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Hi, I installed this framework and followed the video setup and have some things working well but I have some problems:
The VST3 build appears to work ok and the Steinberg test app is loaded correctly but the plugin is not visible. I tried this with 64 bit and 32 bit builds. With the 32 bit one a copy of the dll appears in my Steinberg VST3 directory, with the 64 bit one it does not appear (I copied the settings from the 32 bit one as they were not set by default). The VST 2.4 build for 32 bit and 64 bit work fine as does the standalone app version. I also tried the OpenGL sample but it appears to use mac-only OpenGL API extensions? I am not too bothered about this as the sample shows how to set up a new panel with a graphics API which is the main thing I was interested in. Anyway apart from these minor things the system looks really really good. I love the python scripts and ease of getting going. Thanks. Keith |
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| ^ | Joined: 15 Mar 2007 Member: #143846 Location: Yorkshire, England | ||
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Another thing I noticed is that the project includes a name_controls.h file but it does not exist on disk. This is true for the template projects and when a new one is created. |
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| ^ | Joined: 15 Mar 2007 Member: #143846 Location: Yorkshire, England | ||
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hi keith,
Quote: The VST3 build appears to work ok and the Steinberg test app is loaded correctly but the plugin is not visible. I tried this with 64 bit and 32 bit builds. With the 32 bit one a copy of the dll appears in my Steinberg VST3 directory, with the 64 bit one it does not appear (I copied the settings from the 32 bit one as they were not set by default). The VST 2.4 build for 32 bit and 64 bit work fine as does the standalone app version.
The projects work ok on my machine which is winXP 32bit. Can you tell me what OS you are using and if it is VC++ Express? Quote: I also tried the OpenGL sample but it appears to use mac-only OpenGL API extensions? I am not too bothered about this as the sample shows how to set up a new panel with a graphics API which is the main thing I was interested in.
yes the OpenGL example is only implemented for Mac at the moment, see todo.txt Quote: Another thing I noticed is that the project includes a name_controls.h file but it does not exist on disk. This is true for the template projects and when a new one is created.
yeah I recently noticed this and have fixed it for the next version, which also includes lots of VST3 and RTAS improvements. oli |
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| ^ | Joined: 23 Jun 2002 Member: #3139 Location: York, UK | ||
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Hi, thanks for getting back to me. I am using Windows 7 and the full version of Visual Studio 2010.
By the way I just followed your OpenGL control example and created a Direct3D control version. Just got it working now. Of course that would be limited to PC targets only. |
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| ^ | Joined: 15 Mar 2007 Member: #143846 Location: Yorkshire, England | ||
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I solved the steinberg host problem. It was due to the fact that steinberg puts the 32 bit version in program files(x64)/ and the other in program files (there are two apps, it appears the 64 bit one will not load 32 bit dlls).
The vst3HostPath macro only points to the 64 bit dir. C:\Program Files (x86)\Steinberg\VST3PluginTestHost\VST3PluginTestHost.exe, for 32 bit C:\Program Files\Steinberg\VST3PluginTestHost\VST3PluginTestHost.exe for 64 bit For placing the vst3 files themselves I used $(CommonProgramFiles)\VST3\MyNewPlugin.vst3 for 32 bit and $(CommonProgramW6432)\VST3\MyNewPlugin.vst3 for 64 bit this seems to work. |
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| ^ | Joined: 15 Mar 2007 Member: #143846 Location: Yorkshire, England | ||
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thanks will see if I can integrate this into the projects |
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| ^ | Joined: 23 Jun 2002 Member: #3139 Location: York, UK |
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