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looking for a bit of feedback on synth, please.
also have some questions(see note in zip) sim-3x v.0.1.33 beta test draft http://www.box.com/s/eqzb68o54aa287lfz0pp |
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| ^ | Joined: 12 Jun 2004 Member: #29330 | ||
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hi,
10mn test : - there is something weird : left channel is higher than the right frequently. - delay/bpm horizontal slider must be moved vertically = bad - 4% cpu when no sound is played, a bit heavy, unfortunately you use stock osc without on/off pin, so it's not easy to shutdown it. (all osc, vcf etc stock SE components should have this option!) about your DC shift, i have stopped to use the SC_SVF, one of my favorite filter, but have bug with SE v1.1, maybe...? it's difficult to help you without audio path design. i had this kind of problem when i re-shape the osc in some cases. about your 'kill audio engine', depending of your design, but you can limit the lower range of the res, or put a compressor/ hard limiter after the filter ? suggestion : a GUI a bit more contrasted/sharp ? think all users don't have 20yo eyes globally, it is a cool 'classic' synth |
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| ^ | Joined: 21 Nov 2003 Member: #10518 Location: Mars, Solar System | ||
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CPU spikes on loading and patch changes are normal. If you think about it, a patch change is the same thing as automating all the controls at the same time. This is bound to cause a momentary spike as all the controls are shifted to their new settings. It doesn't seem to be much off an issue with your synth, the spike is barely noticeable.
Just briefly tried out the inverted envelope problem and I think either something is wired wrong or you have a buggy module somewhere. It's not something we can help you with without looking at the se1 file. |
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| ^ | Joined: 16 Jun 2007 Member: #153917 | ||
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ah, so you spotted the chorus thing that makes one side
higher thah the other. it's my stereo chorus with one side using inverted cv of the other. been lazy, not looking into that more, probably a very logical explanation. i'll study it separately. and that is why i haven't fixed these things yet: still getting the whole thing together (it's moved on quite a lot in a more evolved version) vertical operation on all those horizontal controls was intentional, seemed ok to me mouse graphics to re-do...in fact, i've concluded all GUIs should be quite big, now: you can always minimise them. better than wrecking your eyes. the filter thing is just a huge wwwaaaappp from the EG and res'. there's a point where it kicks in, like a res-generated kick on a juno or something. can't quite remember what happens with analogue in this situation, or if they compensated the inverted side. i know i need to limit it somewhere when the EG is inverted. again, i need to work on it separately. negative resonance feedback? just wondering if there's a standard routine for dealing with this. i literally send all the EG cv in a negative direction, simple as that, via inverter. ah...s'pose i could multiply it by -1 instead, but make it -0.8 or something, scaling, maybe... i'm on it find the idea of a clipper inelegant, as, bang, it'll hit it's limit and then there's no range to play with. |
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| ^ | Joined: 12 Jun 2004 Member: #29330 | ||
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i have checked the SC_SVF again, -v confirmed here,
you should try the standard SVF or a DH. I guess the delay will sleep too when no note will played + dc solved = less cpu when waiting. "just wondering if there's a standard routine for dealing with this" i don't know, i put a standard clipper. I suppose the 'overload' will be different following the VCF used. i agree with chuck death, the cpu spike should not be a problem in your design. but when there is a ton of knob it is different, the 'float to volt' have a 30ms fade, i remove it during program change. |
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| ^ | Joined: 21 Nov 2003 Member: #10518 Location: Mars, Solar System | ||
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what do you mean '-v'? DC offset?
SC SVFx2 is giving me that lower LPF mode that is a bit like a volume-compensated moog(no volume drop with reso). already have 2xSVFs on another setting, but nowhere near same effect. ok, so i didn't try many...lots more out there. and: what do you mean by 'removing during program change'? having it in a container that ignores PC? question: i have GUI objects in GUI containers, separated from all the processing modules(these are the ones that normally 'obey' PC). do i really have to think of polyphony settings for GUI objects? i figure not. just processing module containers? and that's a whole other story. working it out gradually, but is it important to set polyphony at each stage in the signal path? i still take a simplistic approach to this, and don't know what'll happen with big chords on this. skills... |
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| ^ | Joined: 12 Jun 2004 Member: #29330 | ||
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nice little synth
i'd lose the scope tho, unless its showing the raw osc output, visually its not much use (and even then its not much use, imo) |
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| ^ | Joined: 01 Oct 2001 Member: #1189 Location: England | ||
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"what do you mean '-v'? DC offset?"
yes, a negative volt value "removing during program change" i set temporary the fade 'off' : the smooth transition is disable, i guess decreasing the cpu spike. "do i really have to think of polyphony settings for GUI objects?" If no signal coming from a poly midi to cv, a GUI element is 'mono' so you can containerize it w/o problem "is it important to set polyphony at each stage in the signal path?" I use this typical design : - a mono container with modulators like LFO, mod.wheel etc - a poly container including VCO, VCF, VCA etc - a mono container including FX each container must have a midi to cv with his appropriate setting, off course if a midi to cv signal is required. |
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| ^ | Joined: 21 Nov 2003 Member: #10518 Location: Mars, Solar System | ||
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cheers Kriminal! i did remember your 'Kitten''s analog-ness
at some point while making this. Eric: the clipper solution is not at all 'inelegant', quite the reverse. i tried my scaled invert this morning, but it didn't work on all settings. too many variables to work with: cutoff, reso, env amount, waveform, pitch etc. there were three test settings full@ x-1, half @x-0.5, and a median setting i tried at halfway and(???) -0.667(...)(wdf) i got better results with a clipper, which allows a great deal of control and tuning of the peak point. still have to find the optimal setting. inelegant is a bit like saying i won't use a compressor on any recording because it will ruin the dynamic range, lol.. am getting some very nice harmonic stuff-but couldn't really rouse the neighbours at 5am. but i'm still a bit untutored on the negative part of the waveform, and of 'limiting'. i would assume these would have equal significance, but apparently not. viz the negative voltage issue. explanations welcomed. nb: i also felt the scope was superfluous but i thought 'let's have a look at the pretty waveforms'. i will fix this with no scope, but this GUI is now stated and dead, moving on. (unless i decide to do a alesis hr16 orange lcd digi gui thing ) i'll see if i can suss out what you mean about float to volt etc. thanks for consultation etc |
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| ^ | Joined: 12 Jun 2004 Member: #29330 | ||
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re polyphony: ok, well in fact, i have ALL my GUI objects
in a GUI container+subcontainers, with all the other stuff outside of it. makes sense, and is very easy to organise. but polyphony on GUI actions?? probably not. but i've still allowed for it. ONLY the GUI container/s respond to PC. almost everything else is set to ignorePC. now i'm thinking volt2flots could also exist outside the GUI container as well, with only the float cable connected(...)> can't remember how much of an issue this is. 'everything else' is the signal/path/cv etc. here, i do try to do something useful with polyphony(eg: LFO=mono/osc=poly, and i #think' adsr = poly etc etc) but fx=mono??? i'm giving that as much whack as i can. in some situations in the past, my synths have choked in polyphonic situations, but not yet noticed here. anyway:...onwards... |
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| ^ | Joined: 12 Jun 2004 Member: #29330 | ||
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ok, so it wasn't kitten, but 'Felix' but i found something more interesting this morning, Krim', with your Bass Terminal plugin...please tell, what is that sem called 'voice mute'(or somet'ing) in there? ( in fact, i loaded it for a completely separate reason: to check if it could do something the BSrack does - nb: i made a patch of this, and it hasn't loaded the same way yet) |
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| ^ | Joined: 12 Jun 2004 Member: #29330 |
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