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Well so far so good The CPU efficiency doesn't seem to come into play until you start running multiple Amplitubes. Tried it in Live, 8 instances of Amplitube & 1 Fxpansions Tremor was maxing out @ 40 to 50% CPU!! No instability issues so far. Last edited by Peevy2000 on Wed Mar 07, 2012 2:30 am; edited 1 time in total |
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| ^ | Joined: 02 Mar 2008 Member: #175078 | ||
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So, you were able to do this without sacrificing instant loading of sims? I always thought you could save a lot if you just allowed users to disable that and just load what gear is in a given patch on the fly. ---- Zerocrossing Media http://www.zerocrossing.net 4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~ |
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| ^ | Joined: 26 Jun 2006 Member: #111565 Location: San Francisco Bay Area | ||
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Peavey2000, we did some heavy testing of the update. We all saw CPU saving. But if you're already getting low CPU usage, you might not notice it too much, e.g. a drop from 5% to 4%. It becomes more obvious when comparing a variety of presets.
Zerocrossing, Yes! The development team did an amazing job designing a minimal RAM loading engine that did not impact on-the-fly preset switching for live performance. As you well know, AmpliTube is designed with particular attention to live playing, so making sure it delivers a smooth performance is very important to us. We took the time necessary to deliver this important new feature without compromise. It was a long time in the making, but I think it will prove to have been worth it. |
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| ^ | Joined: 06 Feb 2011 Member: #249743 | ||
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This is great news as I've been waiting to use AT3 as primarily an effects engine. It was too inefficient before but now I think I'll go ahead and commit to using it more often, which means I have renewed interest in demoing the effects I don't have yet. ---- Yes! |
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| ^ | Joined: 04 May 2007 Member: #149798 Location: Mars Colony | ||
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Great job! Thank you very much IK development team! Can't wait to try it out! ---- J.S. Bach... the Einstein of music. Listen to my music... http://www.acidplanet.com/artist.asp?AID=439965&T=7205 |
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| ^ | Joined: 17 Sep 2006 Member: #120543 Location: Fredericksburg, VA USA | ||
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Awesome! Hopefully this will let Logic live when I need some 6 different instances of A3. |
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| ^ | Joined: 23 Feb 2009 Member: #201603 | ||
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Thanks Brian and the IK team. Have been longing for this update and you really did a great job! |
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| ^ | Joined: 11 Dec 2005 Member: #90717 Location: Möllevången, Malmö, Sweden | ||
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Great news, thanks!
Going to download it right now. |
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| ^ | Joined: 02 Sep 2010 Member: #238748 Location: EU | ||
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Cewl! |
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| ^ | Joined: 12 Oct 2008 Member: #191286 Location: Here and there | ||
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Why on earth does the new version introduce latency? ---- http://soundcloud.com/daftndaze - Jungle, Drum'n'Bass and House productions - Feedback appreciated! ---- Want to save 10% on Fabfilter Plugins/Bundles? Then PM me if you don't own any Fabfilter stuff yet! |
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| ^ | Joined: 20 Jun 2010 Member: #234249 | ||
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Ouch! |
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| ^ | Joined: 02 Sep 2010 Member: #238748 Location: EU | ||
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Dr.Gunjah wrote: Why on earth does the new version introduce latency?
I thought it always had some small amounts of latency due to the cab sims. |
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| ^ | Joined: 15 Aug 2006 Member: #116627 | ||
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Funkybot's Evil Twin wrote: Dr.Gunjah wrote: Why on earth does the new version introduce latency?
I thought it always had some small amounts of latency due to the cab sims. It never increased the latency of my system. Is this true? Does the new version increase latency? ---- Zerocrossing Media http://www.zerocrossing.net 4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~ |
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| ^ | Joined: 26 Jun 2006 Member: #111565 Location: San Francisco Bay Area | ||
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I've been using Amplitude since a while now, but I really did find it to be a bit of a pain in the noodle at times. It does NOT like to play fair with ToonTrack's EZ Drummer. I did find it to be a bit of a resource hungry app.
Well done, IKmultimedia - thanks for listening and trying to do something about your customer's concerns. Being a semi-pro Gospel artist I am very thankful that IK included the "Fender ish" amp sims in their free release. I also bought the actual Amplitude Fender twin Reverb '65 module. One of the very best $20 purchases I ever made, but it keeps crashing on me when I try to load it along side of some of my other VSTis. Most notably, EZdrummer. God Bless y'all, Charles |
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| ^ | Joined: 02 Jan 2012 Member: #271995 Location: Alberta, Canada | ||
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zerocrossing wrote: Funkybot's Evil Twin wrote: Dr.Gunjah wrote: Why on earth does the new version introduce latency?
I thought it always had some small amounts of latency due to the cab sims. It never increased the latency of my system. Is this true? Does the new version increase latency? if it's not a bug on my side - yes! I worked on a project before downloading the new version... 0 latency. After installing 3.7.1 I get 256 samples latency(depending on my audio device I guess). Is this intended Brian? ---- http://soundcloud.com/daftndaze - Jungle, Drum'n'Bass and House productions - Feedback appreciated! ---- Want to save 10% on Fabfilter Plugins/Bundles? Then PM me if you don't own any Fabfilter stuff yet! |
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| ^ | Joined: 20 Jun 2010 Member: #234249 |
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