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Granular resynthesis like Steinberg Padshop
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andros1983
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PostPosted: Sat Mar 03, 2012 3:39 am reply with quote
Hi.
It is possible that in future versions we can manipulate samples like Steinberg padshop?? It would be really amazing.....
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Ben [Camel Audio]
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PostPosted: Sat Mar 03, 2012 3:52 am reply with quote
andros1983 wrote:
Hi.
It is possible that in future versions we can manipulate samples like Steinberg padshop?? It would be really amazing.....

What features in particular do you mean? As far as I can tell Alchemy does everything Padshop can do (plus lots more). Of course the sample content is different which we are working on for v2. Anyway let me know specifically what you miss and I'll check it out.

Cheers
Ben
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andros1983
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PostPosted: Sat Mar 03, 2012 5:45 am reply with quote
Hi again.
I don't know if you have had the chance of try padshop but the sound is much more smooth, and random. You shuould give it a try for understand what I mean.

In Padshop, when you play a sample, it takes random portions of the sample and put together again, creating very smooth pads.
As far as I know, in alchemy you can only play the sample forward and timestretch it, its not the same.


(Sorry for my bad english)
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KBSoundSmith
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PostPosted: Sat Mar 03, 2012 5:51 am reply with quote
andros1983 wrote:
Hi again.
I don't know if you have had the chance of try padshop but the sound is much more smooth, and random. You shuould give it a try for understand what I mean.

In Padshop, when you play a sample, it takes random portions of the sample and put together again, creating very smooth pads.
As far as I know, in alchemy you can only play the sample forward and timestretch it, its not the same.


(Sorry for my bad english)



You actually can do that. When you import the audio in granular mode, turn the Stretch knob to 0% and then use a random glide/hold LFO to modulate the Position knob. You can then further refine that using a modmap. Hope that helps!
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PietW.
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PostPosted: Sat Mar 03, 2012 7:39 am reply with quote
I think a lot of users do not know what anything is possible with Alchemy. Rolling Eyes
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Ben H
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PostPosted: Sat Mar 03, 2012 6:00 pm reply with quote
I would say that's very true.
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My main tools: Alchemy, Kontakt, Omnisphere, Padshop Pro and WIVI.
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abstractcats
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PostPosted: Sun Mar 04, 2012 12:51 am reply with quote
Great stuff to know, I have not scratched the surface of Alchemy! Seems, the granular abilities are MUCH over looked. I'll be exploring Alchemy granular over the next months. As for some things to add to Alchemy? I'd ask the Camel guys to give HourGlass a run through and may be try to add similar features.

http://xenakios.wordpress.com/

http://www.youtube.com/user/Xenakios
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Ben [Camel Audio]
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PostPosted: Sun Mar 04, 2012 4:35 am reply with quote
andros1983 wrote:

In Padshop, when you play a sample, it takes random portions of the sample and put together again, creating very smooth pads.
As far as I know, in alchemy you can only play the sample forward and timestretch it, its not the same.

As others have pointed out (thanks guys Smile )Alchemy can indeed split a sample into short portions and put them back together. Watch this video for more details:
http://www.camelaudio.com/tutorials.php?tID=14#
In particular at 4:30 it shows how to scan through the sound with the position knob. Also check out These sections of the manual:
http://www.camelaudio.com/alchemymanual/source/#source_sub-p age
http://www.camelaudio.com/alchemymanual/source/granular/

Will check out HourGlass soon.

If you or anyone else can point to anything concrete which Padshop can do which Alchemy cannot, then I'll take a look - but otherwise I'll save my money and not buy a copy Smile

Cheers
Ben
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quantum7
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PostPosted: Sun Mar 04, 2012 7:31 pm reply with quote
I got the in Cubase 6.5 upgrade, thus now have Padshop. I have to say that it does sound pretty darn good, especially considering it is now included with Cubase. That said, though, Padshop is certainly not up to the level of Alchemy. If I had to choose one or the other I would choose Alchemy without a second thought. Again, considering the price, Steinberg did do a great job.

