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Dean Aka Nekro wrote: Dealing with alot of people with many different ideas, Alot of the times differing ideas coming from inside the same camp. Through only what I can chalk up to experience is how I learned how to be and how not to be. Oh, I see. I didn't think about social skills, but yes, they are most important! |
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Use sounds that require as little mixing as possible in relation to each and every other sound in a mix. |
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tehlord wrote: Use sounds that require as little mixing as possible in relation to each and every other sound in a mix.
Sounds good. But: How do you know that a sound needs or doesn't need mixing (eq, comp etc.) in the mixing phase? And how long did you try until you found this "lesson" to be so valid for you? |
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To have a decent composition/arrangement to start with. |
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I chose 'to know how to move sliders'. It's as important as to know how not to move sliders.
The same is true for knobs. ---- Wonder whether my advice worth a penny? Check my music at Soundcloud and decide for yourself. re:vibe and Loki Fuego @ Soundcloud |
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Loki Fuego wrote: .... It's as important as to know how not to move sliders.
The same is true for knobs. Is this a new philosophic approach of nihilism? What's behind it? |
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BubbaMc wrote: To have a decent composition/arrangement to start with.
Yes, but after you have a composition - more or less decent. And you want to mix it. What's your most important lesson in all your years of experience? |
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enroe wrote: tehlord wrote: Use sounds that require as little mixing as possible in relation to each and every other sound in a mix.
Sounds good. But: How do you know that a sound needs or doesn't need mixing (eq, comp etc.) in the mixing phase? And how long did you try until you found this "lesson" to be so valid for you? 3-4 years In reality you'll almost always need to tweak a sound a little bit, but the less you need to do in the first place the better the mix will be overall. You wouldn't eat bacon with cornflakes.........would you? |
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tehlord wrote: enroe wrote: tehlord wrote: Use sounds that require as little mixing as possible in relation to each and every other sound in a mix.
Sounds good. But: How do you know that a sound needs or doesn't need mixing (eq, comp etc.) in the mixing phase? And how long did you try until you found this "lesson" to be so valid for you? 3-4 years In reality you'll almost always need to tweak a sound a little bit, but the less you need to do in the first place the better the mix will be overall. You wouldn't eat bacon with cornflakes.........would you? Agreed! It has taken me almost 3yrs to realize this as well. If you can make your mix sound good with just panning and volume fader then hopefully it will sound great with some Eq and Comp. It's all about picking the right sounds that are not walking all over each other. |
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enroe wrote: Loki Fuego wrote: .... It's as important as to know how not to move sliders.
The same is true for knobs. Is this a new philosophic approach of nihilism? What's behind it? No, it's a new zen concept. By knowing not how to move sliders, you spare yourself of the risk of moving sliders too much. Humor aside, it's important to know, when the sound fits perfectly without any additional effects. Too often people apply certain FX just because someone else somewhere else did it, or because everyone else does it. ---- Wonder whether my advice worth a penny? Check my music at Soundcloud and decide for yourself. re:vibe and Loki Fuego @ Soundcloud |
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Most important IMHO is to use your ears, as in being able to put your finger on what's wrong with the track. Only then you can make decisions on how it can be fixed (changing patches or arrangement, change levels, tweak EQ/FX) ---- We are the KVR collective. Resistance is futile. You will be assimilated. My MusicCalc is back online!! |
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To be able to distinguish between first plan instruments, second plan, and .... the rest, ie to have a precise understanding of what your composition should sound like, and of what the listener attention shoud be driven to. If you make a song, a ballad, then the voice is very probably your top first plan instrument, if you're making Tarnce, then the BD and bass line are probably your main concern. When making rock, the guitars will probably come right after the vocals, but its very likely that you must already have an idea of the place of the snare in the mix : They share some common freqs btw. Sometimes it will need to be very heavy, while on some other rock styles, it just have to ensure the beat withtout beeing to much noticeable in the mix. IF you're making funky tracks, then the bass is likely to be more important than guitars, if there are any guitars at all of course. A brass section, natureal or synth, can be first pan ( Peter Gabriel Sledgehammer ) or very very far in the mix ( Jamiroquai often )
These are the decisions you must take, without decisions, you cant mix, its as simple as that. Grouping and bussing will often help a lot Then make a quick balance of the track, sounding nearly good. It should sound decent at this stage, if not, redo the balance until it sounds decent. Then just pay attention to details. This is the stage where you can spend some time to presicely EQ the reverb, fine tune your EQ, compressors etc etc. And dont forget that mixing is an art : There are as many tricks in the history of mixing, than to create synths presets. So practising, reading, experimenting, etc is heavily recommanded. Just my 0.002 eventually it will help someone ..... LtZ ---- www.lelotusbleu.fr Soundbanks for Vsti 5000+ Instruments for 23 Vstis, 8 Sound Designers, Hours of audio Demos. The Sound you miss might be there [Xils-Lab Team] |
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Should not have to mention using one's ears as if someone is not using thier ear's then chances are they would of never got any sessions to mixdown! I am from the multi-tracking with aload of microphones mostly tracking and mixing modern metal. It takes along time to setup everything and tweak mic placement/gear choice to get everything sounding as subjectively good as possible before even opening, heck even switching on the audio machine/DAW computer, Unless say I want to blast out some reference tracks whilst doing all that. I always get the Drum Tracks down first with scatch Guitar and sometimes Bass tracks also, Vocals (If you could even call them as such sometimes Peace and all the best to all as always Dean Edit: Laurent makes some very good points above i must agree, Some things do overlap and are or can be universal but at the same time different genres/styles will call for specific considerations as the main points to get right in order to lay the foundation for the rest of elements of the tracks to work. Amen to that ---- Shit For Blood, Piss For Brains |
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Can anybody please explain, what the leading statement means? What is it like, to notice a song in a job?
What answers gives it for your work if you do so? How can you not notice a song? (unless it's way beyond general aesthetic) ---- experience is what you get for not having got what you wanted --------------- Core 2 Duo E8600; RAM 3.25G M-Audio Delta 2496 Win XP Pro SP3 |
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creaze wrote: Can anybody please explain, what the leading statement means? What is it like, to notice a song in a job?
What answers gives it for your work if you do so? How can you not notice a song? (unless it's way beyond general aesthetic) I take it as being sure to notice the intent of the creator of the song. Mixing for work can leave you with jobs that you may have little "real" connection with. In these cases especially it is important to try and understand what the creators' big goal was. Its easy for the brain to say "This is a rock song. Mix it like rock.", or "This is a techno song. Mix like techno.", etc. Rarely does an artist create songs with such generic ideas in mind, so paying attention to subtleties can tell you what they were going for when they recorded. And in a more nuts n bolts sense, I think it means that it is extremely important to hear the material as a song early on, and not just as a collection of waves to be fixed. You have to experience it as a whole and not just go in and treat the parts. |
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