Latest News: AudioSpillage updates MiniSpillage to v1.3.2
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audiospillage wrote: Pre-order customers will receive the plugin on Monday. Hopefully this will help dispel any rumours of us taking the money and running off to Bermuda. To be fair it has been a very very long wait.
Best regards, AudioSpillage thanks for the reply, will keep an eye on my inbox. ---- macbook 2.4 GHz Intel Core Duo, 4 gigs ram, 250GB HD, Logic Studio 9 my blog and some music: http://rabbitearsmotel.wordpress.com/ |
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| ^ | Joined: 17 Jan 2008 Member: #171141 | ||
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Yeah, it's been long a wait, but looking at the feature list and realising I only gave up $25 bucks for this a while ago I'm not too disappointed.
Looking forward to this arriving on Monday (is there a fingers crossed emoticon?). |
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| ^ | Joined: 07 Oct 2004 Member: #43708 | ||
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Monday ? Perfect, can't wait ! |
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| ^ | Joined: 15 Feb 2012 Member: #275141 Location: France | ||
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audiospillage wrote: Samples can be looped (forward and alternated forwards/reverse looping available). I pre-ordered to basically repay the gift that is mini-spillage. |
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| ^ | Joined: 26 Nov 2009 Member: #220441 | ||
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Ftech - guess you never found an emoticon for crossed fingers!? |
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| ^ | Joined: 18 Mar 2011 Member: #252769 | ||
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jonahs wrote: audiospillage wrote: Samples can be looped (forward and alternated forwards/reverse looping available). At the moment no but let me know what you had in mind exactly! Currently the sample start frame and loop start/end points can be edited in real-time graphically. Perhaps LFO modulation can be added as a 2.x update. jonahs wrote: I pre-ordered to basically repay the gift that is mini-spillage.
Thanks! And I agree. One lives one learns (hopefully). Twitter seems like the best place for keeping a running dialog these days: AudioSpillage on Twitter AudioSpillage Last edited by audiospillage on Wed Feb 22, 2012 7:47 am; edited 1 time in total |
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| ^ | Joined: 13 Mar 2009 Member: #203031 | ||
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audiospillage wrote: jonahs wrote: audiospillage wrote: Samples can be looped (forward and alternated forwards/reverse looping available). At the moment no but let me know what you had in mind exactly! Currently the sample start frame and loop start/end points can be edited in real-time graphically. Perhaps LFO modulation can be added as a 1.x update. I can't say with absolute certainty without using it and knowing how you implemented the integration between samples and synthesis, but modulating the start and end points in a sampler is generally a cool way to make glitchy, stuttery sounds. It's much less generic sounding than most beat repeat style effects and much less mind numbing than slicing by hand. A more "practical" example would be in loading an audio file that has say 3 drum hits and attaching modulation to move the start point to get some variety. I'm also interested in trying out single cycle waveforms in the sample slots and while modulating the start and end point isn't necessary for this you can get musically interesting results by adding modulation to make "double cycle" waveforms or scanning through a longer audiofile one cycle at a time. I use Numerology and the Octatrack so all I really "need" are the MIDI hooks exposed so I can target them with Numerology's or Octatrack's modulation devices. On the other hand, based on the fact that MS2 can do poly rhythms I bet it would be really nice sounding to have internal LFOs that you can sync to step or bar length. It also might be nice to handle automation internally because my one real issue with MS now is that it's I have to keep a text file to lookup which parameters I want to modulate because they have generic names! Went a bit overboard...! Anyway, as I think is obvious from my post, I think of MS and AS as excellent rhythm oriented texture synths rather than "mere" drum synths. |
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| ^ | Joined: 26 Nov 2009 Member: #220441 | ||
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Oh, and how about some examples of the snare drum! |
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| ^ | Joined: 26 Nov 2009 Member: #220441 | ||
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jonahs wrote: audiospillage wrote: jonahs wrote: audiospillage wrote: Samples can be looped (forward and alternated forwards/reverse looping available). At the moment no but let me know what you had in mind exactly! Currently the sample start frame and loop start/end points can be edited in real-time graphically. Perhaps LFO modulation can be added as a 1.x update. I can't say with absolute certainty without using it and knowing how you implemented the integration between samples and synthesis, but modulating the start and end points in a sampler is generally a cool way to make glitchy, stuttery sounds. It's much less generic sounding than most beat repeat style effects and much less mind numbing than slicing by hand. A more "practical" example would be in loading an audio file that has say 3 drum hits and attaching modulation to move the start point to get some variety. I'm also interested in trying out single cycle waveforms in the sample slots and while modulating the start and end point isn't necessary for this you can get musically interesting results by adding modulation to make "double cycle" waveforms or scanning through a longer audiofile one cycle at a time. I use Numerology and the Octatrack so all I really "need" are the MIDI hooks exposed so I can target them with Numerology's or Octatrack's modulation devices. I see, this is almost starting to sound like a different plugin. Room can be set aside to possibly accommodate some of these features in a future update. This throws up some other interesting possibilities though! So far we haven't provided any way of directly modulating parameters via MIDI CC in either DrumSpillage or MiniSpillage. The code is lying dormant in those plugins but we haven't exposed it in the GUI as very few people have ever asked for it - amazingly enough. jonahs wrote: On the other hand, based on the fact that MS2 can do poly rhythms I bet it would be really nice sounding to have internal LFOs that you can sync to step or bar length. It also might be nice to handle automation internally because my one real issue with MS now is that it's I have to keep a text file to lookup which parameters I want to modulate because they have generic names!