I am REALLY looking forward to Alchemy 2! Any word on when we will see this??? Smile
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ZenPunkHippy
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PostPosted: Mon Mar 05, 2012 12:34 am reply with quote
Thanks quantum7, that's good to hear Smile

Alchemy 2 will be ready when it's ready ... we can't say more than that!

@ andros1983 - as Ben pointed out, watch the various tutorial videos on our site (or our Youtube channel). There is lots of good information for getting the best out of the granular engine.

The key is to learn about modulating the position control, which will take you beyond altering the speed of a sample and let you grab random grains over time. Duplicating sources but using slightly different values for the position control and hard panning each source left / right will also work wonders. Add some delay and reverb and it's possible to create huge sounds.

Peace,
Andy.
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Neon Breath
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PostPosted: Mon Mar 05, 2012 8:28 am reply with quote
There is nothing in the Padshop granular engine that Alchemy can't do. Learn how to use Alchemy correctly and you'll see how powerful it is.

Freeze, timestretch, scrub the position forward or backward in the sample, adjusting the window, size & density of the grains, modulations and more. Seriously, learn your tools before posting such thing Rolling Eyes
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PietW.
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PostPosted: Mon Mar 05, 2012 10:17 am reply with quote
Neon Breath wrote:
There is nothing in the Padshop granular engine that Alchemy can't do. Learn how to use Alchemy correctly and you'll see how powerful it is.

Freeze, timestretch, scrub the position forward or backward in the sample, adjusting the window, size & density of the grains, modulations and more. Seriously, learn your tools before posting such thing Rolling Eyes


Amen Prayer Wink
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quantum7
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PostPosted: Mon Mar 05, 2012 12:15 pm reply with quote
ZenPunkHippy wrote:
Thanks quantum7, that's good to hear Smile

Alchemy 2 will be ready when it's ready ... we can't say more than that!



Might I ask if you are hoping to have it out this year? Again, I understand if you cannot say any more about it. Rarely do I get so excited about new stuff, but products like Alchemy just make the future so inviting. Smile
----
"It is better to compose than decompose."

Sean Christopher Dockery
www.SeanDockery.com

Cubase 6, Kontakt, Alchemy, PLAY, Vienna Instruments, & Spectrasonics

INTEL|CORE I7 980X 3.33G, 12G CORSAIR DDR3, SSD 160G|OCZ for OS.
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KBSoundSmith
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PostPosted: Mon Mar 05, 2012 1:30 pm reply with quote
andros1983 wrote:
Hi.
It is possible that in future versions we can manipulate samples like Steinberg padshop?? It would be really amazing.....


Hey andros1983,

I thought I'd make up a quick granular demo for you to listen to using Alchemy's granular engine.

http://www.kvraudio.com/forum/viewtopic.php?p=4849676#484967 6

It uses a single sample. What I did for the manipulation in this is pretty straightforward. On a midi-keyboard, I assigned eight parameters for performance. The position knob was assigned to the modwheel and an encoder; it was also modulated in small amounts by a random hold LFO. The stretch knob (which sets the rate at which Alchemy will read through the sample) was assigned to a knob, as was grain size, grain density, random time, random pitch, and delay and reverb.

Everything you'll hear was me performing all of those parameters in real-time, in one take. The idea was to show a variety of textures and sounds you can get out of the engine with what I consider to be minimal tweaking. The track is kind of a noise/soundscape track, but you can adjust Alchemy's parameters to make really nice "normal" sounding tracks and sounds; consider that you get four sources to work with (I used only one source), Alchemy's granular engine offers an extremely powerful option. I definitely suggest playing around with it a bit to learn it in and out--you'll be really happy you did.

Honestly, I personally feel that working with Alchemy's granular engine is the best you can currently get short of designing your own granular instrument in something like Max, Csound, or Reaktor, etc.
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biomechanoid
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PostPosted: Mon Mar 05, 2012 1:52 pm reply with quote
quantum7 wrote:
ZenPunkHippy wrote:
Thanks quantum7, that's good to hear Smile

Alchemy 2 will be ready when it's ready ... we can't say more than that!



Might I ask if you are hoping to have it out this year?


given what we have planned, my personal, non-coder guess is that this year is unlikely.... but you never know. it'll be ready when it's ready. Wink
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