or hey, there's a sale on.
Customer relations is, ahem, not REFX's thing


Have to disagree with you on this one.

I as a registered customer got an email informing me of forthcoming update and new soundbanks.

Sometimes it also pays to actually check their website for details.

Besides MSVS said several months ago to check for 64 bit update before xmas and he has delivered.

Customer relations is handled by Mike and Eva and I guarantee if you fill in a support ticket you will be answered.

I expect to pay for V3 when it becomes self programmable.


Cheers


I'm a registered user too, got sweet f**k all about the sale or update. Their support is indeed excellent, one of the best out there, but interacting with the general populace is not REFX's forte, hence the abrupt closure of the support forum with no word of explanation.
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cyphersuit
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PostPosted: Mon Dec 12, 2011 3:56 am reply with quote
re_mute wrote:
Caine123 wrote:
im also diappointed and while i love nexus2 etc. i dont like the official behaviour much, you dont get a "sorry" "we are working on it" or something. just here you have it.


Or an email informing you of the new version or hey, there's a sale on.
Customer relations is, ahem, not REFX's thing. Laughing


Well, i got an email newsletter from refx..... so you should probably check your spam folder.
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zvenx
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PostPosted: Mon Dec 12, 2011 3:56 am reply with quote
I suspect the skins won't be till next year.....
based on this "That's all for now; Merry Christmas and a Happy New Year from everyone here at reFX"

rsp
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zvenx
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PostPosted: Mon Dec 12, 2011 3:58 am reply with quote
oh by the way...and I guess I should ask on the support portal too, is there anyway to make ultra quality the default for every instance?

thanks
rsp
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grymmjack
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PostPosted: Mon Dec 12, 2011 4:00 am reply with quote
randyandyvandaman wrote:
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Again, tough problem to solve and I'm grateful for the additional option, just some observations.


Nice post Grymjack. I'm sure a lot of companies could benefit from you're graphics experience.

Cheers


Thanks Smile

One more thought; vector format would be the ultimate solution, but it poses a significant problem as msvs suggested since the current UI is 3D rendered.

Designing all vector stuff can be more challenging than raster, but depending on the goal, near photo-realism can still be achieved with enough patience and attention to detail.

Vector graphics may add to CPU load though? If so, a proxy or something could be used; where source vectors (for example SVG) kept on disk at a base size are then rasterized upon choosing new size.

This would add a lot of complexity for a minor feature addition I think, but it would give the benefit of a lower cost raster in use (assuming vectors cost CPU cycles to draw), while still affording the flexibility of vector for design/legibility.

This re-sizing stuff is a really hard problem to solve without pissing everyone off.

I don't envy the life of a plugin developer. Give an inch and we want a mile.

Being balls honest, the 200% mode is much easier to see without glasses, even though it dominates my 1680x1050 display.

I'm curious what the catalyst was for this option? Live performance at a distance?
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randyandyvandaman
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PostPosted: Mon Dec 12, 2011 4:01 am reply with quote
I'm happy to continue with 32 bit version at the moment and as I stand up when working the GUI is fine from a 52 inch LCD.

Cheers
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zvenx
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PostPosted: Mon Dec 12, 2011 4:03 am reply with quote
a larger gui was my first complaint...all the tons of presets with the pint size gui was harder to access for me... and no I dont think they did it for me.. but this was my number one gripe with nexus2 and I am glad it was addressed, at least in part for now.
rsp
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Caine123
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PostPosted: Mon Dec 12, 2011 4:13 am reply with quote
zvenx wrote:
oh by the way...and I guess I should ask on the support portal too, is there anyway to make ultra quality the default for every instance?

thanks
rsp


yes thats something im waiting a long time now, shouldnt be hard to set it as default Sad
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m-ac
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PostPosted: Mon Dec 12, 2011 4:23 am reply with quote
Can we get an official list of updates and features with this release please?
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