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KVR Forum » Sonigen
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February 18th, New Beta version 0.9.213
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sonigen
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PostPosted: Fri Feb 17, 2012 5:02 pm reply with quote
Changelog.

1. LFO now has level modulation input.
2. ADSFR times & sustain level can be modulated.
3. Filters now have bipolar keytracking
4. Fixed a bug which prevented data directory being changed.
5. Cable opacity is now saved between sessions.
6. Pitch bend range can be set separately for up and down bends.
7. DelayFX tempo sync, and general improvements.
8. Fixed the bug where 3rd tag in browser was being ignored by tag filter.
9. Fixed phase offset for LFO BPM
10. Fixed the velocity glide problem
11. Hold Pedal now implemented
12. Documentation improved.
13. Voice count now up to 64 and uses less CPU when idle.
14. Modules are now renamable.
15. Syncrosc now blends between waveshapes rather than switches.
16. Voices turn off automatically instead of requiring master settings.
17. MIDI Aftertouch / Channel Pressure implemented.
18. Fixed issue causing unnecessary recompiles
19. Mono Legato mode for envelopes
20. Bug fixed where phase mod for LFO BPM mode not working
21. Polysine oscillator, phase modulation + funky feedback.
22. Selectable phase start for oscillators
23. Pulsaw shape can now be modulated.
24. Random controller, gives random value at on noteon.
25. Bug fixed where some installs didn't work properly unless in admin mode..
26. Now show Author and patch tags on main display
27. Show filter cutoff in HZ
28. Sine and Triangle oscillators (Pulsaw for triangle, polysine for sine)
29. Standalone tuning with different samplerates
30. Update signal labels to shorter text.

Regarding 7 : DelayFX now tracks host tempo. It's also been changed to work in two modes, stereo or ping pong mode. Stereo is just left and right delay lines with adjustable crossover on the feedback. Ping pong mode is similar except the crossover knob now controls input panning at the same time.

Regarding 14 : Double click on the module title to enter a new name.

Regarding 16 : No more "master" buttons. All VoiceMixers have built in envelope followers so that once they have all dropped below a certain level the voice is turned off. So everything is automatic now.

Regarding 17 : There is a single aftertouch controller, and that will either use channel pressure or polyphonic aftertouch, you can choose which in the preferences. I havent been able to test this since my keyboard has neither and i couldnt find a host that let me input polyphonic aftertouch.

Regarding 19 : You can pick whether an envelope behaves in mono legato mode or not, so you can have it on the filter but not the amp if you want. But it only has any effect in monophonic mode.

Regarding 21 : Polysine oscillator is a phase modulation oscillator with funky feedback, you can change the color of the feedback to get different tones.

Regarding 24 : Random controller, you can use this to add random variation to each new note.

There's also a bunch of cool new patches from Ed Ten Eyck!

Enjoy!
----
Chris Jones
www.sonigen.com
^ Joined: 23 Nov 2010  Member: #244129  
Shabdahbriah
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PostPosted: Fri Feb 17, 2012 9:37 pm reply with quote
Cool Thank you.

Look forward to playing with it.
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Perception is the ultimate "reality" ~ but not, the ultimate Truth.
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edteneyck
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PostPosted: Fri Feb 17, 2012 10:36 pm reply with quote
Great news Chris! Looking forward to checking out the additions & fixes. Smile

Also, I need to fix some of the presets I sent. Some of them are out of hand too loud.
^ Joined: 08 Feb 2010  Member: #225558  Location: USA
SoulState
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PostPosted: Sat Feb 18, 2012 1:12 am reply with quote
Cool! Let's Check it all Smile
^ Joined: 30 Dec 2008  Member: #197142  
EvilDragon
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PostPosted: Sat Feb 18, 2012 1:49 am reply with quote
Pretty nice updates! Thanks, Chris Smile
^ Joined: 06 Jan 2009  Member: #197719  Location: Croatia
Jesse J
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PostPosted: Sat Feb 18, 2012 2:58 am reply with quote
Wow, what an update!

I'm really excited about this new beta. Great news Chris!



Love
^ Joined: 02 Oct 2002  Member: #3986  Location: Finland, Europe
Jesse J
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PostPosted: Sat Feb 18, 2012 4:53 am reply with quote
Oh, the polysine is pure goodness! I wish I had my oscilloscope connected! Very Happy
^ Joined: 02 Oct 2002  Member: #3986  Location: Finland, Europe
sonigen
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PostPosted: Sun Feb 19, 2012 12:39 pm reply with quote
Jesse J wrote:
Oh, the polysine is pure goodness! I wish I had my oscilloscope connected! Very Happy


Glad you like it! Very Happy
----
Chris Jones
www.sonigen.com
^ Joined: 23 Nov 2010  Member: #244129  
Jesse J
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PostPosted: Sun Feb 19, 2012 1:05 pm reply with quote
sonigen wrote:
Jesse J wrote:
Oh, the polysine is pure goodness! I wish I had my oscilloscope connected! Very Happy


Glad you like it! Very Happy


I just made a patch that "hacks" into how the polysine works! It's very interesting and it works really well. I'll send the patch to you via email Chris.
^ Joined: 02 Oct 2002  Member: #3986  Location: Finland, Europe
V'ger
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PostPosted: Sat Feb 25, 2012 12:43 pm reply with quote
Great, a favourite synth just got better, thanks. Top patches too Ed. Thumbs Up!
^ Joined: 15 Dec 2009  Member: #221724  
thecontrolcentre
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PostPosted: Sat Feb 25, 2012 12:51 pm reply with quote
Thanks Thumbs Up!
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cablebob
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PostPosted: Mon Feb 27, 2012 3:49 pm reply with quote
Thank You, Sir! great update!

The Polysine is so great.
There is something strange with the new random feature.
It gets not properly retriggered when playing legato
or the sound decays after key release.

Please add a retrigger mode for the random control.

You made an awesome synth. I love it.
^ Joined: 01 Jan 2006  Member: #92898  Location: germany
V'ger
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PostPosted: Mon Feb 27, 2012 5:57 pm reply with quote
I find myself just endlessly tweaking the filter cutoff on the Tungsten patch (others too) and just marveling at the sound. Love (and also the crazy low CPU)
^ Joined: 15 Dec 2009  Member: #221724  
sonigen
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PostPosted: Sat Mar 03, 2012 4:26 pm reply with quote
cablebob wrote:

There is something strange with the new random feature.
It gets not properly retriggered when playing legato
Please add a retrigger mode for the random control.


I'll add it to the request list. The way it currently works is actually due to my lack of foresight when coding the controllers/modifiers, they don't actually get trigger events. So to get it working as it is I had to do a bit of hack, but likely more options will come later when i fix things properly.

Thanks,
----
Chris Jones
www.sonigen.com
^ Joined: 23 Nov 2010  Member: #244129  
sonigen
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PostPosted: Sat Mar 03, 2012 4:29 pm reply with quote
V'ger wrote:
Great, a favourite synth just got better, thanks. Top patches too Ed. Thumbs Up!


Very Happy
----
Chris Jones
www.sonigen.com
^ Joined: 23 Nov 2010  Member: #244129  
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