audiospillage wrote: jonahs wrote:
audiospillage wrote:Samples can be looped (forward and alternated forwards/reverse looping available).
Will we be able to alter the start and end points with either the internal or external modulation?
At the moment no but let me know what you had in mind exactly! Currently the sample start frame and loop start/end points can be edited in real-time graphically. Perhaps LFO modulation can be added as a 1.x update.
I can't say with absolute certainty without using it and knowing how you implemented the integration between samples and synthesis, but modulating the start and end points in a sampler is generally a cool way to make glitchy, stuttery sounds. It's much less generic sounding than most beat repeat style effects and much less mind numbing than slicing by hand.
A more "practical" example would be in loading an audio file that has say 3 drum hits and attaching modulation to move the start point to get some variety.
I'm also interested in trying out single cycle waveforms in the sample slots and while modulating the start and end point isn't necessary for this you can get musically interesting results by adding modulation to make "double cycle" waveforms or scanning through a longer audiofile one cycle at a time.
I use Numerology and the Octatrack so all I really "need" are the MIDI hooks exposed so I can target them with Numerology's or Octatrack's modulation devices.
On the other hand, based on the fact that MS2 can do poly rhythms I bet it would be really nice sounding to have internal LFOs that you can sync to step or bar length. It also might be nice to handle automation internally because my one real issue with MS now is that it's I have to keep a text file to lookup which parameters I want to modulate because they have generic names!
Went a bit overboard...!
Anyway, as I think is obvious from my post, I think of MS and AS as excellent rhythm oriented texture synths rather than "mere" drum synths.