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mr.bungle wrote: There's one instruction that might be SSE3. I can try removing it.
Thanks! |
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| ^ | Joined: 19 Jun 2006 Member: #110875 Location: Berlin, Germany | ||
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I think the controls are a bit "over responsive". It's a little difficult to do fine adjustments.
There is much "free space" in the GUI. Things could be more compact. |
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| ^ | Joined: 03 Apr 2011 Member: #253968 Location: Rio de Janeiro - Brazil | ||
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Bug report: doesn't respect resets. Practically every plugin mutes any notes and fading delay tail and everything when you hit do some host-specific thing that most commonly involves hitting stop on transport twice. This plugin does not.
In technical terms, what most hosts do on double-stop is suspend()/resume() combination, so normally doing full reset on resume() is what you'd probably want. |
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| ^ | Joined: 11 Feb 2006 Member: #97939 Location: Helsinki, Finland | ||
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Xcuse me my language: Pitkään aikaan hienointa mitä voi tehdä housut jalassa.
Works well with energyXt. |
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| ^ | Joined: 24 Feb 2011 Member: #251229 Location: Ahlmanintie | ||
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working in minihost |
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| ^ | Joined: 13 Mar 2004 Member: #16810 Location: hamster jam | ||
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Works fine here in Podium. A little high on the cpu, but really great for a first beta. Full bodied and slightly deranged. 'Tis a keeper! Thank you. |
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| ^ | Joined: 28 Jan 2003 Member: #5644 | ||
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I love this synth so far. But I have noticed that velocity has very impact in the sound (amplitude/timbre) in many of the presets, so a knob for controlling the Velocity Sensitivity would be great in future updates. I solved this using different velocity curves.
Thanks for this synth. It sounds really good! ---- < Bill Bruford on King Crimson: This is a band where you get to play in weird time signatures and still stay in nice hotels > |
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| ^ | Joined: 05 Dec 2002 Member: #4882 | ||
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I had quite productive two hours and fixed some issues:
Vaylos wrote: I wonder if there could be a way to keep the note on in memory or something so it behaves more like a monophonic synth in that aspect. Not sure how they do it on other VSTi.)
Legato works now. Legato is active when the synth's monophonic (when unison = polyphony). I still have to implement non-legato mono mode that would be active when glide is 0. HiEnergy wrote: Does MauSynth perhaps require SSE3 or hyperthreading?
The single SSE3 instruction is now removed. Hopefully that's enough. Mystran wrote: Bug report: doesn't respect resets.
Resets (both midi CC 121 and VST resume) work now, thanks for the heads-up. Updated version is available on the website, as usual. |
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| ^ | Joined: 25 Jul 2007 Member: #156204 Location: Finland | ||
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alvfaria wrote: I think the controls are a bit "over responsive". It's a little difficult to do fine adjustments.
There is much "free space" in the GUI. Things could be more compact. I have to identify the controls that feel most unresponsive (probably osc1 & osc2 frequency controls?) and fix them somehow. The free space in GUI is intentional design choice so I'd prefer not adding much extra there. |
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| ^ | Joined: 25 Jul 2007 Member: #156204 Location: Finland | ||
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BrufordRules wrote: I love this synth so far. But I have noticed that velocity has very impact in the sound (amplitude/timbre) in many of the presets, so a knob for controlling the Velocity Sensitivity would be great in future updates. I solved this using different velocity curves.
Thanks for this synth. It sounds really good! Thanks! Velocity is currently hardwired to control both envelopes. It might be a tad too sensitive (I'm not a keyboard player really) at the moment. I could put a velocity sensitivity control there, but I don't know where to put it in the GUI (maybe it could be "hidden" in the VST control list)... |
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| ^ | Joined: 25 Jul 2007 Member: #156204 Location: Finland | ||
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I'm quite impressed by the sound quality of this synth. Well done And it's nice to see a different take on the synth GUI. Metro is one of my favourite developments in GUI in a long time, so I get why you would want to give it a try w/ a synth. -g ---- resistors are futile. you will be simulated. |
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| ^ | Joined: 17 Apr 2002 Member: #2534 Location: British Columbia, Canada | ||
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Demo mp3 sounds very good. I'll try to check it out in Live tonight. ---- Zerocrossing Media http://www.zerocrossing.net 4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~ |
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| ^ | Joined: 26 Jun 2006 Member: #111565 Location: San Francisco Bay Area | ||
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Might have missed it but....What platform was this developed on?
EDIT - from his page it looks like C++ |
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| ^ | Joined: 22 Feb 2004 Member: #13429 Location: Planet Earth...for now | ||
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Any chance for a better interface?
Also, is it skinnable? |
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| ^ | Joined: 05 Apr 2011 Member: #254110 | ||
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The latest build crashes energy XT versions 1 & 2 the minute i try to load it, Reaper crashes on startup while trying to scan the synth.
running on an athlon II quadcore chipset. |
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| ^ | Joined: 22 Nov 2005 Member: #88648 |
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