Yeah, the problem with the generic names relates to how different hosts behave when given dynamic parameters that may change their names at any time (e.g. selecting a new model). Even though there is a standard procedure for that in the AU spec they all seem to do something different and the last time we tested only one of them did anything useful. Hence generic names. To ease the pain, in DrumSpillage we added tooltips displaying the real parameter names for the model controls (e.g. Model#1, Model#2..). Unless the major hosts now support dynamic parameters we'll do the same thing in MS2. jonahs wrote: Went a bit overboard...!
Anyway, as I think is obvious from my post, I think of MS and AS as excellent rhythm oriented texture synths rather than "mere" drum synths. Well why not go overboard! And thanks, that's exactly what we designed our plugins to do AudioSpillage |
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| ^ | Joined: 13 Mar 2009 Member: #203031 | ||
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audiospillage wrote: I see, this is almost starting to sound like a different plugin. Room can be set aside to possibly accommodate some of these features in a future update. This throws up some other interesting possibilities though! Well, yeah I agree that it goes outside the "comfort zone" of DS or MS. |
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| ^ | Joined: 26 Nov 2009 Member: #220441 | ||
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michael2 wrote: audiospillage wrote: Pre-order customers will receive the plugin on Monday. Hopefully this will help dispel any rumours of us taking the money and running off to Bermuda. To be fair it has been a very very long wait.
Best regards, AudioSpillage thanks for the reply, will keep an eye on my inbox. that was a month ago, any news? i'm still hanging in there, but you guys really should send out explanatory emails or something when you hit these snags. ---- macbook 2.4 GHz Intel Core Duo, 4 gigs ram, 250GB HD, Logic Studio 9 my blog and some music: http://rabbitearsmotel.wordpress.com/ |
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| ^ | Joined: 17 Jan 2008 Member: #171141 | ||
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michael2 wrote: michael2 wrote: audiospillage wrote: Pre-order customers will receive the plugin on Monday. Hopefully this will help dispel any rumours of us taking the money and running off to Bermuda. To be fair it has been a very very long wait.
Best regards, AudioSpillage thanks for the reply, will keep an eye on my inbox. that was a month ago, any news? i'm still hanging in there, but you guys really should send out explanatory emails or something when you hit these snags. Should be this week for the pre-order customers!! |
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| ^ | Joined: 13 Mar 2009 Member: #203031 | ||
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I'm looking at drum machines on ebay. I'm obviously in dire need of some new drum fun. (friendly bump) |
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| ^ | Joined: 26 Nov 2009 Member: #220441 | ||
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jonahs wrote: I'm looking at drum machines on ebay. I'm obviously in dire need of some new drum fun.
(friendly bump) I can't save you from yourself but you won't have to wait much longer - so put the iPad down and log out of eBay! You'll have some new drum fun for the price of the postage of whatever you were looking at on eBay. There won't be a lot of content to start with but we'll have some interesting sound sets to bundle at a later date. Tomorrow... Stephen |
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| ^ | Joined: 13 Mar 2009 Member: #203031 | ||
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audiospillage wrote: jonahs wrote: Do you still plan to have an upgrade path from MiniSpillage 2 to Drum Spillage 2 or have they diverged enough now that it doesn't make sense?
They will converge so the upgrade path will still be on. AudioSpillage I'm curious, can you tell us something about this upgrade path (such as pricing)? I'm planning on buying Drumspillage, but the sampling option in Minispillage 2 just seems too nice to pass... |
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| ^ | Joined: 13 Feb 2012 Member: #275048 Location: Amsterdam |
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